#pragma once #include "items.h" #include "control.h" int GetKeyTrigger(ITEM_INFO* item); int GetSwitchTrigger(ITEM_INFO* item, short* itemNos, int AttatchedToSwitch); int SwitchTrigger(short itemNum, short timer); short* GetTriggerIndex(FLOOR_INFO* floor, int x, int y, int z); short* GetTriggerIndex(ITEM_INFO* item); void TestTriggers(short* data, bool heavy, int heavyFlags); void TestTriggers(int x, int y, int z, short roomNumber, bool heavy, int heavyFlags); void TestTriggers(ITEM_INFO* item, bool heavy, int heavyFlags); void ProcessSectorFlags(FLOOR_INFO* floor); void ProcessSectorFlags(int x, int y, int z, short roomNumber); void ProcessSectorFlags(ITEM_INFO* item);