#include "../newobjects.h" #include "../../Game/items.h" void InitialiseCyborg(short itemNum) { ITEM_INFO* item; item = &Items[itemNum]; ClearItem(itemNum); item->animNumber = Objects[item->objectNumber].animIndex + 4; item->frameNumber = Anims[item->animNumber].frameBase; item->goalAnimState = 1; item->currentAnimState = 1; }