#include "framework.h" #include "generic_objects.h" /// objects #include "generic_bridge.h" /// necessary import #include "setup.h" static void StartObject() { OBJECT_INFO* obj; obj = &Objects[ID_BRIDGE]; if (obj->loaded) { obj->initialise = InitialiseBridge; obj->floor = BridgeFloor; obj->ceiling = BridgeCeiling; } } void InitialiseGenericObjects() { StartObject(); }