#pragma once #include #include #include "savegame.h" using namespace std; typedef struct SavegameInfo { bool present; char levelName[75]; int saveNumber; short days; short hours; short minutes; short seconds; char fileName[255]; }; #define MAX_SAVEGAMES 16 extern SavegameInfo g_SavegameInfos[MAX_SAVEGAMES]; extern vector g_NewStrings; extern SaveGameHeader g_NewSavegameInfos[MAX_SAVEGAMES]; int LoadSavegameInfos();