#pragma once #include "framework.h" namespace sol { class state; } struct PHD_3DPOS; class GameScriptRotation { public: int x; int y; int z; public: GameScriptRotation(int x, int y, int z); static void Register(sol::state*); void StoreInPHDPos(PHD_3DPOS& pos) const; GameScriptRotation(PHD_3DPOS const& pos); };