#pragma once #include "..\Global\global.h" //#define DisableBaddieAI ((void (__cdecl*)(short)) 0x0045B150) //#define CreateZone ((void (__cdecl*)(ITEM_INFO*)) 0x0045B5E0) //#define ClearLOT ((void (__cdecl*)(LOT_INFO*)) 0x0045B740) //#define SameZoneAIObject ((int (__cdecl*)(CREATURE_INFO*, short)) 0x0040C070) void InitialiseLOTarray(int allocMem); int EnableBaddieAI(short itemNum, int always); void InitialiseSlot(short itemNum, short slot); void DisableBaddieAI(short itemNumber); void ClearLOT(LOT_INFO* LOT); void CreateZone(ITEM_INFO* item); void Inject_Lot();