--[[ NOTE: It's possible to expand string entry tables with extra language variations corresponding to languages in the table at the end of this file. --]] local strings = { window_title = { "TombEngine" }, all = { "All" }, apply = { "Apply" }, auto_target = { "Automatic Targeting" }, back = { "Back" }, binoculars = { "Binoculars" }, close = { "Close" }, cancel = { "Cancel" }, caustics = { "Underwater Caustics" }, choose_ammo = { "Choose Ammo" }, choose_weapon = { "Choose Weapon" }, combine = { "Combine" }, combine_with = { "Combine With" }, controls = { "Controls" }, controls_action = { "Action" }, controls_sprint = { "Sprint" }, controls_draw_weapon = { "Draw Weapon" }, controls_crouch = { "Crouch" }, controls_inventory = { "Inventory" }, controls_jump = { "Jump" }, controls_look = { "Look" }, controls_move_backward = { "Move Backward" }, controls_move_forward = { "Move Forward" }, controls_move_left = { "Move Left" }, controls_move_right = { "Move Right" }, controls_roll = { "Roll" }, controls_step_left = { "Step Left" }, controls_step_right = { "Step Right" }, controls_pause = { "Pause" }, controls_use_flare = { "Use Flare" }, controls_walk = { "Walk" }, controls_defaults = { "Reset to Defaults" }, crossbow = { "Crossbow" }, crossbow_normal_ammo = { "Crossbow Normal Ammo" }, crossbow_poison_ammo = { "Crossbow Poison Ammo" }, crossbow_explosive_ammo = { "Crossbow Explosive Ammo" }, crossbow_lasersight = { "Crossbow + Lasersight" }, crowbar = { "Crowbar" }, diary = { "Diary" }, disabled = { "Disabled" }, display = { "Display Settings" }, display_adapter = { "Display Adapter" }, distance_travelled = { "Distance Travelled" }, enable_sound = { "Enable Sounds" }, enabled = { "Enabled" }, equip = { "Equip" }, examine = { "Examine" }, exit_game = { "Exit Game" }, exit_to_title = { "Exit to Title" }, flares = { "Flares" }, grenade_launcher = { "Grenade Launcher" }, grenade_launcher_normal_ammo = { "Grenade Launcher Normal Ammo" }, grenade_launcher_super_ammo = { "Grenade Launcher Super Ammo" }, grenade_launcher_flash_ammo = { "Grenade Launcher Flash Ammo" }, harpoon_gun = { "Harpoon Gun" }, harpoon_gun_ammo = { "Harpoon Gun Ammo" }, headset = { "Headset" }, hk = { "HK" }, hk_ammo = { "HK Ammo" }, hk_burst_mode = { "Burst Mode" }, hk_rapid_mode = { "Rapid Mode" }, hk_lasersight = { "HK + Lasersight" }, hk_sniper_mode = { "Sniper Mode" }, lara_home = { "Lara's Home" }, large_medipack = { "Large Medipack" }, lasersight = { "Lasersight" }, music_volume = { "Music Volume" }, new_game = { "New Game" }, none = { "None" }, ok = { "OK" }, options = { "Options" }, other_settings = { "Sound and Gameplay" }, output_settings = { "Output Settings" }, passport = { "Passport" }, pistol_ammo = { "Pistol Ammo" }, pistols = { "Pistols" }, player = { "Player" }, render_options = { "Render Options" }, reverb = { "Reverb" }, revolver = { "Revolver" }, revolver_ammo = { "Revolver Ammo" }, revolver_lasersight = { "Revolver + Lasersight" }, rocket_launcher_ammo = { "Rocket Launcher Ammo" }, rocket_launcher = { "Rocket Launcher" }, rumble = { "Rumble" }, subtitles = { "Subtitles" }, save_game = { "Save Game" }, savegame_timestamp = { "%02d Days %02d:%02d:%02d" }, screen_resolution = { "Screen Resolution" }, level_secrets_found = { "Secrets Found in Level" }, total_secrets_found = { "Secrets Found Total" }, select_level = { "Select Level" }, separate = { "Separate" }, sfx_volume = { "SFX Volume" }, shadows = { "Shadows" }, shotgun = { "Shotgun" }, shotgun_normal_ammo = { "Shotgun Normal Ammo" }, shotgun_wideshot_ammo = { "Shotgun Wideshot Ammo" }, small_medipack = { "Small Medipack" }, sound = { "Sound" }, silencer = { "Silencer" }, view = { "View" }, thumbstick_camera = { "Thumbstick Camera" }, time_taken = { "Time Taken" }, statistics = { "Statistics" }, torch = { "Torch" }, empty = { "Empty" }, use = { "Use" }, ammo_used = { "Ammo Used" }, used_medipacks = { "Medipacks Used" }, uzi_ammo = { "Uzi Ammo" }, uzis = { "Uzis" }, volumetric_fog = { "Volumetric Fog" }, antialiasing = { "Antialiasing" }, low = { "Low" }, medium = { "Medium" }, high = { "High" }, waiting_for_input = { "Waiting For Input" }, windowed = { "Windowed" }, load_game = { "Load Game" }, test_level = { "Test Level" }, waterskin_small_empty = { "Small Waterskin (Empty)" }, waterskin_small_1l = { "Small Waterskin (1L)" }, waterskin_small_2l = { "Small Waterskin (2L)" }, waterskin_small_3l = { "Small Waterskin (3L)" }, waterskin_large_empty = { "Large Waterskin (Empty)" }, waterskin_large_1l = { "Large Waterskin (1L)" }, waterskin_large_2l = { "Large Waterskin (2L)" }, waterskin_large_3l = { "Large Waterskin (3L)" }, waterskin_large_4l = { "Large Waterskin (4L)" }, waterskin_large_5l = { "Large Waterskin (5L)" }, torch2 = { "Torch 2" }, mechanical_scarab = { "Mechanical Scarab With Winding Key" }, mechanical_scarab_1 = { "Mechanical Scarab (No Winding Key)" }, mechanical_scarab_2 = { "Mechanical Scarab Winding Key" }, title = { "Title" }, accelerate = { "Accelerate" }, reverse = { "Reverse" }, speed = { "Speed" }, slow = { "Slow" }, brake = { "Brake" }, fire = { "Fire" } } TEN.Flow.SetStrings(strings) local languages = { "English", "Italian", "German", "French", "Dutch", "Spanish", "Japanese", "Russian" } TEN.Flow.SetLanguageNames(languages)