#pragma once #include "..\Global\global.h" void AnimatePistols(int weaponType); void PistolHandler(int weaponType); void undraw_pistol_mesh_right(int weaponType); void undraw_pistol_mesh_left(int weaponType); void draw_pistol_meshes(int weaponType); void ready_pistols(int weaponType); void undraw_pistols(int weaponType); void set_arm_info(LARA_ARM* arm, int frame); void draw_pistols(int weaponType);