#pragma once #include "GameScriptSettings.h" #include namespace sol { class state; } struct GameScriptSettings { int ScreenWidth; int ScreenHeight; bool EnableLoadSave; bool EnableDynamicShadows; bool EnableWaterCaustics; bool Windowed; std::string WindowTitle; int DrawingDistance; bool ShowRendererSteps; bool ShowDebugInfo; static void Register(sol::state* lua); };