Class ItemInfo

Represents any object inside the game world.

Examples include statics, enemies, doors, pickups, and Lara herself.

Members

ItemInfo.objectID (ObjID) object ID
ItemInfo.currentAnimState (int) State of current animation
ItemInfo.requiredAnimState (int) State of required animation
ItemInfo.goalAnimState (int) State of goal animation
ItemInfo.animNumber (int) animation number
ItemInfo.frameNumber (int) frame number
ItemInfo.HP (int) HP (hit points/health points) of object
ItemInfo.OCB (int) OCB (object code bit) of object
ItemInfo.itemFlags (table) item flags of object (table of 8 ints)
ItemInfo.AIBits (int) AIBits of object.
ItemInfo.status (int) status of object.
ItemInfo.hitStatus (bool) hit status of object
ItemInfo.active (bool) whether or not the object is active
ItemInfo.room (int) room the item is in
ItemInfo.pos (Position) position in level
ItemInfo.rot (Rotation) rotation represented as degree angles about X, Y, and Z axes
ItemInfo.name (string) unique string identifier.

Functions

ItemInfo.newItem () If you create items with this you NEED to give a position, room, and object number, and then call InitialiseItem before it will work.
ItemInfo.newItemTemporary () Like above, but the returned variable controls the lifetime of the object (it will be destroyed when the variable goes out of scope).
ItemInfo.newItem (object, name, position, rotation, room, currentAnimState, requiredAnimState, goalAnimState, animNumber, frameNumber, hp, OCB, itemFlags, AIBits, status, active, hitStatus) For more information on each parameter, see the associated getters and setters.
ItemInfo.newItemTemporary (see_above) Like the above, but the returned variable controls the lifetime of the object (it will be destroyed when the variable goes out of scope).
ItemInfo.Init () Initialise an item.
ItemInfo:EnableItem () Enable the item
ItemInfo:DisableItem () Disable the item


Members

ItemInfo.objectID
(ObjID) object ID
ItemInfo.currentAnimState
(int) State of current animation
ItemInfo.requiredAnimState
(int) State of required animation
ItemInfo.goalAnimState
(int) State of goal animation
ItemInfo.animNumber
(int) animation number
ItemInfo.frameNumber
(int) frame number
ItemInfo.HP
(int) HP (hit points/health points) of object
ItemInfo.OCB
(int) OCB (object code bit) of object
ItemInfo.itemFlags
(table) item flags of object (table of 8 ints)
ItemInfo.AIBits
(int) AIBits of object. Will be clamped to [0, 255]
ItemInfo.status
(int) status of object. possible values: 0 - not active 1 - active 2 - deactivated 3 - invisible
ItemInfo.hitStatus
(bool) hit status of object
ItemInfo.active
(bool) whether or not the object is active
ItemInfo.room
(int) room the item is in
ItemInfo.pos
(Position) position in level
ItemInfo.rot
(Rotation) rotation represented as degree angles about X, Y, and Z axes
ItemInfo.name
(string) unique string identifier. e.g. "doorbackroom" or "crackedgreekstatue"

Functions

Methods
ItemInfo.newItem ()
If you create items with this you NEED to give a position, room, and object number, and then call InitialiseItem before it will work.
ItemInfo.newItemTemporary ()
Like above, but the returned variable controls the lifetime of the object (it will be destroyed when the variable goes out of scope).
ItemInfo.newItem (object, name, position, rotation, room, currentAnimState, requiredAnimState, goalAnimState, animNumber, frameNumber, hp, OCB, itemFlags, AIBits, status, active, hitStatus)
For more information on each parameter, see the associated getters and setters. If you do not know what to set for these, most can just be set to zero (see usage). See also the overload which takes no arguments.

Parameters:

  • object ObjID ID
  • name string Lua name of the item
  • position Position position in level
  • rotation Rotation rotation about x, y, and z axes
  • room int room ID item is in
  • currentAnimState int current animation state
  • requiredAnimState int required animation state
  • goalAnimState int goal animation state
  • animNumber int anim number
  • frameNumber int frame number
  • hp int HP of item
  • OCB int ocb of item
  • itemFlags int item flags
  • AIBits int byte with AI bits
  • status int status of object
  • active bool is item active or not?
  • hitStatus bool hit status of object

Returns:

    reference to new ItemInfo object

Usage:

    local item = ItemInfo.newItem(
    	ObjID.PISTOLS_ITEM, -- object id
    	"test", -- name
    	Position.new(18907, 0, 21201),
    	Rotation.new(0,0,0),
    	0, -- room
    	0, -- currentAnimState
    	0, -- requiredAnimState
    	0, -- goalAnimState
    	0, -- animNumber
    	0, -- frameNumber
    	0, -- HP
    	0, -- OCB
    	{0,0,0,0,0,0,0,0}, -- itemFlags
    	0, -- AIBits
    	0, -- status
    	false, -- active
    	false, -- hitStatus
    	)
ItemInfo.newItemTemporary (see_above)
Like the above, but the returned variable controls the lifetime of the object (it will be destroyed when the variable goes out of scope).

Parameters:

  • see_above same as above function
ItemInfo.Init ()
Initialise an item. Use this if you called new with no arguments
ItemInfo:EnableItem ()
Enable the item
ItemInfo:DisableItem ()
Disable the item
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