#pragma once enum GroundMaterial : unsigned char { Mud = 0, Snow = 1, Sand = 2, Gravel = 3, Ice = 4, Water = 5, Stone = 6, Wood = 7, Metal = 8, Marble = 9, Grass = 10, Concrete = 11, OldWood = 12, OldMetal = 13, Unknown14 = 14, Unknown15 = 15 };