#include "framework.h" #include "flame_emitters.h" #include "Sound/sound.h" #include "Specific/trmath.h" #include "sphere.h" #include "level.h" #include "lara.h" #include "effects/tomb4fx.h" #include "collide.h" #include "animation.h" #include #include #include #include #include "Game/effects/lara_burn.h" #include "item.h" using namespace TEN::Effects::Fire; using namespace TEN::Effects::Lightning; using namespace TEN::Effects::Environment; namespace TEN::Entities::Effects { byte Flame3xzoffs[16][2] = {{ 9, 9 }, { 24, 9 }, { 40, 9 }, { 55, 9 }, { 9, 24 }, { 24, 24 }, { 40, 24 }, { 55, 24 }, { 9, 40 }, { 24, 40 }, { 40, 40 }, { 55, 40 }, { 9, 55 }, { 24, 55 }, { 40, 55 }, { 55, 55 } }; OBJECT_COLLISION_BOUNDS FireBounds = { 0, 0, 0, 0, 0, 0, -ANGLE(10), ANGLE(10), -ANGLE(30), ANGLE(30), -ANGLE(10), ANGLE(10) }; bool FlameEmitterFlags[8]; void FlameEmitterControl(short itemNumber) { byte r, g, b; int falloff; ITEM_INFO* item = &g_Level.Items[itemNumber]; if (TriggerActive(item)) { // Jet flame if (item->triggerFlags < 0) { short flags = -item->triggerFlags; if ((flags & 7) == 2 || (flags & 7) == 7) { SoundEffect(SFX_TR4_FLAME_EMITTER, &item->pos, 0); TriggerSuperJetFlame(item, -256 - (3072 * GlobalCounter & 0x1C00), GlobalCounter & 1); TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, (GetRandomControl() & 3) + 20, (GetRandomControl() & 0x3F) + 192, (GetRandomControl() & 0x1F) + 96, 0); } else { if (item->itemFlags[0]) { if (item->itemFlags[1]) item->itemFlags[1] = item->itemFlags[1] - (item->itemFlags[1] >> 2); if (item->itemFlags[2] < 256) item->itemFlags[2] += 8; item->itemFlags[0]--; if (item->itemFlags[0] == 1) item->itemFlags[3] = (GetRandomControl() & 0x3F) + 150; } else { if (!--item->itemFlags[3]) { if (flags >> 3) item->itemFlags[0] = (GetRandomControl() & 0x1F) + 30 * (flags >> 3); else item->itemFlags[0] = (GetRandomControl() & 0x3F) + 60; } if (item->itemFlags[2]) item->itemFlags[2] -= 8; if (item->itemFlags[1] > -8192) item->itemFlags[1] -= 512; } if (item->itemFlags[2]) AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, SP_NORMALFIRE, item->roomNumber, item->itemFlags[2]); if (item->itemFlags[1]) { SoundEffect(SFX_TR4_FLAME_EMITTER, &item->pos, 0); if (item->itemFlags[1] <= -8192) TriggerSuperJetFlame(item, -256 - (3072 * GlobalCounter & 0x1C00), GlobalCounter & 1); else TriggerSuperJetFlame(item, item->itemFlags[1], GlobalCounter & 1); TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, (-item->itemFlags[1] >> 10) - (GetRandomControl() & 1) + 16, (GetRandomControl() & 0x3F) + 192, (GetRandomControl() & 0x1F) + 96, 0); } else { r = (GetRandomControl() & 0x3F) + 192; g = (GetRandomControl() & 0x1F) + 96; falloff = 10 - (GetRandomControl() & 1); TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, 10 - (GetRandomControl() & 1), (GetRandomControl() & 0x3F) + 192, (GetRandomControl() & 0x1F) + 96, 0); } } SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0); } else { if (item->triggerFlags < 8) FlameEmitterFlags[item->triggerFlags] = true; AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, SP_BIGFIRE, item->roomNumber, 0); TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, 16 - (GetRandomControl() & 1), (GetRandomControl() & 0x3F) + 192, (GetRandomControl() & 0x1F) + 96, 0); SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0); if (!Lara.burn && ItemNearLara(&item->pos, 600) && (SQUARE(LaraItem->pos.xPos - item->pos.xPos) + SQUARE(LaraItem->pos.zPos - item->pos.zPos) < SQUARE(512)) && Lara.waterStatus != LW_FLYCHEAT) { LaraBurn(); } } } else { if (item->triggerFlags > 0 && item->triggerFlags < 8) FlameEmitterFlags[item->triggerFlags] = false; } } void FlameEmitter2Control(short itemNumber) { ITEM_INFO* item = &g_Level.Items[itemNumber]; if (TriggerActive(item)) { // If not an emitter for flipmaps if (item->triggerFlags >= 0) { // If not a moving flame if (item->triggerFlags != 2) { if (item->triggerFlags == 123) { // Middle of the block AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, SP_SMALLFIRE, item->roomNumber, item->itemFlags[3]); } else { AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, SP_SMALLFIRE - item->triggerFlags, item->roomNumber, item->itemFlags[3]); } } if (item->triggerFlags == 0 || item->triggerFlags == 2) { if (item->itemFlags[3]) { TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, 10, ((GetRandomControl() & 0x3F) + 192) * item->itemFlags[3] >> 8, (GetRandomControl() & 0x1F) + 96 * item->itemFlags[3] >> 8, 0); } else { TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, 10, (GetRandomControl() & 0x3F) + 192, (GetRandomControl() & 0x1F) + 96, 0); } } if (item->triggerFlags == 2) { item->pos.xPos += phd_sin(item->pos.yRot - ANGLE(180)); item->pos.zPos += phd_cos(item->pos.yRot - ANGLE(180)); short roomNumber = item->roomNumber; FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber); if (g_Level.Rooms[roomNumber].flags & ENV_FLAG_WATER) { Weather.Flash(255, 128, 0, 0.03f); KillItem(itemNumber); return; } if (item->roomNumber != roomNumber) { ItemNewRoom(itemNumber, roomNumber); } item->pos.yPos = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);; if (Wibble & 7) { TriggerFireFlame(item->pos.xPos, item->pos.yPos - 32, item->pos.zPos, -1, 1); } } SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0); } else if (item->itemFlags[0] == 0) { DoFlipMap(-item->triggerFlags); FlipMap[-item->triggerFlags] ^= 0x3E00u; item->itemFlags[0] = 1; } } } void FlameControl(short fxNumber) { FX_INFO* fx = &EffectList[fxNumber]; for (int i = 0; i < 14; i++) { if (!(Wibble & 0xC)) { fx->pos.xPos = 0; fx->pos.yPos = 0; fx->pos.zPos = 0; GetLaraJointPosition((PHD_VECTOR*)&fx->pos, i); // TR5 code? if (Lara.burnCount) { Lara.burnCount--; if (!Lara.burnCount) Lara.burnSmoke = true; } TriggerFireFlame(fx->pos.xPos, fx->pos.yPos, fx->pos.zPos, -1, 255 - Lara.burnSmoke); } } byte r = (GetRandomControl() & 0x3F) + 192; byte g = (GetRandomControl() & 0x1F) + 96; byte b; PHD_VECTOR pos{ 0,0,0 }; GetLaraJointPosition(&pos, LM_HIPS); if (!Lara.burnSmoke) { if (Lara.burnBlue == 0) { TriggerDynamicLight( pos.x, pos.y, pos.z, 13, (GetRandomControl() & 0x3F) + 192, (GetRandomControl() & 0x1F) + 96, 0); } else if (Lara.burnBlue == 1) { TriggerDynamicLight( pos.x, pos.y, pos.z, 13, 0, (GetRandomControl() & 0x1F) + 96, (GetRandomControl() & 0x3F) + 192); } else if (Lara.burnBlue == 2) { TriggerDynamicLight( pos.x, pos.y, pos.z, 13, 0, (GetRandomControl() & 0x3F) + 192, (GetRandomControl() & 0x1F) + 96); } } else { TriggerDynamicLight( pos.x, pos.y, pos.z, 13, GetRandomControl() & 0x3F, (GetRandomControl() & 0x3F) + 192, (GetRandomControl() & 0x1F) + 96); } if (LaraItem->roomNumber != fx->roomNumber) EffectNewRoom(fxNumber, LaraItem->roomNumber); int wh = GetWaterHeight(fx->pos.xPos, fx->pos.yPos, fx->pos.zPos, fx->roomNumber); if (wh == NO_HEIGHT || fx->pos.yPos <= wh || Lara.burnBlue) { SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &fx->pos, 0); LaraItem->hitPoints -= 7; LaraItem->hitStatus = true; } else { KillEffect(fxNumber); Lara.burn = false; } if (Lara.waterStatus == LW_FLYCHEAT) { KillEffect(fxNumber); Lara.burn = false; } } void InitialiseFlameEmitter(short itemNumber) { ITEM_INFO* item = &g_Level.Items[itemNumber]; if (item->triggerFlags < 0) { item->itemFlags[0] = (GetRandomControl() & 0x3F) + 90; item->itemFlags[2] = 256; if (((-item->triggerFlags) & 7) == 7) { switch (item->pos.yRot) { case 0: item->pos.zPos += 512; break; case 0x4000: item->pos.xPos += 512; break; case -0x8000: item->pos.zPos -= 512; break; case -0x4000: item->pos.xPos -= 512; break; } } } } void InitialiseFlameEmitter2(short itemNumber) { ITEM_INFO* item = &g_Level.Items[itemNumber]; item->pos.yPos -= 64; if (item->triggerFlags != 123) { switch (item->pos.yRot) { case 0: if (item->triggerFlags == 2) item->pos.zPos += 80; else item->pos.zPos += 256; break; case 0x4000: if (item->triggerFlags == 2) item->pos.xPos += 80; else item->pos.xPos += 256; break; case -0x8000: if (item->triggerFlags == 2) item->pos.zPos -= 80; else item->pos.zPos -= 256; break; case -0x4000: if (item->triggerFlags == 2) item->pos.xPos -= 80; else item->pos.xPos -= 256; break; } } } void InitialiseFlameEmitter3(short itemNumber) { ITEM_INFO* item = &g_Level.Items[itemNumber]; if (item->triggerFlags >= 3) { for (int i = 0; i < g_Level.NumItems; i++) { ITEM_INFO* currentItem = &g_Level.Items[i]; if (currentItem->objectNumber == ID_ANIMATING3) { if (currentItem->triggerFlags == item->triggerFlags) item->itemFlags[2] = i; else if (currentItem->triggerFlags == 0) item->itemFlags[3] = i; } } } } void FlameEmitter3Control(short itemNumber) { ITEM_INFO* item = &g_Level.Items[itemNumber]; if (TriggerActive(item)) { if (item->triggerFlags) { SoundEffect(SFX_TR4_ELEC_ARCING_LOOP, &item->pos, 0); byte g = (GetRandomControl() & 0x3F) + 192; byte b = (GetRandomControl() & 0x3F) + 192; PHD_VECTOR src; PHD_VECTOR dest; src.x = item->pos.xPos; src.y = item->pos.yPos; src.z = item->pos.zPos; if (!(GlobalCounter & 3)) { if (item->triggerFlags == 2 || item->triggerFlags == 4) { dest.x = item->pos.xPos + 512 * phd_sin(item->pos.yRot + ANGLE(180)); dest.y = item->pos.yPos; dest.z = item->pos.zPos + 512 * phd_cos(item->pos.yRot + ANGLE(180)); if (GetRandomControl() & 3) { TriggerLightning( &src, &dest, (GetRandomControl() & 0x1F) + 64, 0, g, b, 24, 0, 32, 3); } else { TriggerLightning( &src, &dest, (GetRandomControl() & 0x1F) + 96, 0, g, b, 32, 1, 32, 3); } } } if (item->triggerFlags >= 3 && !(GlobalCounter & 1)) { short targetItemNumber = item->itemFlags[((GlobalCounter >> 2) & 1) + 2]; ITEM_INFO* targetItem = &g_Level.Items[targetItemNumber]; dest.x = 0; dest.y = -64; dest.z = 20; GetJointAbsPosition(targetItem, &dest, 0); if (!(GlobalCounter & 3)) { if (GetRandomControl() & 3) { TriggerLightning( &src, &dest, (GetRandomControl() & 0x1F) + 64, 0, g, b, 24, 0, 32, 5); } else { TriggerLightning( &src, &dest, (GetRandomControl() & 0x1F) + 96, 0, g, b, 32, 1, 32, 5); } } if (item->triggerFlags != 3 || targetItem->triggerFlags) TriggerLightningGlow(dest.x, dest.y, dest.z, 64, 0, g, b); } if ((GlobalCounter & 3) == 2) { src.x = item->pos.xPos; src.y = item->pos.yPos; src.z = item->pos.zPos; dest.x = (GetRandomControl() & 0x1FF) + src.x - 256; dest.y = (GetRandomControl() & 0x1FF) + src.y - 256; dest.z = (GetRandomControl() & 0x1FF) + src.z - 256; TriggerLightning( &src, &dest, (GetRandomControl() & 0xF) + 16, 0, g, b, 24, 3, 32, 3); TriggerLightningGlow(dest.x, dest.y, dest.z, 64, 0, g, b); } } else { // Small fires if (item->itemFlags[0] != 0) { item->itemFlags[0]--; } else { item->itemFlags[0] = (GetRandomControl() & 3) + 8; short random = GetRandomControl() & 0x3F; if (item->itemFlags[1] == random) random = (random + 13) & 0x3F; item->itemFlags[1] = random; } int x, z, i; if (!