-- Place in this LUA script all the levels of your game -- Title is mandatory and must be the first level -- Title level SetIntroImagePath("SCREENS\\MAIN.PNG") SetTitleScreenImagePath("Screens\\Title.png") SetGameFarView(210) title = Level.new(); title.ambientTrack = "108_A8_Coastal"; title.levelFile = "Data\\title.trc"; title.scriptFile = "Scripts\\title.lua"; title.loadScreenFile = "Screens\\rome.jpg"; AddLevel(title); -- Test test = Level.new(); test.nameKey = "level_andrea1"; test.scriptFile = "Scripts\\andrea1.lua"; test.ambientTrack = "108_A8_Coastal"; test.levelFile = "Data\\andrea1.trc"; test.loadScreenFile = "Screens\\rome.jpg"; test.weather = 1; test.weatherStrength = 1; test.horizon = true test.farView = 10 test.colAddHorizon = true test.layer1 = SkyLayer.new(Color.new(255, 0, 0), 15) test.objects = { InventoryObject.new( "tut1_ba_cartouche1", InvItem.PUZZLE_ITEM3_COMBO1, 0, 0.5, Rotation.new(0, 0, 0), RotationAxis.Y, -1, ItemAction.USE ), myObj, InventoryObject.new( "tut1_ba_cartouche2", InvItem.PUZZLE_ITEM3_COMBO2, 0, 0.5, Rotation.new(0, 0, 0), RotationAxis.Y, -1, ItemAction.USE ), InventoryObject.new( "tut1_ba_cartouche", InvItem.PUZZLE_ITEM3, 0, 0.5, Rotation.new(0, 0, 0), RotationAxis.Y, -1, ItemAction.USE ), InventoryObject.new( "tut1_hand_orion", InvItem.PUZZLE_ITEM6, 0, 0.5, Rotation.new(270, 180, 0), RotationAxis.Y, -1, ItemAction.USE ), InventoryObject.new( "tut1_hand_sirius", InvItem.PUZZLE_ITEM8, 0, 0.5, Rotation.new(270, 180, 0), RotationAxis.X, -1, ItemAction.USE ) }; AddLevel(test);