#include "Lara.h" #include "control.h" #include "items.h" #include "collide.h" #include "inventory.h" #include "larafire.h" #include "misc.h" #include "draw.h" #include "sphere.h" #include "Camera.h" #include "larasurf.h" #include "laraswim.h" #include "lara1gun.h" #include "lara2gun.h" #include "laraflar.h" #include "laramisc.h" #include "laraclmb.h" #include "rope.h" #include "..\Objects\newobjects.h" #include "..\Global\global.h" #include static short LeftClimbTab[4] = // offset 0xA0638 { 0x0200, 0x0400, 0x0800, 0x0100 }; static short RightClimbTab[4] = // offset 0xA0640 { 0x0800, 0x0100, 0x0200, 0x0400 }; extern Inventory* g_Inventory; extern PENDULUM CurrentPendulum; short angle = 0; short elevation = 57346; bool doJump = false; short OldAngle = 1; LaraExtraInfo g_LaraExtra; int RopeSwing = 0; void(*lara_control_routines[NUM_LARA_STATES + 1])(ITEM_INFO* item, COLL_INFO* coll) = { lara_as_walk, lara_as_run, lara_as_stop, lara_as_forwardjump, lara_void_func, lara_as_fastback, lara_as_turn_r, lara_as_turn_l, lara_as_death, lara_as_fastfall, lara_as_hang, lara_as_reach, lara_as_splat, lara_as_tread, lara_void_func, lara_as_compress, lara_as_back, lara_as_swim, lara_as_glide, lara_as_null, lara_as_fastturn, lara_as_stepright, lara_as_stepleft, lara_void_func, lara_as_slide, lara_as_backjump, lara_as_rightjump, lara_as_leftjump, lara_as_upjump, lara_as_fallback, lara_as_hangleft, lara_as_hangright, lara_as_slideback, lara_as_surftread, lara_as_surfswim, lara_as_dive, lara_as_pushblock, lara_as_pullblock, lara_as_ppready, lara_as_pickup, lara_as_switchon, lara_as_switchoff, lara_as_usekey, lara_as_usepuzzle, lara_as_uwdeath, lara_void_func, lara_as_special, lara_as_surfback, lara_as_surfleft, lara_as_surfright, lara_void_func, lara_void_func, lara_as_swandive, lara_as_fastdive, lara_as_gymnast, lara_as_waterout, lara_as_climbstnc, lara_as_climbing, lara_as_climbleft, lara_as_climbend, lara_as_climbright, lara_as_climbdown, lara_void_func, lara_void_func, lara_void_func, lara_as_wade, lara_as_waterroll, lara_as_pickupflare, lara_void_func, lara_void_func, lara_as_deathslide, lara_as_duck, lara_as_duck, lara_as_dash, lara_as_dashdive, lara_as_hang2, lara_as_monkeyswing, lara_as_monkeyl, lara_as_monkeyr, lara_as_monkey180, lara_as_all4s, lara_as_crawl, lara_as_hangturnl, lara_as_hangturnr, lara_as_all4turnl, lara_as_all4turnr, lara_as_crawlb, lara_as_null, lara_as_null, lara_as_controlled, lara_as_ropel, lara_as_roper, lara_as_controlled, lara_as_controlled, lara_as_controlled, lara_as_controlledl, lara_as_controlledl, lara_as_controlled, lara_as_pickup, lara_as_null, lara_as_null, lara_as_null, lara_as_poleleft, lara_as_poleright, lara_as_pulley, lara_as_duckl, lara_as_duckr, lara_as_extcornerl, lara_as_extcornerr, lara_as_intcornerl, lara_as_intcornerr, lara_as_rope, lara_as_climbrope, lara_as_climbroped, lara_as_rope, lara_as_rope, lara_void_func, lara_as_controlled, lara_as_swimcheat, lara_as_trpose, lara_as_null, lara_as_trwalk, lara_as_trfall, lara_as_trfall, lara_as_null, lara_as_null, lara_as_switchon, lara_as_null, lara_as_parallelbars, lara_as_pbleapoff, lara_as_null, lara_as_null, lara_as_null, lara_as_null, lara_as_null, lara_as_null, lara_as_null, lara_as_null, lara_as_null }; void(*lara_collision_routines[NUM_LARA_STATES + 1])(ITEM_INFO* item, COLL_INFO* coll) = { lara_col_walk, lara_col_run, lara_col_stop, lara_col_forwardjump, lara_col_pose, lara_col_fastback, lara_col_turn_r, lara_col_turn_l, lara_col_death, lara_col_fastfall, lara_col_hang, lara_col_reach, lara_col_splat, lara_col_tread, lara_col_land, lara_col_compress, lara_col_back, lara_col_swim, lara_col_glide, lara_default_col, lara_col_fastturn, lara_col_stepright, lara_col_stepleft, lara_col_roll2, lara_col_slide, lara_col_backjump, lara_col_rightjump, lara_col_leftjump, lara_col_upjump, lara_col_fallback, lara_col_hangleft, lara_col_hangright, lara_col_slideback, lara_col_surftread, lara_col_surfswim, lara_col_dive, lara_default_col, lara_default_col, lara_default_col, lara_default_col, lara_default_col, lara_default_col, lara_default_col, lara_default_col, lara_col_uwdeath, lara_col_roll, lara_void_func, lara_col_surfback, lara_col_surfleft, lara_col_surfright, lara_void_func, lara_void_func, lara_col_swandive, lara_col_fastdive, lara_default_col, lara_default_col, lara_col_climbstnc, lara_col_climbing, lara_col_climbleft, lara_col_climbend, lara_col_climbright, lara_col_climbdown, lara_void_func, lara_void_func, lara_void_func, lara_col_wade, lara_col_waterroll, lara_default_col, lara_void_func, lara_void_func, lara_void_func, lara_col_duck, lara_col_duck, lara_col_dash, lara_col_dashdive, lara_col_hang2, lara_col_monkeyswing, lara_col_monkeyl, lara_col_monkeyr, lara_col_monkey180, lara_col_all4s, lara_col_crawl, lara_col_hangturnlr, lara_col_hangturnlr, lara_col_all4turnlr, lara_col_all4turnlr, lara_col_crawlb, lara_void_func, lara_col_crawl2hang, lara_default_col, lara_void_func, lara_void_func, lara_default_col, lara_void_func, lara_void_func, lara_col_turnswitch, lara_void_func, lara_void_func, lara_default_col, lara_col_polestat, lara_col_poleup, lara_col_poledown, lara_void_func, lara_void_func, lara_default_col, lara_col_ducklr, lara_col_ducklr, lara_default_col, lara_default_col, lara_default_col, lara_default_col, lara_col_rope, lara_void_func, lara_void_func, lara_col_ropefwd, lara_col_ropefwd, lara_void_func, lara_void_func, lara_col_swim, lara_default_col, lara_default_col, lara_default_col, lara_default_col, lara_default_col, lara_default_col, lara_default_col, lara_default_col, lara_default_col, lara_default_col, lara_default_col, lara_void_func, lara_void_func, lara_void_func, lara_void_func, lara_void_func, lara_void_func, lara_void_func, lara_void_func, lara_void_func }; void LaraAboveWater(ITEM_INFO* item, COLL_INFO* coll) { coll->old.x = item->pos.xPos; coll->old.y = item->pos.yPos; coll->old.z = item->pos.zPos; coll->oldAnimState = item->currentAnimState; coll->enableBaddiePush = true; coll->enableSpaz = true; coll->slopesAreWalls = false; coll->slopesArePits = false; coll->lavaIsPit = false; coll->oldAnimNumber = item->animNumber; coll->oldFrameNumber = item->frameNumber; coll->radius = 100; coll->trigger = 0; if ((TrInput & IN_LOOK) && g_LaraExtra.ExtraAnim == -1 && Lara.look) LookLeftRight(); else ResetLook(); Lara.look = true; // Process Vehicles if (g_LaraExtra.Vehicle != NO_ITEM) { switch (Items[g_LaraExtra.Vehicle].objectNumber) { case ID_QUAD: if (QuadBikeControl()) return; break; case ID_JEEP: if (JeepControl()) return; break; case ID_KAYAK: if (KayakControl()) return; break; case ID_SNOWMOBILE: if (SkidooControl()) return; break; //case ID_UPV: // if (SubControl()) // return; // break; //case ID_MINECART: // if (MineCartControl()) // return; // break; default: break; } } // Handle current Lara status (*lara_control_routines[item->currentAnimState])(item, coll); if (item->pos.zRot >= -ANGLE(1) && item->pos.zRot <= ANGLE(1)) item->pos.zRot = 0; else if (item->pos.zRot < -ANGLE(1)) item->pos.zRot += ANGLE(1); else item->pos.zRot -= ANGLE(1); if (Lara.turnRate >= -ANGLE(2) && Lara.turnRate <= ANGLE(2)) Lara.turnRate = 0; else if (Lara.turnRate < -ANGLE(2)) Lara.turnRate += ANGLE(2); else Lara.turnRate -= ANGLE(2); item->pos.yRot += Lara.turnRate; // Animate Lara AnimateLara(item); if (g_LaraExtra.ExtraAnim == NO_ITEM) { // Check for collision with items LaraBaddieCollision(item, coll); // Handle Lara collision if (g_LaraExtra.Vehicle == NO_ITEM) (*lara_collision_routines[item->currentAnimState])(item, coll); } UpdateLaraRoom(item, -LARA_HITE/2); //if (Lara.gunType == WEAPON_CROSSBOW && !LaserSight) // TrInput &= ~IN_ACTION; // Handle weapons LaraGun(); // Test if there's a trigger TestTriggers(coll->trigger, FALSE, 0); } int UseSpecialItem(ITEM_INFO* item) { short selectedObject = g_Inventory->GetSelectedObject(); if (item->animNumber != ANIMATION_LARA_STAY_IDLE || Lara.gunStatus || selectedObject == NO_ITEM) return 0; if (selectedObject >= ID_WATERSKIN1_EMPTY && selectedObject <= ID_WATERSKIN2_5) { item->itemFlags[2] = 25; if (selectedObject != ID_WATERSKIN1_3 && selectedObject != ID_WATERSKIN2_5) { if (selectedObject >= ID_WATERSKIN2_EMPTY) g_LaraExtra.Waterskin2.Quantity = 5; else g_LaraExtra.Waterskin1.Quantity = 3; item->animNumber = ANIMATION_LARA_WATERSKIN_FILL; } else { if (selectedObject >= ID_WATERSKIN2_EMPTY) { item->itemFlags[3] = g_LaraExtra.Waterskin2.Quantity; g_LaraExtra.Waterskin2.Quantity = 1; } else { item->itemFlags[3] = g_LaraExtra.Waterskin1.Quantity; g_LaraExtra.Waterskin1.Quantity = 1; } item->animNumber = ANIMATION_LARA_WATERSKIN_EMPTY; } } else if (selectedObject == ID_CLOCKWORK_BEETLE) { item->animNumber = ANIMATION_LARA_BEETLE_PUT; //UseClockworkBeetle(1); } else { return 0; } item->frameNumber = Anims[item->animNumber].frameBase; item->goalAnimState = STATE_LARA_MISC_CONTROL; item->currentAnimState = STATE_LARA_MISC_CONTROL; Lara.gunStatus = LG_HANDS_BUSY; g_Inventory->SetSelectedObject(NO_ITEM); return 1; } void lara_as_stop(ITEM_INFO* item, COLL_INFO* coll) { short fheight = NO_HEIGHT; short rheight = NO_HEIGHT; if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_DEATH; return; } if (item->animNumber != ANIMATION_LARA_SPRINT_SLIDE_STAND_RIGHT && item->animNumber != ANIMATION_LARA_SPRINT_SLIDE_STAND_LEFT) StopSoundEffect(SFX_LARA_SLIPPING); // Handles waterskin and clockwork beetle if (UseSpecialItem(item)) return; if (TrInput & IN_ROLL && Lara.waterStatus != LW_WADE) { item->animNumber = ANIMATION_LARA_ROLL_BEGIN; item->frameNumber = GF(ANIMATION_LARA_ROLL_BEGIN, 2); item->currentAnimState = STATE_LARA_ROLL_FORWARD; item->goalAnimState = STATE_LARA_STOP; return; } if (TrInput & IN_DUCK && Lara.waterStatus != LW_WADE && item->currentAnimState == STATE_LARA_STOP && (Lara.gunStatus == LG_NO_ARMS || Lara.gunType == WEAPON_NONE || Lara.gunType == WEAPON_PISTOLS || Lara.gunType == WEAPON_REVOLVER || Lara.gunType == WEAPON_UZI || Lara.gunType == WEAPON_FLARE)) { item->goalAnimState = STATE_LARA_CROUCH_IDLE; return; } item->goalAnimState = STATE_LARA_STOP; if (TrInput & IN_LOOK) LookUpDown(); if (TrInput & IN_FORWARD) fheight = LaraFloorFront(item, item->pos.yRot, LARA_RAD + 4); else