#include "framework.h" #include "tr4_laradouble.h" #include "items.h" #include "level.h" #include "sound.h" #include "box.h" #include "lara.h" void InitialiseLaraDouble(short itemNum) { ClearItem(itemNum); } void LaraDoubleControl(short itemNum) { ITEM_INFO* item = &g_Level.Items[itemNum]; SoundEffect(SFX_TR4_METAL_SCRAPE_LOOP, &item->pos, 0); if (CreatureActive(itemNum)) { if (item->hitStatus) { LaraItem->hitPoints += item->hitPoints - 1000; } item->hitPoints = 1000; AnimateItem(item); } }