#include "framework.h" #include "GameScriptMirror.h" /*** A mirror effect, as seen in TR4's Coastal Ruins and Sacred Lake levels. __Not currently implemented.__ @classmod Mirror @pragma nostrip */ void GameScriptMirror::Register(sol::state* lua) { lua->new_usertype("Mirror", sol::constructors(), "room", &GameScriptMirror::Room, "startX", &GameScriptMirror::StartX, "endX", &GameScriptMirror::EndX, "startZ", &GameScriptMirror::StartZ, "endZ", &GameScriptMirror::EndZ ); } GameScriptMirror::GameScriptMirror(short room, int startX, int endX, int startZ, int endZ) { Room = room; StartX = startX; EndX = endX; StartZ = startZ; EndZ = endZ; }