#pragma once #include "framework.h" namespace sol { class state; } struct PHD_3DPOS; class GameScriptRotation { public: short x; short y; short z; GameScriptRotation(int x, int y, int z); GameScriptRotation(PHD_3DPOS const& pos); void StoreInPHDPos(PHD_3DPOS& pos) const; static void Register(sol::state*); };