#include "framework.h" #include "tr5_pushableblock.h" #include "lara.h" #include "draw.h" #include "items.h" #include "collide.h" #include "effect.h" #include "box.h" #include "level.h" #include "input.h" #include "sound.h" OBJECT_COLLISION_BOUNDS PushableBlockBounds = { 0x0000, 0x0000, 0xFF00, 0x0000, 0x0000, 0x0000, 0xF8E4, 0x071C, 0xEAAC, 0x1554, 0xF8E4, 0x071C }; PHD_VECTOR PushableBlockPos = { 0, 0, 0 }; int DoPushPull = 0; void ClearMovableBlockSplitters(int x, int y, int z, short roomNumber) { FLOOR_INFO* floor = GetFloor(x, y, z, &roomNumber); g_Level.Boxes[floor->box].flags &= (~BLOCKED); short height = g_Level.Boxes[floor->box].height; short baseRoomNumber = roomNumber; floor = GetFloor(x + 1024, y, z, &roomNumber); if (floor->box != NO_BOX) { if (g_Level.Boxes[floor->box].height == height && (g_Level.Boxes[floor->box].flags & BLOCKABLE) && (g_Level.Boxes[floor->box].flags & BLOCKED)) ClearMovableBlockSplitters(x + 1024, y, z, roomNumber); } roomNumber = baseRoomNumber; floor = GetFloor(x - 1024, y, z, &roomNumber); if (floor->box != NO_BOX) { if (g_Level.Boxes[floor->box].height == height && (g_Level.Boxes[floor->box].flags & BLOCKABLE) && (g_Level.Boxes[floor->box].flags & BLOCKED)) ClearMovableBlockSplitters(x - 1024, y, z, roomNumber); } roomNumber = baseRoomNumber; floor = GetFloor(x, y, z + 1024, &roomNumber); if (floor->box != NO_BOX) { if (g_Level.Boxes[floor->box].height == height && (g_Level.Boxes[floor->box].flags & BLOCKABLE) && (g_Level.Boxes[floor->box].flags & BLOCKED)) ClearMovableBlockSplitters(x, y, z + 1024, roomNumber); } roomNumber = baseRoomNumber; floor = GetFloor(x, y, z - 1024, &roomNumber); if (floor->box != NO_BOX) { if (g_Level.Boxes[floor->box].height == height && (g_Level.Boxes[floor->box].flags & BLOCKABLE) && (g_Level.Boxes[floor->box].flags & BLOCKED)) ClearMovableBlockSplitters(x, y, z - 1024, roomNumber); } } void InitialisePushableBlock(short itemNum) { ITEM_INFO* item = &g_Level.Items[itemNum]; ClearMovableBlockSplitters(item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber); item->itemFlags[1] = NO_ITEM; // used for linking pushables together in stack //if (item->status != ITEM_INVISIBLE && item->triggerFlags >= 64) // AlterFloorHeight(item, -((item->triggerFlags - 64) * 256)); } void PushableBlockControl(short itemNumber) { ITEM_INFO* item = &g_Level.Items[itemNumber]; PHD_VECTOR pos; pos.x = 0; pos.y = 0; pos.z = 0; short quadrant = (unsigned short)(LaraItem->pos.yRot + ANGLE(45)) / ANGLE(90); int x, z; FLOOR_INFO* floor; ROOM_INFO* r; int height; short roomNumber; int stackIndex; // used for moving pushables in stack switch (LaraItem->animNumber) { case LA_PUSHABLE_PUSH: if ((LaraItem->frameNumber < g_Level.Anims[LaraItem->animNumber].frameBase + 30 || LaraItem->frameNumber > g_Level.Anims[LaraItem->animNumber].frameBase + 67) && (LaraItem->frameNumber < g_Level.Anims[LaraItem->animNumber].frameBase + 78 || LaraItem->frameNumber > g_Level.Anims[LaraItem->animNumber].frameBase + 125) && (LaraItem->frameNumber < g_Level.Anims[LaraItem->animNumber].frameBase + 140 || LaraItem->frameNumber > g_Level.Anims[LaraItem->animNumber].frameBase + 160)) { if (DoPushPull) { SoundEffect(SFX_PUSH_BLOCK_END, &item->pos, 2); DoPushPull = 0; } } else { SoundEffect(SFX_PUSHABLE_SOUND, &item->pos, 2); DoPushPull = 1; } GetLaraJointPosition(&pos, LM_LHAND); switch (quadrant) { case 0: z = pos.z + item->itemFlags[2] - LaraItem->itemFlags[2]; if (abs(item->pos.zPos - z) < 512 && item->pos.zPos < z) item->pos.zPos = z; break; case 1: x = pos.x + item->itemFlags[0] - LaraItem->itemFlags[0]; if (abs(item->pos.xPos - x) < 512 && item->pos.xPos < x) item->pos.xPos = x; break; case 2: z = pos.z + item->itemFlags[2] - LaraItem->itemFlags[2]; if (abs(item->pos.zPos - z) < 512 && item->pos.zPos > z) item->pos.zPos = z; break; case 3: x = pos.x + item->itemFlags[0] - LaraItem->itemFlags[0]; if (abs(item->pos.xPos - x) < 512 && item->pos.xPos > x) item->pos.xPos = x; break; default: break; } stackIndex = item->itemFlags[1]; while (stackIndex != NO_ITEM) // move pushblock stack together with bottom pushblock { auto stackItem = &g_Level.Items[stackIndex]; stackItem->pos.xPos = item->pos.xPos; stackItem->pos.zPos = item->pos.zPos; stackIndex = stackItem->itemFlags[1]; } if (LaraItem->frameNumber == g_Level.Anims[LaraItem->animNumber].frameBase) { // unlink pushable from stack if linked for (int i = 0; i < g_Level.NumItems; i++) { if (i == itemNumber) continue; auto belowItem = &g_Level.Items[i]; int objectNum = belowItem->objectNumber; if (objectNum >= ID_PUSHABLE_OBJECT1 && objectNum <= ID_PUSHABLE_OBJECT10) { if (belowItem->itemFlags[1] == itemNumber) { belowItem->itemFlags[1] = NO_ITEM; printf("Unlinked pushable! belowItem.itemFlags[1]: %d\n", belowItem->itemFlags[1]); } } } } if (LaraItem->frameNumber == g_Level.Anims[LaraItem->animNumber].frameEnd - 1) { if (TrInput & IN_ACTION) { if (!TestBlockPush(item, 1024, quadrant)) LaraItem->goalAnimState = LS_STOP; else { int newRoomNumber = T5M::Floordata::GetRoom(item->roomNumber, item->pos.xPos, item->pos.yPos, item->pos.zPos); if (newRoomNumber != item->roomNumber) ItemNewRoom(itemNumber, newRoomNumber); TestTriggersAtXYZ(item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 1, item->flags & 0x3E00); } } else { LaraItem->goalAnimState = LS_STOP; } } break; case LA_PUSHABLE_PULL: if ((LaraItem->frameNumber < g_Level.Anims[LaraItem->animNumber].frameBase + 40 || LaraItem->frameNumber > g_Level.Anims[LaraItem->animNumber].frameBase + 122) && (LaraItem->frameNumber < g_Level.Anims[LaraItem->animNumber].frameBase + 130 || LaraItem->frameNumber > g_Level.Anims[LaraItem->animNumber].frameBase + 170)) { if (DoPushPull) { SoundEffect(SFX_PUSH_BLOCK_END, &item->pos, 2); DoPushPull = 0; } } else { SoundEffect(SFX_PUSHABLE_SOUND, &item->pos, 2); DoPushPull = 1; } GetLaraJointPosition(&pos, LM_LHAND); switch (quadrant) { case NORTH: z = pos.z + item->itemFlags[2] - LaraItem->itemFlags[2]; if (abs(item->pos.zPos - z) < 512 && item->pos.zPos > z) item->pos.zPos = z; break; case EAST: x = pos.x + item->itemFlags[0] - LaraItem->itemFlags[0]; if (abs(item->pos.xPos - x) < 512 && item->pos.xPos > x) item->pos.xPos = x; break; case SOUTH: z = pos.z + item->itemFlags[2] - LaraItem->itemFlags[2]; if (abs(item->pos.zPos - z) < 512 && item->pos.zPos < z) item->pos.zPos = z; break; case WEST: x = pos.x + item->itemFlags[0] - LaraItem->itemFlags[0]; if (abs(item->pos.xPos - x) < 512 && item->pos.xPos < x) item->pos.xPos = x; break; default: break; } stackIndex = item->itemFlags[1]; while (stackIndex != NO_ITEM) // move pushblock stack together with bottom pushblock { auto stackItem = &g_Level.Items[stackIndex]; stackItem->pos.xPos = item->pos.xPos; stackItem->pos.zPos = item->pos.zPos; stackIndex = stackItem->itemFlags[1]; } if (LaraItem->frameNumber == g_Level.Anims[LaraItem->animNumber].frameBase) { // unlink pushable from stack if linked for (int i = 0; i < g_Level.NumItems; i++) { if (i == itemNumber) continue; auto belowItem = &g_Level.Items[i]; int objectNum = belowItem->objectNumber; if (objectNum >= ID_PUSHABLE_OBJECT1 && objectNum <= ID_PUSHABLE_OBJECT10) { if (belowItem->itemFlags[1] == itemNumber) { belowItem->itemFlags[1] = NO_ITEM; printf("Unlinked pushable! belowItem.itemFlags[1]: %d\n", belowItem->itemFlags[1]); } } } } if (LaraItem->frameNumber == g_Level.Anims[LaraItem->animNumber].frameEnd - 1) { if (TrInput & IN_ACTION) { if (!TestBlockPull(item, 1024, quadrant)) LaraItem->goalAnimState = LS_STOP; else { int newRoomNumber = T5M::Floordata::GetRoom(item->roomNumber, item->pos.xPos, item->pos.yPos, item->pos.zPos); if (newRoomNumber != item->roomNumber) ItemNewRoom(itemNumber, newRoomNumber); TestTriggersAtXYZ(item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 1, item->flags & 0x3E00); } } else { LaraItem->goalAnimState = LS_STOP; } } break; case LA_PUSHABLE_PUSH_TO_STAND: case LA_PUSHABLE_PULL_TO_STAND: if (LaraItem->frameNumber == g_Level.Anims[LA_PUSHABLE_PUSH_TO_STAND].frameBase || LaraItem->frameNumber == g_Level.Anims[LA_PUSHABLE_PULL_TO_STAND].frameBase) { item->pos.xPos = item->pos.xPos & 0xFFFFFE00 | 0x200; item->pos.zPos = item->pos.zPos & 0xFFFFFE00 | 0x200; stackIndex = item->itemFlags[1]; while (stackIndex != NO_ITEM) // move pushblock stack together with bottom pushblock { auto stackItem = &g_Level.Items[stackIndex]; stackItem->pos.xPos = item->pos.xPos; stackItem->pos.zPos = item->pos.zPos; stackIndex = stackItem->itemFlags[1]; } } if (LaraItem->frameNumber == g_Level.Anims[LaraItem->animNumber].frameEnd) { int newRoomNumber = T5M::Floordata::GetRoom(item->roomNumber, item->pos.xPos, item->pos.yPos, item->pos.zPos); if (newRoomNumber != item->roomNumber) ItemNewRoom(itemNumber, newRoomNumber); roomNumber = item->roomNumber; floor = GetFloor(item->pos.xPos, item->pos.yPos - 256, item->pos.zPos, &roomNumber); GetFloorHeight(floor, item->pos.xPos, item->pos.yPos - 256, item->pos.zPos); TestTriggers(TriggerIndex, 1, item->flags & 0x3E00); RemoveActiveItem(itemNumber); item->status = ITEM_NOT_ACTIVE; if (item->triggerFlags >= 64) { //AlterFloorHeight(item, -((item->triggerFlags - 64) * 256)); AdjustStopperFlag(item, item->itemFlags[0] + 0x8000, 0); } int stackTop = -1; // index of heighest (yPos) pushable in stack int stackYmin = CLICK(256); // set starting height //Check for pushable directly below current one in same sector for (int i = 0; i < g_Level.NumItems; i++) { if (i == itemNumber) continue; auto belowItem = &g_Level.Items[i]; int objectNum = belowItem->objectNumber; if (objectNum >= ID_PUSHABLE_OBJECT1 && objectNum <= ID_PUSHABLE_OBJECT10) { int x = item->pos.xPos; int y = item->pos.yPos; int z = item->pos.zPos; if (belowItem->pos.xPos == x && belowItem->pos.zPos == z) { int belowY = belowItem->pos.yPos; if (belowY > y && belowY < stackYmin) { // set heighest pushable so far as top of stack stackTop = i; stackYmin = belowItem->pos.yPos; } } } } // if top pushable in stack was located, link index of current pushable to below pushable via itemFlags[1] if (stackTop >= 0) { g_Level.Items[stackTop].itemFlags[1] = itemNumber; printf("Pushable index: %d\nStack top: %d\nstackTop.itemFlags[1]: %d\n", itemNumber, stackTop, g_Level.Items[stackTop].itemFlags[1]); } } break; } } void PushableBlockCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll) { ITEM_INFO* item = &g_Level.Items[itemNum]; short roomNumber = item->roomNumber; FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos - 256, item->pos.zPos, &roomNumber); if ((!(TrInput & IN_ACTION) || l->currentAnimState != LS_STOP || l->animNumber != LA_STAND_IDLE || l->gravityStatus || Lara.gunStatus || item->status == ITEM_INVISIBLE || item->triggerFlags < 0) && (!Lara.isMoving || Lara.generalPtr != item)) { if ((l->currentAnimState != LS_PUSHABLE_GRAB || (l->frameNumber != g_Level.Anims[LA_PUSHABLE_GRAB].frameBase + 19) || Lara.cornerX != (int)item)) { if (item->triggerFlags < 64) ObjectCollision(itemNum, l, coll); return; } short quadrant = (unsigned short)(LaraItem->pos.yRot + ANGLE(45)) / ANGLE(90); if (TrInput & IN_FORWARD) { if (!TestBlockPush(item, 1024, quadrant)) return; l->goalAnimState = LS_PUSHABLE_PUSH; } else if (TrInput & IN_BACK) { if (!TestBlockPull(item, 1024, quadrant)) return; l->goalAnimState = LS_PUSHABLE_PULL; } else { return; } item->status = ITEM_ACTIVE; AddActiveItem(itemNum); Lara.headYrot = 0; Lara.headXrot = 0; Lara.torsoYrot = 0; Lara.torsoXrot = 0; PHD_VECTOR pos; pos.x = 0; pos.y = 0; pos.z = 0; GetLaraJointPosition(&pos, LM_LHAND); l->itemFlags[0] = pos.x; l->itemFlags[2] = pos.z; item->itemFlags[0] = item->pos.xPos; item->itemFlags[2] = item->pos.zPos; if (item->triggerFlags >= 64) { //AlterFloorHeight(item, ((item->triggerFlags - 64) * 256)); AdjustStopperFlag(item, item->itemFlags[0], 