#include "newobjects.h" #include "..\Global\global.h" #include "..\Game\Box.h" #include "..\Game\items.h" #include "..\Game\lot.h" #include "..\Game\control.h" #include "..\Game\effects.h" #include "..\Game\draw.h" #include "..\Game\sphere.h" #include "..\Game\effect2.h" #include "..\Game\people.h" #include "..\Game\Lara.h" BITE_INFO sasGun = { 0, 300, 64, 7 }; void InitialiseSas(short itemNum) { ITEM_INFO* item = &Items[itemNum]; ClearItem(itemNum); item->animNumber = Objects[item->objectNumber].animIndex + 12; item->frameNumber = Anims[item->animNumber].frameBase; item->goalAnimState = 1; item->currentAnimState = 1; } void SasControl(short itemNum) { if (!CreatureActive(itemNum)) return; ITEM_INFO* item = &Items[itemNum]; CREATURE_INFO* creature = (CREATURE_INFO*)item->data; ITEM_INFO* enemyItem = creature->enemy; short tilt = 0; short angle = 0; short joint0 = 0; short joint1 = 0; short joint2 = 0; // Handle SAS firing if (item->firedWeapon) { PHD_VECTOR pos; pos.x = sasGun.x; pos.y = sasGun.y; pos.z = sasGun.z; GetJointAbsPosition(item, &pos, sasGun.meshNum); TriggerDynamicLight(pos.x, pos.y, pos.z, 2 * item->firedWeapon + 8, 24, 16, 4); item->firedWeapon--; } if (item->hitPoints > 0) { if (item->aiBits) GetAITarget(creature); else creature->enemy = LaraItem; AI_INFO info; int distance = 0; int ang = 0; int dx = 0; int dz = 0; CreatureAIInfo(item, &info); if (creature->enemy == LaraItem) { ang = info.angle; distance = info.distance; } else { dx = LaraItem->pos.xPos - item->pos.xPos; dz = LaraItem->pos.zPos - item->pos.zPos; ang = ATAN(dz, dx) - item->pos.yRot; distance = dx * dx + dz * dz; } GetCreatureMood(item, &info, creature->enemy != LaraItem); // Vehicle handling if (g_LaraExtra.Vehicle != NO_ITEM && info.bite) creature->mood == ESCAPE_MOOD; CreatureMood(item, &info, creature->enemy != LaraItem); angle = CreatureTurn(item, creature->maximumTurn); if (item->hitStatus) AlertAllGuards(itemNum); int angle1 = 0; int angle2 = 0; switch (item->currentAnimState) { case 1: creature->flags = 0; creature->maximumTurn = 0; joint2 = ang; if (item->animNumber == Objects[item->objectNumber].animIndex + 17) { if (abs(info.angle) >= ANGLE(10)) { if (info.angle >= 0) item->pos.yRot += ANGLE(10); else item->pos.yRot -= ANGLE(10); } else { item->pos.yRot += info.angle; } } else if (item->aiBits & MODIFY /*|| Lara.bike*/) { if (abs(info.angle) >= ANGLE(2)) { if (info.angle >= 0) item->pos.yRot += ANGLE(2); else item->pos.yRot -= ANGLE(2); } else { item->pos.yRot += info.angle; } } if (item->aiBits & GUARD) { joint2 = AIGuard(creature); if (!GetRandomControl()) { if (item->currentAnimState == 1) { item->goalAnimState = 4; break; } item->goalAnimState = 1; } } else if (!(item->aiBits & PATROL1) || (item->aiBits & 0x1F) == MODIFY /* || Lara_Bike*/) { if (Targetable(item, &info)) { if (info.distance < 9437184 || info.zoneNumber != info.enemyZone) { if (GetRandomControl() & 1) { item->goalAnimState = 8; } else if (GetRandomControl() & 1) { item->goalAnimState = 10; } else { item->goalAnimState = 12; } } else if (!(item->aiBits & MODIFY)) { item->goalAnimState = 2; } } else { if (item->aiBits & MODIFY) { item->goalAnimState = 1; } else { if (creature->mood == ESCAPE_MOOD) { item->goalAnimState = 3; } else { if ((creature->alerted || creature->mood != BORED_MOOD) && (!item->hitStatus || !creature->reachedGoal && distance <= 0x400000)) { if (creature->mood == BORED_MOOD || info.distance <= 0x400000) { item->goalAnimState = 2; break; } item->goalAnimState = 3; } else { item->goalAnimState = 1; } } } } } else { item->goalAnimState = 2; joint2 = 0; } break; case 4: joint2 = ang; creature->flags = 0; creature->maximumTurn = 0; if (item->aiBits & GUARD) { joint2 = AIGuard(creature); if (!GetRandomControl()) { item->goalAnimState = 1; } } else if (Targetable(item, &info) || creature->mood != BORED_MOOD || !info.ahead || item->hitStatus /*|| Lara_Bike*/) { item->goalAnimState = 1; } break; case 2: creature->flags = 0; creature->maximumTurn = ANGLE(5); joint2 = ang; if (item->aiBits & PATROL1) { item->goalAnimState = 2; } else if (/*!Lara_Bike ||*/ !