#pragma once namespace sol { class state; } struct GameScriptMirror { short Room{ -1 }; int StartX{ 0 }; int EndX{ 0 }; int StartZ{ 0 }; int EndZ{ 0 }; static void Register(sol::state* lua); GameScriptMirror() = default; GameScriptMirror(short room, int startX, int endX, int startZ, int endZ); };