#pragma once #include "../Global/global.h" #define InitialiseGuard ((void (__cdecl*)(__int16)) 0x0043F420) #define ControlGuard ((void (__cdecl*)(__int16)) 0x0046F5E0) #define InitialiseSubmarine ((void (__cdecl*)(__int16)) 0x0045D360) #define ControlSubmarine ((void (__cdecl*)(__int16)) 0x0045D3F0) #define InitialiseDoberman ((void (__cdecl*)(__int16)) 0x00428940) #define ControlDoberman ((void (__cdecl*)(__int16)) 0x00428A10) #define InitialiseDog ((void (__cdecl*)(__int16)) 0x0043B670) #define ControlDog ((void (__cdecl*)(__int16)) 0x0043B730) #define InitialiseReaper ((void (__cdecl*)(__int16)) 0x0045DA70) #define ControlReaper ((void (__cdecl*)(__int16)) 0x0045DAF0) #define InitialiseLarson ((void (__cdecl*)(__int16)) 0x00469F70) #define ControlLarson ((void (__cdecl*)(__int16)) 0x0046A080) #define InitialiseCyborg ((void (__cdecl*)(__int16)) 0x0043A2C0) #define ControlCyborg ((void (__cdecl*)(__int16)) 0x0043A340) #define InitialiseGuardM16 ((void (__cdecl*)(__int16)) 0x00478180) #define ControlGuardM16 ((void (__cdecl*)(__int16)) 0x00478250) #define InitialiseChef ((void (__cdecl*)(__int16)) 0x00410990) #define ControlChef ((void (__cdecl*)(__int16)) 0x00410A60) #define InitialiseGuardLaser ((void (__cdecl*)(__int16)) 0x0048CD40) #define ControlGuardLaser ((void (__cdecl*)(__int16)) 0x0048CDD0) #define InitialiseSmallDragon ((void (__cdecl*)(__int16)) 0x0043BEA0) #define ControlSmallDragon ((void (__cdecl*)(__int16)) 0x0043BF70) #define InitialiseImp ((void (__cdecl*)(__int16)) 0x0043CCA0) #define ControlImp ((void (__cdecl*)(__int16)) 0x0043BEA0) #define InitialiseLightingGuide ((void (__cdecl*)(__int16)) 0x0048E500) #define ControlLightingGuide ((void (__cdecl*)(__int16)) 0x0048E580) #define InitialiseBrownBeast ((void (__cdecl*)(__int16)) 0x0048E8E0) #define ControlBrowsBeast ((void (__cdecl*)(__int16)) 0x0048E960) #define InitialiseLagoonWitch ((void (__cdecl*)(__int16)) 0x0047D2D0) #define ControlLagoonWitch ((void (__cdecl*)(__int16)) 0x0047D360) #define InitialiseInvisibleGhost ((void (__cdecl*)(__int16)) 0x00477A20) #define ControlInvisibleGhost ((void (__cdecl*)(__int16)) 0x00477AB0) #define InitialiseLittleBats ((void (__cdecl*)(__int16)) 0x00407EC0) #define ControlLittleBats ((void (__cdecl*)(__int16)) 0x00407F50) #define InitialiseSpiders ((void (__cdecl*)(__int16)) 0x0043F2B0) #define ControlSpiders ((void (__cdecl*)(__int16)) 0x0047A200) #define InitialiseGladiator ((void (__cdecl*)(__int16)) 0x00436670) #define ControlGladiator ((void (__cdecl*)(__int16)) 0x00436700) #define InitialiseRomanStatue ((void (__cdecl*)(__int16)) 0x0046BB00) #define ControlRomanStatue ((void (__cdecl*)(__int16)) 0x0046BC10) #define InitialiseAutoGuns ((void (__cdecl*)(__int16)) 0x0043F8B0) #define ControlAutoGuns ((void (__cdecl*)(__int16)) 0x004078A0) #define ControlGunShip ((void (__cdecl*)(__int16)) 0x00487FF0)