#pragma once #include "Specific/phd_global.h" struct ITEM_INFO; struct CollisionInfo; namespace TEN::Entities::Generic { void TriggerTorchFlame(char fxObj, char node); void DoFlameTorch(); void GetFlameTorch(); void TorchControl(short itemNumber); void LaraTorch(PHD_VECTOR* src, PHD_VECTOR* target, int rot, int color); void FireCollision(short itemNumber, ITEM_INFO* laraItem, CollisionInfo* coll); }