#include "framework.h" #include "generic_bridge.h" #include "floordata.h" #include "level.h" void InitialiseBridge(short itemNumber) { FLOOR_INFO::AddFloor(itemNumber); FLOOR_INFO::AddCeiling(itemNumber); } int BridgeFloor(short itemNumber, int x, int y, int z) { auto item = &g_Level.Items[itemNumber]; return item->pos.yPos; } int BridgeCeiling(short itemNumber, int x, int y, int z) { auto item = &g_Level.Items[itemNumber]; return item->pos.yPos; } int GetOffset(PHD_3DPOS* pos) { auto vector = FLOOR_INFO::GetSectorPoint(pos->xPos, pos->zPos); auto matrix = Matrix::CreateRotationZ(TO_RAD(pos->yRot)); auto result = Vector2::Transform(Vector2(vector.x, vector.y), matrix); return -(pos->zRot * result.x + pos->xRot * result.y) / 8192; }