#include "../newobjects.h" #include "../../Game/items.h" void InitialiseHydra(short itemNum) { ITEM_INFO* item; item = &Items[itemNum]; ClearItem(itemNum); item->animNumber = Objects[item->objectNumber].animIndex; item->frameNumber = 30 * item->triggerFlags + Anims[item->animNumber].frameBase; item->goalAnimState = 0; item->currentAnimState = 0; if (item->triggerFlags == 1) item->pos.zPos += STEPUP_HEIGHT; if (item->triggerFlags == 2) item->pos.zPos -= STEPUP_HEIGHT; item->pos.yRot = ANGLE(90); item->pos.xPos -= STEP_SIZE; }