#include "framework.h" #include "GameScriptAudioTrack.h" GameScriptAudioTrack::GameScriptAudioTrack(std::string const & trackName, bool looped) { this->trackName = trackName; this->looped = looped; } void GameScriptAudioTrack::Register(sol::state* lua) { lua->new_usertype("AudioTrack", sol::constructors(), "trackName", &GameScriptAudioTrack::trackName, "looped", &GameScriptAudioTrack::looped ); }