(Wibble & 4)) { i = item->itemFlags[1] & 7; x = 16 * (Flame3xzoffs[i][0] - 32); z = 16 * (Flame3xzoffs[i][1] - 32); TriggerFireFlame(x + item->pos.xPos, item->pos.yPos, z + item->pos.zPos, -1, 2); } else { i = item->itemFlags[1] >> 3; x = 16 * (Flame3xzoffs[i + 8][0] - 32); z = 16 * (Flame3xzoffs[i + 8][1] - 32); TriggerFireFlame(x + item->pos.xPos, item->pos.yPos, z + item->pos.zPos, -1, 2); } SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0); TriggerDynamicLight(x, item->pos.yPos, z, 12, (GetRandomControl() & 0x3F) + 192, ((GetRandomControl() >> 4) & 0x1F) + 96, 0); PHD_3DPOS pos; pos.xPos = item->pos.xPos; pos.yPos = item->pos.yPos; pos.zPos = item->pos.zPos; if (ItemNearLara(&pos, 600)) { if ((!Lara.burn) && Lara.waterStatus != LW_FLYCHEAT) { LaraItem->hitPoints -= 5; LaraItem->hitStatus = true; int dx = LaraItem->pos.xPos - item->pos.xPos; int dz = LaraItem->pos.zPos - item->pos.zPos; if (SQUARE(dx) + SQUARE(dz) < SQUARE(450)) LaraBurn(); } } } } } void FlameEmitterCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll) { ITEM_INFO* item = &g_Level.Items[itemNumber]; if (Lara.gunType != WEAPON_TORCH || Lara.gunStatus != LG_READY || Lara.leftArm.lock || Lara.litTorch == (item->status & 1) || item->timer == -1 || !(TrInput & IN_ACTION) || l->currentAnimState != LS_STOP || l->animNumber != LA_STAND_IDLE || l->gravityStatus) { if (item->objectNumber == ID_BURNING_ROOTS) ObjectCollision(itemNumber, l, coll); } else { switch (item->objectNumber) { case ID_FLAME_EMITTER: FireBounds.boundingBox.X1 = -256; FireBounds.boundingBox.X2 = 256; FireBounds.boundingBox.Y1 = 0; FireBounds.boundingBox.Y2 = 1024; FireBounds.boundingBox.Z1 = -800; FireBounds.boundingBox.Z2 = 800; break; case ID_FLAME_EMITTER2: FireBounds.boundingBox.X1 = -256; FireBounds.boundingBox.X2 = 256; FireBounds.boundingBox.Y1 = 0; FireBounds.boundingBox.Y2 = 1024; FireBounds.boundingBox.Z1 = -600; FireBounds.boundingBox.Z2 = 600; break; case ID_BURNING_ROOTS: FireBounds.boundingBox.X1 = -384; FireBounds.boundingBox.X2 = 384; FireBounds.boundingBox.Y1 = 0; FireBounds.boundingBox.Y2 = 2048; FireBounds.boundingBox.Z1 = -384; FireBounds.boundingBox.Z2 = 384; break; } short oldYrot = item->pos.yRot; item->pos.yRot = l->pos.yRot; if (TestLaraPosition(&FireBounds, item, l)) { if (item->objectNumber == ID_BURNING_ROOTS) { l->animNumber = LA_TORCH_LIGHT_5; } else { int dy = abs(l->pos.yPos - item->pos.yPos); l->itemFlags[3] = 1; l->animNumber = (dy >> 8) + LA_TORCH_LIGHT_1; } l->currentAnimState = LS_MISC_CONTROL; l->frameNumber = g_Level.Anims[l->animNumber].frameBase; Lara.flareControlLeft = false; Lara.leftArm.lock = 3; Lara.interactedItem = itemNumber; } item->pos.yRot = oldYrot; } if (Lara.interactedItem == itemNumber && item->status != ITEM_ACTIVE && l->currentAnimState == LS_MISC_CONTROL) { if (l->animNumber >= LA_TORCH_LIGHT_1 && l->animNumber <= LA_TORCH_LIGHT_5) { if (l->frameNumber - g_Level.Anims[l->animNumber].frameBase == 40) { TestTriggers(item, true, item->flags & IFLAG_ACTIVATION_MASK); item->flags |= 0x3E00; item->itemFlags[3] = 0; item->status = ITEM_ACTIVE; AddActiveItem(itemNumber); } } } } }