#include "framework.h" #include "GameScriptSettings.h" void GameScriptSettings::Register(sol::state* lua) { lua->new_usertype("Settings", "screenWidth", &GameScriptSettings::ScreenWidth, "screenHeight", &GameScriptSettings::ScreenHeight, "windowTitle", &GameScriptSettings::WindowTitle, "enableDynamicShadows", &GameScriptSettings::EnableDynamicShadows, "windowed", &GameScriptSettings::Windowed, "enableWaterCaustics", &GameScriptSettings::EnableWaterCaustics, "drawingDistance", &GameScriptSettings::DrawingDistance, "showRendererSteps", &GameScriptSettings::ShowRendererSteps, "showDebugInfo", &GameScriptSettings::ShowDebugInfo ); }