#include "framework.h" #include "GameScriptRotation.h" #include "phd_global.h" /*** Represents a rotation as a combination of individual angles, in degrees, about each axis. All values will be clamped to [-32768, 32767]. @classmod Rotation @pragma nostrip */ void GameScriptRotation::Register(sol::state* state) { state->new_usertype("Rotation", sol::constructors(), /// (int) rotation about x axis //@mem X "X", &GameScriptRotation::x, /// (int) rotation about x axis //@mem Y "Y", &GameScriptRotation::y, /// (int) rotation about x axis //@mem Z "Z", &GameScriptRotation::z ); } /*** @int X rotation about x axis @int Y rotation about y axis @int Z rotation about z axis @return A Rotation object. @function Rotation.new */ GameScriptRotation::GameScriptRotation(int aX, int aY, int aZ) { x = aX; y = aY; z = aZ; } void GameScriptRotation::StoreInPHDPos(PHD_3DPOS& pos) const { pos.xRot = x; pos.yRot = y; pos.zRot = z; } GameScriptRotation::GameScriptRotation(PHD_3DPOS const & pos) { x = pos.xRot; y = pos.yRot; z = pos.zRot; }