#include "framework.h" #include "GameScriptSkyLayer.h" void GameScriptSkyLayer::Register(sol::state* lua) { lua->new_usertype("SkyLayer", sol::constructors(), "r", &GameScriptSkyLayer::R, "g", &GameScriptSkyLayer::G, "b", &GameScriptSkyLayer::B, "speed", &GameScriptSkyLayer::CloudSpeed ); } GameScriptSkyLayer::GameScriptSkyLayer(byte r, byte g, byte b, short speed) { R = r; G = g; B = b; CloudSpeed = speed; Enabled = true; }