(item->aiBits & GUARD) && item->aiBits) { if (creature->mood == ESCAPE_MOOD) { item->goalAnimState = 3; } else { if (item->aiBits & GUARD || item->aiBits & FOLLOW && (creature->reachedGoal || distance > 0x400000)) { item->goalAnimState = 1; break; } if (Targetable(item, &info)) { if (info.distance < 9437184 || info.enemyZone != info.zoneNumber) { item->goalAnimState = 1; break; } item->goalAnimState = 9; } else if (creature->mood) { if (info.distance > 0x400000) { item->goalAnimState = 3; } } else if (info.ahead) { item->goalAnimState = 1; break; } } } else { item->goalAnimState = 1; } break; case 3: if (info.ahead) joint2 = info.angle; creature->maximumTurn = ANGLE(10); tilt = angle / 2; /*if (Lara_Bike) { v22 = (item->MainFlags >> 9) & 0x1F; if (v22 == 8 || !v22) { goto LABEL_99; } }*/ if (item->aiBits & GUARD || item->aiBits & FOLLOW && (creature->reachedGoal || distance > 0x400000)) { item->goalAnimState = 2; break; } if (creature->mood != ESCAPE_MOOD) { if (Targetable(item, &info)) { item->goalAnimState = 2; } else { if (creature->mood != BORED_MOOD || creature->mood == STALK_MOOD && item->aiBits & FOLLOW && info.distance < 0x400000) { item->goalAnimState = 2; } } } break; case 8: case 10: case 12: creature->flags = 0; if (info.ahead) { joint1 = info.xAngle; joint0 = info.angle; if (Targetable(item, &info)) { if (item->currentAnimState == 8) { item->goalAnimState = 5; } else if (item->currentAnimState == 12) { item->goalAnimState = 13; } else { if (!(GetRandomControl() & 1)) { item->goalAnimState = 15; break; } item->goalAnimState = 11; } } else { item->goalAnimState = 1; } } break; case 9: creature->flags = 0; if (info.ahead) { joint1 = info.xAngle; joint0 = info.angle; if (Targetable(item, &info)) { item->goalAnimState = 6; } else { item->goalAnimState = 2; } } break; case 15: if (info.ahead) { joint1 = info.xAngle; joint0 = info.angle; } break; case 16: if (info.ahead) { angle1 = info.angle; angle2 = info.xAngle; joint1 = info.xAngle; joint0 = info.angle; if (info.distance > 9437184) { joint1 = SQRT_ASM(info.distance) + info.xAngle - 1024; } } if (item->frameNumber == Anims[item->animNumber].frameBase + 20) { if (!creature->enemy->speed) { angle2 += (GetRandomControl() & 0x1FF) - 256; joint1 = angle2; angle1 += (GetRandomControl() & 0x1FF) - 256; joint0 = angle1; } //ShotGreanade((int)item, v28, v27); if (Targetable(item, &info)) item->goalAnimState = 15; } break; case 11: case 13: case 5: case 6: if (item->currentAnimState == 11 || item->currentAnimState == 13) { if (item->goalAnimState != 1 && item->goalAnimState != 14 && (creature->mood == ESCAPE_MOOD || !Targetable(item, &info))) { item->goalAnimState = item->currentAnimState != 11 ? 14 : 1; } } if (info.ahead) { joint0 = info.angle; joint1 = info.xAngle; } if (creature->flags) creature->flags -= 1; else { ShotLara(item, &info, &sasGun, joint0, 15); creature->flags = 5; item->firedWeapon = 3; } break; case 17: if (!WeaponEnemyTimer && !(GetRandomControl() & 0x7F)) item->goalAnimState = 4; break; default: break; } if ((unsigned __int8)WeaponEnemyTimer > 0x64u && item->currentAnimState != 17) { creature->maximumTurn = 0; item->animNumber = Objects[item->objectNumber].animIndex + 28; item->frameNumber = Anims[item->animNumber].frameBase + (GetRandomControl() & 7); item->currentAnimState = 17; } } else if (item->currentAnimState != 7) { item->animNumber = Objects[item->objectNumber].animIndex + 19; item->frameNumber = Anims[item->animNumber].frameBase; item->currentAnimState = 7; } CreatureTilt(item, tilt); CreatureJoint(item, 0, joint0); CreatureJoint(item, 1, joint1); CreatureJoint(item, 2, joint2); CreatureAnimation(itemNum, angle, 0); }