#include "text.h" #include "draw.h" void __cdecl PrintString(__int32 x, __int32 y, __int32 unk1, char* string, __int32 unk2) { g_Renderer->PrintString(x, y, string, 0xFFFFFFFF, 0); } void Inject_Text() { INJECT(0x00480BC0, PrintString); }