#include "framework.h" #include "room.h" #include "control/control.h" #include "control/lot.h" #include "control/volume.h" #include "Renderer11.h" #include "item.h" using namespace TEN::Renderer; byte FlipStatus = 0; int FlipStats[MAX_FLIPMAP]; int FlipMap[MAX_FLIPMAP]; short IsRoomOutsideNo; std::vector OutsideRoomTable[OUTSIDE_SIZE][OUTSIDE_SIZE]; void DoFlipMap(short group) { ROOM_INFO temp; for (size_t i = 0; i < g_Level.Rooms.size(); i++) { ROOM_INFO* r = &g_Level.Rooms[i]; if (r->flippedRoom >= 0 && r->flipNumber == group) { RemoveRoomFlipItems(r); ROOM_INFO* flipped = &g_Level.Rooms[r->flippedRoom]; temp = *r; *r = *flipped; *flipped = temp; r->flippedRoom = flipped->flippedRoom; flipped->flippedRoom = -1; r->itemNumber = flipped->itemNumber; r->fxNumber = flipped->fxNumber; AddRoomFlipItems(r); g_Renderer.flipRooms(static_cast(i), r->flippedRoom); for (auto& fd : r->floor) fd.Room = i; for (auto& fd : flipped->floor) fd.Room = r->flippedRoom; } } int status = FlipStats[group] == 0; FlipStats[group] = status; FlipStatus = status; for (int i = 0; i < ActiveCreatures.size(); i++) { ActiveCreatures[i]->LOT.targetBox = NO_BOX; } } void AddRoomFlipItems(ROOM_INFO* r) { for (short linkNum = r->itemNumber; linkNum != NO_ITEM; linkNum = g_Level.Items[linkNum].nextItem) { ITEM_INFO* item = &g_Level.Items[linkNum]; //if (item->objectNumber == ID_RAISING_BLOCK1 && item->itemFlags[1]) // AlterFloorHeight(item, -1024); if (item->objectNumber == ID_RAISING_BLOCK2) { //if (item->itemFlags[1]) // AlterFloorHeight(item, -2048); } } } void RemoveRoomFlipItems(ROOM_INFO* r) { for (short linkNum = r->itemNumber; linkNum != NO_ITEM; linkNum = g_Level.Items[linkNum].nextItem) { ITEM_INFO* item = &g_Level.Items[linkNum]; if (item->flags & 0x100 && Objects[item->objectNumber].intelligent && item->hitPoints <= 0 && item->hitPoints != NOT_TARGETABLE) { KillItem(linkNum); } } } int IsObjectInRoom(short roomNumber, short objectNumber) { short itemNumber = g_Level.Rooms[roomNumber].itemNumber; if (itemNumber == NO_ITEM) return 0; while (true) { ITEM_INFO* item = &g_Level.Items[itemNumber]; if (item->objectNumber == objectNumber) break; itemNumber = item->nextItem; if (itemNumber == NO_ITEM) return 0; } return 1; } int IsRoomOutside(int x, int y, int z) { if (x < 0 || z < 0) return -2; int xTable = x / 1024; int zTable = z / 1024; if (OutsideRoomTable[xTable][zTable].size() == 0) return -2; for (size_t i = 0; i < OutsideRoomTable[xTable][zTable].size(); i++) { short roomNumber = OutsideRoomTable[xTable][zTable][i]; ROOM_INFO* r = &g_Level.Rooms[roomNumber]; if ((y > r->maxceiling) && (y < r->minfloor) && ((z > (r->z + 1024)) && (z < (r->z + ((r->xSize - 1) * 1024)))) && ((x > (r->x + 1024)) && (x < (r->x + ((r->ySize - 1) * 1024))))) { IsRoomOutsideNo = roomNumber; FLOOR_INFO* floor = GetFloor(x, y, z, &roomNumber); int height = GetFloorHeight(floor, x, y, z); if (height == NO_HEIGHT || y > height) return -2; height = GetCeiling(floor, x, y, z); if (y < height) return -2; return ((r->flags & (ENV_FLAG_WIND | ENV_FLAG_WATER)) != 0 ? 1 : -3); } } return -2; } FLOOR_INFO* GetSector(ROOM_INFO* r, int x, int z) { int sectorX = (x) / SECTOR(1); int sectorZ = (z) / SECTOR(1); int index = sectorZ + sectorX * r->xSize; if (index > r->floor.size()) { return nullptr; } return &r->floor[index]; }