#pragma once #include "..\Global\global.h" #define TorpedoControl ((void (__cdecl*)(short)) 0x0045C9F0) #define ControlEnemyMissile ((void (__cdecl*)(short)) 0x00431E70) void ShootAtLara(FX_INFO* fx); void ControlMissile(short fxNumber); void ControlNatlaGun(short fx_number); short ShardGun(int x, int y, int z, short speed, short yrot, short room_number); short BombGun(int x, int y, int z, short speed, short yrot, short room_number); // RocketGun = BombGun short NatlaGun(int x, int y, int z, short speed, short yrot, short room_number);