#pragma once #include "framework.h" #include "LuaHandler.h" LuaHandler::LuaHandler(sol::state* lua) { m_lua = lua; } bool LuaHandler::ExecuteScript(std::string const& luaFilename, std::string & message) { auto result = m_lua->safe_script_file(luaFilename, sol::environment(m_lua->lua_state(), sol::create, m_lua->globals()), sol::script_pass_on_error); if (!result.valid()) { sol::error error = result; message = error.what(); return false; } return true; } bool LuaHandler::ExecuteString(std::string const & command, std::string& message) { auto result = m_lua->safe_script(command, sol::environment(m_lua->lua_state(), sol::create, m_lua->globals()), sol::script_pass_on_error); if (!result.valid()) { sol::error error = result; message = error.what(); return false; } return true; }