#pragma once #include "..\Global\global.h" //#define Targetable ((int (__cdecl*)(ITEM_INFO*, AI_INFO*)) 0x004672F0) //#define TargetVisible ((int (__cdecl*)(ITEM_INFO*, AI_INFO*)) 0x004671E0) //#define ShotLara ((int (__cdecl*)(ITEM_INFO*, AI_INFO*, BITE_INFO*, short, int)) 0x00467610) int ShotLara(ITEM_INFO* item, AI_INFO* info, BITE_INFO* gun, short extra_rotation, int damage); short GunMiss(int x, int y, int z, short speed, short yrot, short roomNumber); short GunHit(int x, int y, int z, short speed, short yrot, short roomNumber); short GunShot(int x, int y, int z, short speed, short yrot, short roomNumber); int Targetable(ITEM_INFO* item, AI_INFO* info); int TargetVisible(ITEM_INFO* item, AI_INFO* info); void Inject_People();