0); } } else { short roomNumber = l->roomNumber; FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos - 256, item->pos.zPos, &roomNumber); if (roomNumber == item->roomNumber) { BOUNDING_BOX* bounds = GetBoundsAccurate(item); PushableBlockBounds.boundingBox.X1 = (bounds->X1 / 2) - 100; PushableBlockBounds.boundingBox.X2 = (bounds->X2 / 2) + 100; PushableBlockBounds.boundingBox.Z1 = bounds->Z1 - 200; PushableBlockBounds.boundingBox.Z2 = 0; short rot = item->pos.yRot; item->pos.yRot = (l->pos.yRot + ANGLE(45)) & 0xC000; if (TestLaraPosition(&PushableBlockBounds, item, l)) { unsigned short quadrant = (unsigned short)((item->pos.yRot / 0x4000) + ((rot + 0x2000) / 0x4000)); if (quadrant & 1) PushableBlockPos.z = bounds->X1 - 35; else PushableBlockPos.z = bounds->Z1 - 35; if (item->triggerFlags > 64) { // For now don't use auto-align function because it can collide with climb up moves of Lara LaraItem->pos.xRot = item->pos.xRot; LaraItem->pos.yRot = item->pos.yRot; LaraItem->pos.zRot = item->pos.zRot; l->animNumber = LA_PUSHABLE_GRAB; l->frameNumber = g_Level.Anims[l->animNumber].frameBase; l->currentAnimState = LS_PUSHABLE_GRAB; l->goalAnimState = LS_PUSHABLE_GRAB; Lara.isMoving = false; Lara.gunStatus = LG_HANDS_BUSY; Lara.cornerX = (int)item; item->pos.yRot = rot; } else { if (MoveLaraPosition(&PushableBlockPos, item, l)) { l->animNumber = LA_PUSHABLE_GRAB; l->frameNumber = g_Level.Anims[l->animNumber].frameBase; l->currentAnimState = LS_PUSHABLE_GRAB; l->goalAnimState = LS_PUSHABLE_GRAB; Lara.isMoving = false; Lara.gunStatus = LG_HANDS_BUSY; Lara.cornerX = (int)item; item->pos.yRot = rot; } else { Lara.generalPtr = item; item->pos.yRot = rot; } } } else { if (Lara.isMoving && Lara.generalPtr == item) { Lara.isMoving = false; Lara.gunStatus = LG_NO_ARMS; } item->pos.yRot = rot; } } } } int TestBlockMovable(ITEM_INFO* item, int blokhite) { short roomNumber = item->roomNumber; FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber); if (floor->floor == NO_HEIGHT / 256) return 1; if (floor->floor * 256 != item->pos.yPos - blokhite) return 0; return 1; } int TestBlockPush(ITEM_INFO* item, int blockhite, unsigned short quadrant) { int x = item->pos.xPos; int y = item->pos.yPos; int z = item->pos.zPos; short roomNum = item->roomNumber; switch (quadrant) { case NORTH: z += 1024; break; case EAST: x += 1024; break; case SOUTH: z -= 1024; break; case WEST: x -= 1024; break; } FLOOR_INFO* floor = GetFloor(x, y, z, &roomNum); ROOM_INFO* r = &g_Level.Rooms[roomNum]; if (XZ_GET_SECTOR(r, x - r->x, z - r->z).stopper) return 0; if (GetFloorHeight(floor, x, y - 256, z) != y) return 0; GetFloorHeight(floor, x, y, z); if (HeightType) return 0; int ceiling = y - blockhite + 100; floor = GetFloor(x, ceiling, z, &roomNum); if (GetCeiling(floor, x, ceiling, z) > ceiling) return 0; int oldX = item->pos.xPos; int oldZ = item->pos.zPos; item->pos.xPos = x; item->pos.zPos = z; GetCollidedObjects(item, 