#include "framework.h" #include "GameScriptAnimations.h" /*** New custom animations which Lara can perform. @pregameclass Animations @pragma nostrip */ void GameScriptAnimations::Register(sol::state* lua) { lua->new_usertype("Animations", "crawlExtended", &GameScriptAnimations::CrawlExtended, "crouchRoll", &GameScriptAnimations::CrouchRoll, "crawlspaceSwandive", &GameScriptAnimations::CrawlspaceSwandive, "monkeyTurn180", &GameScriptAnimations::MonkeyTurn180, "monkeyAutoJump", &GameScriptAnimations::MonkeyAutoJump, "oscillateHang", &GameScriptAnimations::OscillateHang, "pose", &GameScriptAnimations::Pose, "overhang", &GameScriptAnimations::Overhang ); }