if (TrInput & IN_BACK) rheight = LaraFloorFront(item, item->pos.yRot - ANGLE(180), LARA_RAD + 4); if (Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP) { if (TrInput & IN_LEFT) item->goalAnimState = STATE_LARA_TURN_LEFT_SLOW; else if (TrInput & IN_RIGHT) item->goalAnimState = STATE_LARA_TURN_RIGHT_SLOW; } else { if (TrInput & IN_LSTEP) { short height, ceiling; height = LaraFloorFront(item, item->pos.yRot - ANGLE(90), LARA_RAD + 48); ceiling = LaraCeilingFront(item, item->pos.yRot - ANGLE(90), LARA_RAD + 48, LARA_HITE); if ((height < 128 && height > -128) && HeightType != BIG_SLOPE && ceiling <= 0) item->goalAnimState = STATE_LARA_WALK_LEFT; } else if (TrInput & IN_RSTEP) { short height, ceiling; height = LaraFloorFront(item, item->pos.yRot + ANGLE(90), LARA_RAD + 48); ceiling = LaraCeilingFront(item, item->pos.yRot + ANGLE(90), LARA_RAD + 48, LARA_HITE); if ((height < 128 && height > -128) && HeightType != BIG_SLOPE && ceiling <= 0) item->goalAnimState = STATE_LARA_WALK_RIGHT; } else if (TrInput & IN_LEFT) { item->goalAnimState = STATE_LARA_TURN_LEFT_SLOW; } else if (TrInput & IN_RIGHT) { item->goalAnimState = STATE_LARA_TURN_RIGHT_SLOW; } } if (Lara.waterStatus == LW_WADE) { if (TrInput & IN_JUMP && !(Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP)) item->goalAnimState = STATE_LARA_JUMP_PREPARE; if (TrInput & IN_FORWARD) { bool wade = false; if (Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP) { if (fheight > -(STEPUP_HEIGHT - 1)) { lara_as_wade(item, coll); wade = true; } } else { if ((fheight < (STEPUP_HEIGHT - 1)) && (fheight > -(STEPUP_HEIGHT - 1))) { lara_as_wade(item, coll); wade = true; } } if (!wade) { Lara.moveAngle = item->pos.yRot; coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; coll->radius = LARA_RAD + 2; coll->slopesAreWalls = true; GetLaraCollisionInfo(item, coll); if (!TestLaraVault(item, coll)) coll->radius = LARA_RAD; } } else if (TrInput & IN_BACK) { if ((rheight < (STEPUP_HEIGHT-1)) && (rheight > -(STEPUP_HEIGHT-1))) lara_as_back(item, coll); } } else { if (TrInput & IN_JUMP) { item->goalAnimState = STATE_LARA_JUMP_PREPARE; } else if (TrInput & IN_FORWARD) { short height, ceiling; height = LaraFloorFront(item, item->pos.yRot, LARA_RAD+4); ceiling = LaraCeilingFront(item, item->pos.yRot, LARA_RAD+4, LARA_HITE); if ((HeightType == BIG_SLOPE || HeightType == DIAGONAL) && (height < 0 || ceiling > 0)) { item->goalAnimState = STATE_LARA_STOP; return; } if (height >= -STEP_SIZE || fheight >= -STEP_SIZE) { if (TrInput & IN_WALK) lara_as_walk(item, coll); else lara_as_run(item, coll); } else { Lara.moveAngle = item->pos.yRot; coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; coll->radius = LARA_RAD + 2; coll->slopesAreWalls = true; GetLaraCollisionInfo(item, coll); if (!TestLaraVault(item, coll)) { coll->radius = LARA_RAD; item->goalAnimState = STATE_LARA_STOP; } } } else if (TrInput & IN_BACK) { if (TrInput & IN_WALK) { if ((rheight < (STEPUP_HEIGHT-1)) && (rheight > -(STEPUP_HEIGHT-1)) && HeightType != BIG_SLOPE) lara_as_back(item, coll); } else if (rheight > -(STEPUP_HEIGHT - 1)) { item->goalAnimState = STATE_LARA_RUN_BACK; } } } } void lara_as_pbleapoff(ITEM_INFO* item, COLL_INFO* coll)//1D244, 1D3D8 (F) { ITEM_INFO* pitem = (ITEM_INFO*)Lara.generalPtr; item->gravityStatus = true; if (item->frameNumber == Anims[item->animNumber].frameBase) { int dist; if (item->pos.yRot == pitem->pos.yRot) { dist = pitem->triggerFlags / 100 - 2; } else { dist = pitem->triggerFlags % 100 - 2; } item->fallspeed = -(20 * dist + 64); item->speed = 20 * dist + 58; } if (item->frameNumber == Anims[item->animNumber].frameEnd) { item->pos.xPos += 700 * SIN(item->pos.yRot) >> W2V_SHIFT; item->pos.yPos -= 361; item->pos.zPos += 700 * COS(item->pos.yRot) >> W2V_SHIFT; item->animNumber = ANIMATION_LARA_TRY_HANG_SOLID; item->frameNumber = Anims[item->animNumber].frameBase; item->goalAnimState = STATE_LARA_REACH; item->currentAnimState = STATE_LARA_REACH; } } void lara_as_parallelbars(ITEM_INFO* item, COLL_INFO* coll) { if (!(TrInput & IN_ACTION)) { item->goalAnimState = STATE_LARA_BARS_JUMP; } } void lara_as_trfall(ITEM_INFO* item, COLL_INFO* coll) { if (item->animNumber == ANIMATION_LARA_TIGHTROPE_FALL_LEFT || item->animNumber == ANIMATION_LARA_TIGHTROPE_FALL_RIGHT) { if (item->frameNumber == Anims[item->animNumber].frameEnd) { PHD_VECTOR pos; pos.x = 0; pos.y = 0; pos.z = 0; GetLaraJointPosition(&pos, LJ_RFOOT); item->pos.xPos = pos.x; item->pos.yPos = pos.y + 75; item->pos.zPos = pos.z; item->goalAnimState = STATE_LARA_FREEFALL; item->currentAnimState = STATE_LARA_FREEFALL; item->animNumber = ANIMATION_LARA_FREE_FALL_LONG; item->frameNumber = Anims[item->animNumber].frameBase; item->fallspeed = 81; Camera.targetspeed = 16; } } else { int undoInp, wrongInput; int undoAnim, undoFrame; if (Lara.tightRopeOnCount > 0) Lara.tightRopeOnCount--; if (item->animNumber == ANIMATION_LARA_TIGHTROPE_LOOSE_LEFT) { undoInp = IN_RIGHT; wrongInput = IN_LEFT; undoAnim = ANIMATION_LARA_TIGHTROPE_RECOVER_LEFT; } else if (item->animNumber == ANIMATION_LARA_TIGHTROPE_LOOSE_RIGHT) { undoInp = IN_LEFT; wrongInput = IN_RIGHT; undoAnim = ANIMATION_LARA_TIGHTROPE_RECOVER_RIGHT; } else { return; } undoFrame = Anims[item->animNumber].frameEnd + Anims[undoAnim].frameBase - item->frameNumber; if (TrInput & undoInp && Lara.tightRopeOnCount == 0) { item->currentAnimState = STATE_LARA_TIGHTROPE_RESTORE_BALANCE; item->goalAnimState = STATE_LARA_TIGHTROPE_IDLE; item->animNumber = undoAnim; item->frameNumber = undoFrame; Lara.tightRopeFall--; } else { if (TrInput & wrongInput) { if (Lara.tightRopeOnCount < 10) Lara.tightRopeOnCount += (GetRandomControl() & 3) + 2; } } } } void lara_as_trwalk(ITEM_INFO* item, COLL_INFO* coll) { if (Lara.tightRopeOnCount) { Lara.tightRopeOnCount--; } else if (Lara.tightRopeOff) { short roomNumber = item->roomNumber; if (GetFloorHeight(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber), item->pos.xPos, item->pos.yPos, item->pos.zPos) == item->pos.yPos) { Lara.tightRopeOff = 0; item->goalAnimState = STATE_LARA_TIGHTROPE_EXIT; } } else { GetTighRopeFallOff(127); } if (LaraItem->currentAnimState != STATE_LARA_TIGHTROPE_BALANCING_LEFT) { if (TrInput & IN_LOOK) { LookUpDown(); } if (item->goalAnimState != STATE_LARA_TIGHTROPE_EXIT && (Lara.tightRopeFall || (TrInput & IN_BACK || TrInput & IN_ROLL || !(TrInput & IN_FORWARD)) && !Lara.tightRopeOnCount && !Lara.tightRopeOff)) { item->goalAnimState = STATE_LARA_TIGHTROPE_IDLE; } } } void lara_as_trpose(ITEM_INFO* item, COLL_INFO* coll) { if (TrInput & IN_LOOK) LookUpDown(); GetTighRopeFallOff(127); if (LaraItem->currentAnimState != STATE_LARA_TIGHTROPE_BALANCING_LEFT) { if (Lara.tightRopeFall) { if (GetRandomControl() & 1) item->goalAnimState = STATE_LARA_TIGHTROPE_BALANCING_RIGHT; else item->goalAnimState = STATE_LARA_TIGHTROPE_BALANCING_LEFT; } else { if (TrInput & IN_FORWARD) { item->goalAnimState = STATE_LARA_TIGHTROPE_FORWARD; } else if ((TrInput & IN_ROLL) || (TrInput & IN_BACK)) { if (item->animNumber == ANIMATION_LARA_TIGHTROPE_STAND) { item->currentAnimState = STATE_LARA_TIGHTROPE_TURNAROUND; item->animNumber = ANIMATION_LARA_TIGHTROPE_TURN; item->frameNumber = Anims[item->animNumber].frameBase; GetTighRopeFallOff(1); } } } } } void GetTighRopeFallOff(int regularity) { if (LaraItem->hitPoints <= 0 || LaraItem->hitStatus) { LaraItem->goalAnimState = STATE_LARA_TIGHTROPE_BALANCING_LEFT; LaraItem->currentAnimState = STATE_LARA_TIGHTROPE_BALANCING_LEFT; LaraItem->animNumber = ANIMATION_LARA_TIGHTROPE_FALL_LEFT; LaraItem->frameNumber = Anims[LaraItem->animNumber].frameBase; } if (!Lara.tightRopeFall && !(GetRandomControl() & regularity)) Lara.tightRopeFall = 2 - ((GetRandomControl() & 0xF) != 0); } void LookLeftRight() { Camera.type = LOOK_CAMERA; if (TrInput & IN_LEFT) { TrInput &= ~IN_LEFT; if (Lara.headYrot > -ANGLE(44)) { if (BinocularRange) Lara.headYrot += ANGLE(2) * (BinocularRange - 1792) / 1536; else Lara.headYrot -= ANGLE(2); } } else if (TrInput & IN_RIGHT) { TrInput &= ~IN_RIGHT; if (Lara.headYrot < ANGLE(44)) { if (BinocularRange) Lara.headYrot += ANGLE(2) * (1792 - BinocularRange) / 1536; else Lara.headYrot += ANGLE(2); } } if (Lara.gunStatus != LG_HANDS_BUSY && !Lara.leftArm.lock && !Lara.rightArm.lock) Lara.torsoYrot = Lara.headYrot; } void LookUpDown() { Camera.type = LOOK_CAMERA; if (TrInput & IN_FORWARD) { TrInput &= ~IN_FORWARD; if (Lara.headXrot > -ANGLE(35)) { if (BinocularRange) Lara.headXrot += ANGLE(2) * (BinocularRange - 1792) / 3072; else Lara.headXrot -= ANGLE(2); } } else if (TrInput & IN_BACK) { TrInput &= ~IN_BACK; if (Lara.headXrot < ANGLE(30)) { if (BinocularRange) Lara.headXrot += ANGLE(2) * (1792 - BinocularRange) / 3072; else Lara.headXrot += ANGLE(2); } } if (Lara.gunStatus != LG_HANDS_BUSY && !Lara.leftArm.lock && !Lara.rightArm.lock) Lara.torsoXrot = Lara.headXrot; } void ResetLook() { if (Camera.type != 2) { if (Lara.headXrot <= -ANGLE(2) || Lara.headXrot >= ANGLE(2)) Lara.headXrot = Lara.headXrot / -8 + Lara.headXrot; else Lara.headXrot = 0; if (Lara.headYrot <= -ANGLE(2) || Lara.headYrot >= ANGLE(2)) Lara.headYrot = Lara.headYrot / -8 + Lara.headYrot; else Lara.headYrot = 0; if (Lara.gunStatus == LG_HANDS_BUSY || Lara.leftArm.lock || Lara.rightArm.lock) { if (!Lara.headXrot) Lara.torsoXrot = 0; if (!Lara.headYrot) Lara.torsoYrot = 0; } else { Lara.torsoYrot = Lara.headYrot; Lara.torsoXrot = Lara.headXrot; } } } void lara_col_jumper(ITEM_INFO* item, COLL_INFO* coll) { coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = BAD_JUMP_CEILING; GetLaraCollisionInfo(item, coll); LaraDeflectEdgeJump(item, coll); if (item->fallspeed > 0 && coll->midFloor <= 0) { if (LaraLandedBad(item, coll)) item->goalAnimState = STATE_LARA_DEATH; else item->goalAnimState = STATE_LARA_STOP; item->fallspeed = 0; item->gravityStatus = 0; if (coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; } } void lara_default_col(ITEM_INFO* item, COLL_INFO* coll)//1C80C(<), 1C940(<) (F) { Lara.moveAngle = item->pos.yRot; coll->badPos = 384; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; coll->slopesArePits = true; coll->slopesAreWalls = true; GetLaraCollisionInfo(item, coll); } void lara_col_wade(ITEM_INFO* item, COLL_INFO* coll) { Lara.moveAngle = item->pos.yRot; coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; coll->slopesAreWalls = true; GetLaraCollisionInfo(item, coll); if (!LaraHitCeiling(item, coll) && !TestLaraVault(item, coll)) { if (LaraDeflectEdge(item, coll)) { item->pos.zRot = 0; if ((coll->frontType == WALL || coll->frontType == SPLIT_TRI) && coll->frontFloor < -640 && !(Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP)) { item->currentAnimState = STATE_LARA_SPLAT; if (item->frameNumber >= 0 && item->frameNumber <= 9) { item->animNumber = ANIMATION_LARA_WALL_SMASH_LEFT; item->frameNumber = Anims[ANIMATION_LARA_WALL_SMASH_LEFT].frameBase; return; } if (item->frameNumber >= 10 && item->frameNumber <= 21) { item->animNumber = ANIMATION_LARA_WALL_SMASH_RIGHT; item->frameNumber = Anims[item->animNumber].frameBase; return; } } LaraCollideStop(item, coll); } if (coll->midFloor >= -384 && coll->midFloor < -128 && !(Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP)) { if (item->frameNumber >= 3 && item->frameNumber <= 14) { item->animNumber = ANIMATION_LARA_RUN_UP_STEP_LEFT; item->frameNumber = Anims[item->animNumber].frameBase; } else { item->animNumber = ANIMATION_LARA_RUN_UP_STEP_RIGHT; item->frameNumber = Anims[item->animNumber].frameBase; } } if (coll->midFloor >= 50 && !(Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP)) { item->pos.yPos += 50; return; } if (!(Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP) || coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; else if (Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP && coll->midFloor) item->pos.yPos += SWAMP_GRAVITY; } } void lara_col_fastdive(ITEM_INFO* item, COLL_INFO* coll)//1C558(<), 1C68C(<) (F) { Lara.moveAngle = item->pos.yRot; coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = BAD_JUMP_CEILING; GetLaraCollisionInfo(item, coll); LaraDeflectEdgeJump(item, coll); if (coll->midFloor <= 0 && item->fallspeed > 0) { if (item->fallspeed <= 133) item->goalAnimState = STATE_LARA_STOP; else item->goalAnimState = STATE_LARA_DEATH; item->fallspeed = 0; item->gravityStatus = 0; if (coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; } } void lara_col_swandive(ITEM_INFO* item, COLL_INFO* coll)//1C4A0(<), 1C5D4(<) (F) { Lara.moveAngle = item->pos.yRot; coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = BAD_JUMP_CEILING; GetLaraCollisionInfo(item, coll); LaraDeflectEdgeJump(item, coll); if (coll->midFloor <= 0 && item->fallspeed > 0) { item->goalAnimState = STATE_LARA_STOP; item->fallspeed = 0; item->gravityStatus = 0; if (coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; } } void lara_col_roll2(ITEM_INFO* item, COLL_INFO* coll)//1C384, 1C4B8 (F) { Camera.laraNode = 0; Lara.moveAngle = item->pos.yRot - ANGLE(180); coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; coll->slopesAreWalls = true; item->gravityStatus = false; item->fallspeed = 0; GetLaraCollisionInfo(item, coll); if (LaraHitCeiling(item, coll)) return; if (TestLaraSlide(item, coll)) return; if (coll->midFloor > 200) { item->animNumber = ANIMATION_LARA_FREE_FALL_BACK; item->frameNumber = Anims[item->animNumber].frameBase; item->currentAnimState = STATE_LARA_FALL_BACKWARD; item->goalAnimState = STATE_LARA_FALL_BACKWARD; item->fallspeed = 0; item->gravityStatus = true; return; } ShiftItem(item, coll); if (coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; } void lara_col_roll(ITEM_INFO* item, COLL_INFO* coll)//1C2B0, 1C3E4 (F) { Lara.moveAngle = item->pos.yRot; coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; coll->slopesArePits = false; coll->slopesAreWalls = true; item->gravityStatus = false; item->fallspeed = 0; GetLaraCollisionInfo(item, coll); if (LaraHitCeiling(item, coll)) return; if (TestLaraSlide(item, coll)) return; if (LaraFallen(item, coll)) return; ShiftItem(item, coll); if (coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; } void lara_col_slideback(ITEM_INFO* item, COLL_INFO* coll)//1C284(<), 1C3B8(<) (F) { Lara.moveAngle = item->pos.yRot - ANGLE(180); lara_slide_slope(item, coll); } void lara_col_fallback(ITEM_INFO* item, COLL_INFO* coll)//1C1B4(<), 1C2E8(<) (F) { Lara.moveAngle = item->pos.yRot - ANGLE(180); coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = BAD_JUMP_CEILING; GetLaraCollisionInfo(item, coll); LaraDeflectEdgeJump(item, coll); if (item->fallspeed > 0 && coll->midFloor <= 0) { if (LaraLandedBad(item, coll)) item->goalAnimState = STATE_LARA_DEATH; else item->goalAnimState = STATE_LARA_STOP; item->fallspeed = 0; item->gravityStatus = 0; if (coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; } } void lara_col_leftjump(ITEM_INFO* item, COLL_INFO* coll)//1C188(<), 1C2BC(<) (F) { Lara.moveAngle = item->pos.yRot - ANGLE(90); lara_col_jumper(item, coll); } void lara_col_rightjump(ITEM_INFO* item, COLL_INFO* coll)//1C15C(<), 1C290(<) (F) { Lara.moveAngle = item->pos.yRot + ANGLE(90); lara_col_jumper(item, coll); } void lara_col_backjump(ITEM_INFO* item, COLL_INFO* coll)//1C130(<), 1C264(<) (F) { Lara.moveAngle = item->pos.yRot - ANGLE(180); lara_col_jumper(item, coll); } void