#include "framework.h" #include "GameScriptAnimations.h" /*** New animations and functionality which Lara can perform. @pregameclass Animations @pragma nostrip */ void GameScriptAnimations::Register(sol::state* lua) { lua->new_usertype( "Animations", "hasSlideExtended", &GameScriptAnimations::HasSlideExtended, "hasCrawlExtended", &GameScriptAnimations::HasCrawlExtended, "hasCrouchRoll", &GameScriptAnimations::HasCrouchRoll, "hasCrawlspaceSwandive", &GameScriptAnimations::HasCrawlspaceDive, "hasOverhangClimb", &GameScriptAnimations::HasOverhangClimb, "hasPose", &GameScriptAnimations::HasPose, "hasMonkeyAutoJump", &GameScriptAnimations::HasMonkeyAutoJump); }