256, 1, &CollidedItems[0], 0, 1); item->pos.xPos = oldX; item->pos.zPos = oldZ; int i = 0; while (CollidedItems[i] != NULL) { if (Objects[CollidedItems[i]->objectNumber].floor == NULL) return 0; i++; } return 1; } int TestBlockPull(ITEM_INFO* item, int blockhite, short quadrant) { int xadd = 0; int zadd = 0; switch (quadrant) { case NORTH: zadd = -1024; break; case EAST: xadd = -1024; break; case SOUTH: zadd = 1024; break; case WEST: xadd = 1024; break; } int x = item->pos.xPos + xadd; int y = item->pos.yPos; int z = item->pos.zPos + zadd; short roomNum = item->roomNumber; FLOOR_INFO* floor = GetFloor(x, y - 256, z, &roomNum); ROOM_INFO* r = &g_Level.Rooms[roomNum]; if (XZ_GET_SECTOR(r, x - r->x, z - r->z).stopper) return 0; if (GetFloorHeight(floor, x, y - 256, z) != y) return 0; if (GetFloor(x, y - blockhite, z, &roomNum)->ceiling * 256 > y - blockhite) return 0; int oldX = item->pos.xPos; int oldZ = item->pos.zPos; item->pos.xPos = x; item->pos.zPos = z; GetCollidedObjects(item, 256, 1, &CollidedItems[0], 0, 1); item->pos.xPos = oldX; item->pos.zPos = oldZ; int i = 0; while (CollidedItems[i] != NULL) { if (Objects[CollidedItems[i]->objectNumber].floor == NULL) return 0; i++; } x += xadd; z += zadd; roomNum = item->roomNumber; floor = GetFloor(x, y - 256, z, &roomNum); if (GetFloorHeight(floor, x, y - 256, z) != y) return 0; if (GetFloor(x, y - 762, z, &roomNum)->ceiling * 256 > y - 762) return 0; x = LaraItem->pos.xPos + xadd; z = LaraItem->pos.zPos + zadd; roomNum = LaraItem->roomNumber; GetFloor(x, y, z, &roomNum); r = &g_Level.Rooms[roomNum]; if (XZ_GET_SECTOR(r, x - r->x, z - r->z).stopper) return 0; oldX = LaraItem->pos.xPos; oldZ = LaraItem->pos.zPos; LaraItem->pos.xPos = x; LaraItem->pos.zPos = z; GetCollidedObjects(LaraItem, 256, 1, &CollidedItems[0], 0, 1); LaraItem->pos.xPos = oldX; LaraItem->pos.zPos = oldZ; i = 0; while (CollidedItems[i] != NULL) { if (Objects[CollidedItems[i]->objectNumber].floor == NULL) return 0; i++; } return 1; } std::tuple, bool> PushableBlockFloor(short itemNumber, int x, int y, int z) { const auto& item = g_Level.Items[itemNumber]; if (item.status != ITEM_INVISIBLE && item.triggerFlags >= 64 && abs(item.pos.xPos - x) <= SECTOR(1) / 2 && abs(item.pos.zPos - z) <= SECTOR(1) / 2) { auto height = item.pos.yPos - (item.triggerFlags - 64) * CLICK(1); return std::make_tuple(std::optional{height}, y > height && y <= item.pos.yPos); } return std::make_tuple(std::nullopt, false); } std::tuple, bool> PushableBlockCeiling(short itemNumber, int x, int y, int z) { const auto& item = g_Level.Items[itemNumber]; if (item.status != ITEM_INVISIBLE && item.triggerFlags >= 64 && abs(item.pos.xPos - x) <= SECTOR(1) / 2 && abs(item.pos.zPos - z) <= SECTOR(1) / 2) { auto height = item.pos.yPos - (item.triggerFlags - 64) * CLICK(1); return std::make_tuple(std::optional{item.pos.yPos}, y >= height && y < item.pos.yPos); } return std::make_tuple(std::nullopt, false); }