lara_col_slide(ITEM_INFO* item, COLL_INFO* coll)//1C108(<), 1C23C(<) (F) { Lara.moveAngle = item->pos.yRot; lara_slide_slope(item, coll); } void lara_col_stepleft(ITEM_INFO* item, COLL_INFO* coll)//1C0E8(<), 1C21C(<) (F) { lara_col_stepright(item, coll); } void lara_col_stepright(ITEM_INFO* item, COLL_INFO* coll)//1BFB0, 1C0E4 (F) { if (item->currentAnimState == STATE_LARA_WALK_RIGHT) Lara.moveAngle = item->pos.yRot + ANGLE(90); else Lara.moveAngle = item->pos.yRot - ANGLE(90); item->gravityStatus = false; item->fallspeed = 0; if (Lara.waterStatus == LW_WADE) coll->badPos = NO_BAD_POS; else coll->badPos = 128; coll->slopesAreWalls = true; coll->slopesArePits = true; coll->badNeg = -128; coll->badCeiling = 0; GetLaraCollisionInfo(item, coll); if (!LaraHitCeiling(item, coll)) { if (LaraDeflectEdge(item, coll)) LaraCollideStop(item, coll); if (!LaraFallen(item, coll) && !TestLaraSlide(item, coll) && coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; } } void lara_col_back(ITEM_INFO* item, COLL_INFO* coll)//1BE38, 1BF6C (F) { item->gravityStatus = false; item->fallspeed = 0; Lara.moveAngle = item->pos.yRot - ANGLE(180); if (Lara.waterStatus == LW_WADE) coll->badPos = NO_BAD_POS; else coll->badPos = STEPUP_HEIGHT; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; coll->slopesArePits = true; coll->slopesAreWalls = true; GetLaraCollisionInfo(item, coll); if (!LaraHitCeiling(item, coll)) { if (LaraDeflectEdge(item, coll)) LaraCollideStop(item, coll); if (!LaraFallen(item, coll)) { if (coll->midFloor > 128 && coll->midFloor < 384) { if (item->frameNumber >= 964 && item->frameNumber <= 993) { item->animNumber = ANIMATION_LARA_WALK_DOWN_BACK_RIGHT; item->frameNumber = Anims[item->animNumber].frameBase; } else { item->animNumber = ANIMATION_LARA_WALK_DOWN_BACK_LEFT; item->frameNumber = Anims[item->animNumber].frameBase; } } if (TestLaraSlide(item, coll)) return; if (!(Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP) || coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; else if ((Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP) && coll->midFloor) item->pos.yPos += SWAMP_GRAVITY; } } } void lara_col_compress(ITEM_INFO* item, COLL_INFO* coll)//1BD30, 1BE64 (F) { item->fallspeed = 0; item->gravityStatus = false; coll->badPos = NO_BAD_POS; coll->badNeg = NO_HEIGHT; coll->badCeiling = 0; GetLaraCollisionInfo(item, coll); if (!LaraFallen(item, coll)) { if (coll->midCeiling > -100) { item->animNumber = ANIMATION_LARA_STAY_SOLID; item->frameNumber = Anims[item->animNumber].frameBase; item->goalAnimState = STATE_LARA_STOP; item->currentAnimState = STATE_LARA_STOP; item->speed = 0; item->fallspeed = 0; item->gravityStatus = false; item->pos.xPos = coll->old.x; item->pos.yPos = coll->old.y; item->pos.zPos = coll->old.z; } if (coll->midFloor > -256 && coll->midFloor < 256) item->pos.yPos += coll->midFloor; } } void lara_col_land(ITEM_INFO* item, COLL_INFO* coll)//1BD10(<), 1BE44(<) (F) { lara_col_stop(item, coll); } void lara_col_splat(ITEM_INFO* item, COLL_INFO* coll)//1BC74(<), 1BDA8(<) (F) { Lara.moveAngle = item->pos.yRot; coll->slopesAreWalls = true; coll->slopesArePits = true; coll->badPos = 384; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; GetLaraCollisionInfo(item, coll); ShiftItem(item, coll); if (coll->midFloor >= -256 && coll->midFloor <= 256) item->pos.yPos += coll->midFloor; } void lara_col_fastfall(ITEM_INFO* item, COLL_INFO* coll)//1BB88, 1BCBC (F) { item->gravityStatus = true; coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = BAD_JUMP_CEILING; GetLaraCollisionInfo(item, coll); LaraSlideEdgeJump(item, coll); if (coll->midFloor <= 0) { if (LaraLandedBad(item, coll)) { item->goalAnimState = STATE_LARA_DEATH; } else { item->goalAnimState = STATE_LARA_STOP; item->currentAnimState = STATE_LARA_STOP; item->animNumber = ANIMATION_LARA_LANDING_HARD; item->frameNumber = Anims[item->animNumber].frameBase; } StopSoundEffect(SFX_LARA_FALL); item->fallspeed = 0; item->gravityStatus = false; if (coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; } } void lara_col_death(ITEM_INFO* item, COLL_INFO* coll)//1BADC(<), 1BC10(<) (F) { StopSoundEffect(SFX_LARA_FALL); Lara.moveAngle = item->pos.yRot; coll->badPos = 384; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; coll->radius = 400; GetLaraCollisionInfo(item, coll); ShiftItem(item, coll); item->hitPoints = -1; Lara.air = -1; if (coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; } void lara_col_turn_l(ITEM_INFO* item, COLL_INFO* coll)//1BABC(<), 1BBF0(<) (F) { lara_col_turn_r(item, coll); } void lara_col_turn_r(ITEM_INFO* item, COLL_INFO* coll)//1B9C4, 1BAF8 (F) { item->fallspeed = 0; item->gravityStatus = false; Lara.moveAngle = item->pos.yRot; coll->badPos = STEPUP_HEIGHT; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; coll->slopesAreWalls = true; coll->slopesArePits = true; GetLaraCollisionInfo(item, coll); if (coll->midFloor > 100 && !(Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP)) { item->fallspeed = 0; item->animNumber = ANIMATION_LARA_FREE_FALL_FORWARD; item->frameNumber = Anims[item->animNumber].frameBase; item->currentAnimState = STATE_LARA_JUMP_FORWARD; item->goalAnimState = STATE_LARA_JUMP_FORWARD; item->gravityStatus = true; return; } if (TestLaraSlide(item, coll)) return; if (!(Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP) || coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; else if((Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP) && coll->midFloor) item->pos.yPos += SWAMP_GRAVITY; } void lara_col_fastback(ITEM_INFO* item, COLL_INFO* coll)//1B89C, 1B9D0 (F) { item->fallspeed = 0; item->gravityStatus = false; Lara.moveAngle = item->pos.yRot - ANGLE(180); coll->slopesAreWalls = 0; coll->slopesArePits = true; coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; GetLaraCollisionInfo(item, coll); if (!LaraHitCeiling(item, coll)) { if (coll->midFloor <= 200) { if (LaraDeflectEdge(item, coll)) LaraCollideStop(item, coll); if (!TestLaraSlide(item, coll) && coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; } else { item->fallspeed = 0; item->animNumber = ANIMATION_LARA_FREE_FALL_BACK; item->frameNumber = Anims[item->animNumber].frameBase; item->currentAnimState = STATE_LARA_FALL_BACKWARD; item->goalAnimState = STATE_LARA_FALL_BACKWARD; item->gravityStatus = true; } } } void lara_col_pose(ITEM_INFO* item, COLL_INFO* coll)//1B87C(<), 1B9B0(<) (F) { lara_col_stop(item, coll); } void lara_col_run(ITEM_INFO* item, COLL_INFO* coll)//1B64C, 1B780 (F) { Lara.moveAngle = item->pos.yRot; coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; coll->slopesAreWalls = true; GetLaraCollisionInfo(item, coll); if (!LaraHitCeiling(item, coll) && !TestLaraVault(item, coll)) { if (LaraDeflectEdge(item, coll)) { item->pos.zRot = 0; if (item->animNumber != ANIMATION_LARA_STAY_TO_RUN && TestWall(item, 256, 0, -640)) { item->currentAnimState = STATE_LARA_SPLAT; if (item->frameNumber >= 0 && item->frameNumber <= 9) { item->animNumber = ANIMATION_LARA_WALL_SMASH_LEFT; item->frameNumber = Anims[item->animNumber].frameBase; return; } if (item->frameNumber >= 10 && item->frameNumber <= 21) { item->animNumber = ANIMATION_LARA_WALL_SMASH_RIGHT; item->frameNumber = Anims[item->animNumber].frameBase; return; } } LaraCollideStop(item, coll); } if (!LaraFallen(item, coll)) { if (coll->midFloor >= -384 && coll->midFloor < -128) { if (coll->frontFloor == NO_HEIGHT || coll->frontFloor < -384 || coll->frontFloor >= -128) { coll->midFloor = 0; } else { if (item->frameNumber >= 3 && item->frameNumber <= 14) { item->animNumber = ANIMATION_LARA_RUN_UP_STEP_LEFT; item->frameNumber = Anims[item->animNumber].frameBase; } else { item->animNumber = ANIMATION_LARA_RUN_UP_STEP_RIGHT; item->frameNumber = Anims[item->animNumber].frameBase; } } } if (!TestLaraSlide(item, coll)) { if (coll->midFloor < 50) { if (coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; } else { item->pos.yPos += 50; } } } } } void lara_col_walk(ITEM_INFO* item, COLL_INFO* coll)//1B3E8, 1B51C (F) { item->gravityStatus = false; item->fallspeed = 0; Lara.moveAngle = item->pos.yRot; coll->badPos = 384; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; coll->slopesAreWalls = true; coll->slopesArePits = true; coll->lavaIsPit = 1; GetLaraCollisionInfo(item, coll); if (!LaraHitCeiling(item, coll) && !TestLaraVault(item, coll)) { if (LaraDeflectEdge(item, coll)) { if (item->frameNumber >= 29 && item->frameNumber <= 47) { item->animNumber = ANIMATION_LARA_END_WALK_LEFT; item->frameNumber = Anims[item->animNumber].frameBase; } else { if (item->frameNumber >= 22 && item->frameNumber <= 28 || item->frameNumber >= 48 && item->frameNumber <= 57) { item->animNumber = ANIMATION_LARA_END_WALK_RIGHT; item->frameNumber = Anims[item->animNumber].frameBase; } else { LaraCollideStop(item, coll); } } } if (!LaraFallen(item, coll)) { if (coll->midFloor > 128) { if (coll->frontFloor == NO_HEIGHT || coll->frontFloor <= 128) { coll->midFloor = 0; } else { if (item->frameNumber >= 28 && item->frameNumber <= 45) { item->animNumber = ANIMATION_LARA_WALK_DOWN_LEFT; item->frameNumber = Anims[item->animNumber].frameBase; } else { item->animNumber = ANIMATION_LARA_WALK_DOWN_RIGHT; item->frameNumber = Anims[item->animNumber].frameBase; } } } if (coll->midFloor >= -384 && coll->midFloor < -128) { if (coll->frontFloor == NO_HEIGHT || coll->frontFloor < -384 || coll->frontFloor >= -128) { coll->midFloor = 0; } else { if (item->frameNumber >= 27 && item->frameNumber <= 44) { item->animNumber = ANIMATION_LARA_WALK_UP_STEP_LEFT; item->frameNumber = Anims[item->animNumber].frameBase; } else { item->animNumber = ANIMATION_LARA_WALK_UP_STEP_RIGHT; item->frameNumber = Anims[item->animNumber].frameBase; } } } if (!TestLaraSlide(item, coll) && coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; } } } void lara_as_pulley(ITEM_INFO* item, COLL_INFO* coll)//1B288, 1B3BC (F) { ITEM_INFO* p = (ITEM_INFO*) Lara.generalPtr; Lara.look = false; coll->enableSpaz = false; coll->enableBaddiePush = false; if (TrInput & IN_ACTION && p->triggerFlags) { item->goalAnimState = STATE_LARA_PULLEY; } else { item->goalAnimState = STATE_LARA_STOP; } if (item->animNumber == ANIMATION_LARA_PULLEY_PULL && item->frameNumber == Anims[ANIMATION_LARA_PULLEY_PULL].frameBase + 44) { if (p->triggerFlags) { p->triggerFlags--; if (p->triggerFlags) { if (p->itemFlags[2]) { p->itemFlags[2] = 0; p->status = ITEM_DEACTIVATED; } } else { if (!p->itemFlags[1]) p->status = ITEM_DEACTIVATED; p->itemFlags[2] = 1; if (p->itemFlags[3] >= 0) p->triggerFlags = abs(p->itemFlags[3]); else p->itemFlags[0] = 1; } } } if (item->animNumber == ANIMATION_LARA_PULLEY_UNGRAB && item->frameNumber == Anims[item->animNumber].frameEnd - 1) Lara.gunStatus = LG_NO_ARMS; } void lara_col_turnswitch(ITEM_INFO* item, COLL_INFO* coll)//1B1B4(<), 1B2E8(<) (F) { if (coll->old.x != item->pos.xPos || coll->old.z != item->pos.zPos) { if (item->animNumber == ANIMATION_LARA_ROUND_HANDLE_PUSH_LEFT_CONTINUE) { item->pos.yRot -= ANGLE(90); item->animNumber = ANIMATION_LARA_ROUND_HANDLE_PUSH_LEFT_END; item->frameNumber = Anims[item->animNumber].frameBase; } if (item->animNumber == ANIMATION_LARA_ROUND_HANDLE_PUSH_RIGHT_CONTINUE) { item->pos.yRot += ANGLE(90); item->animNumber = ANIMATION_LARA_ROUND_HANDLE_PUSH_RIGHT_END; item->frameNumber = Anims[item->animNumber].frameBase; } } } void lara_as_controlledl(ITEM_INFO* item, COLL_INFO* coll)//1B180(<), 1B2B4(<) (F) { Lara.look = false; coll->enableBaddiePush = false; coll->enableSpaz = false; } void lara_as_controlled(ITEM_INFO* item, COLL_INFO* coll)//1B0FC(<), 1B230(<) (F) { Lara.look = false; coll->enableBaddiePush = false; coll->enableSpaz = false; if (item->frameNumber == Anims[item->animNumber].frameEnd - 1) { Lara.gunStatus = LG_NO_ARMS; if (UseForcedFixedCamera) UseForcedFixedCamera = 0; } } void lara_as_deathslide(ITEM_INFO* item, COLL_INFO* coll)//1B038, 1B16C (F) { short roomNumber = item->roomNumber; Camera.targetAngle = ANGLE(70); GetFloorHeight(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber), item->pos.xPos, item->pos.yPos, item->pos.zPos); coll->trigger = TriggerIndex; if (!(TrInput & IN_ACTION)) { item->goalAnimState = STATE_LARA_JUMP_FORWARD; AnimateLara(item); LaraItem->gravityStatus = true; LaraItem->speed = 100; LaraItem->fallspeed = 40; Lara.moveAngle = item->pos.yRot; } } void lara_as_wade(ITEM_INFO* item, COLL_INFO* coll)//1AF10, 1B044 (F) { if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_STOP; return; } Camera.targetElevation = -ANGLE(22); if (Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP) { if (TrInput & IN_LEFT) { Lara.turnRate -= LARA_TURN_RATE; if (Lara.turnRate < -LARA_FAST_TURN >> 1) Lara.turnRate = -LARA_FAST_TURN >> 1; item->pos.zRot -= LARA_LEAN_RATE; if (item->pos.zRot < -LARA_LEAN_MAX >> 1) item->pos.zRot = -LARA_LEAN_MAX >> 1; } else if (TrInput & IN_RIGHT) { Lara.turnRate += LARA_TURN_RATE; if (Lara.turnRate > LARA_FAST_TURN >> 1) Lara.turnRate = LARA_FAST_TURN >> 1; item->pos.zRot += LARA_LEAN_RATE; if (item->pos.zRot > LARA_LEAN_MAX >> 1) item->pos.zRot = LARA_LEAN_MAX >> 1; } if (TrInput & IN_FORWARD) item->goalAnimState = STATE_LARA_WADE_FORWARD; else item->goalAnimState = STATE_LARA_STOP; } else { if (TrInput & IN_LEFT) { Lara.turnRate -= LARA_TURN_RATE; if (Lara.turnRate < -LARA_FAST_TURN) Lara.turnRate = -LARA_FAST_TURN; item->pos.zRot -= LARA_LEAN_RATE; if (item->pos.zRot < -LARA_LEAN_MAX) item->pos.zRot = -LARA_LEAN_MAX; } else if (TrInput & IN_RIGHT) { Lara.turnRate += LARA_TURN_RATE; if (Lara.turnRate > LARA_FAST_TURN) Lara.turnRate = LARA_FAST_TURN; item->pos.zRot += LARA_LEAN_RATE; if (item->pos.zRot > LARA_LEAN_MAX) item->pos.zRot = LARA_LEAN_MAX; } if (TrInput & IN_FORWARD) { if (Lara.waterStatus == LW_ABOVE_WATER) item->goalAnimState = STATE_LARA_RUN_FORWARD; else item->goalAnimState = STATE_LARA_WADE_FORWARD; } else { item->goalAnimState = STATE_LARA_STOP; } } } void lara_as_waterout(ITEM_INFO* item, COLL_INFO* coll)//1AEE4(<), 1B018(<) (F) { coll->enableBaddiePush = false; coll->enableSpaz = false; Camera.flags = CF_FOLLOW_CENTER; } void lara_as_gymnast(ITEM_INFO* item, COLL_INFO* coll)//1AEC8(<), 1AFFC(<) (F) { coll->enableBaddiePush = false; coll->enableSpaz = false; } void lara_as_fastdive(ITEM_INFO* item, COLL_INFO* coll)//1AE4C(<), 1AF80(<) (F) { if (TrInput & IN_ROLL && item->goalAnimState == STATE_LARA_SWANDIVE_END) item->goalAnimState = STATE_LARA_JUMP_ROLL; coll->enableBaddiePush = true; coll->enableSpaz = false; item->speed = (item->speed * 95) / 100; } void lara_as_swandive(ITEM_INFO* item, COLL_INFO* coll)//1AE08(<), 1AF3C(<) (F) { coll->enableBaddiePush = true; coll->enableSpaz = false; if (item->fallspeed > LARA_FREEFALL_SPEED && item->goalAnimState != STATE_LARA_UNDERWATER_DIVING) item->goalAnimState = STATE_LARA_SWANDIVE_END; } void lara_as_special(ITEM_INFO* item, COLL_INFO* coll)//1ADDC(<), 1AF10(<) (F) { Camera.flags = CF_FOLLOW_CENTER; Camera.targetAngle = ANGLE(170); Camera.targetElevation = -ANGLE(25); } void lara_as_usepuzzle(ITEM_INFO* item, COLL_INFO* coll)//1AD18(<), 1AE4C(<) (F) { Lara.look = false; coll->enableBaddiePush = false; coll->enableSpaz = false; Camera.targetAngle = -ANGLE(80); Camera.targetElevation = -ANGLE(25); Camera.targetDistance = SECTOR(1); if (item->frameNumber == Anims[item->animNumber].frameEnd) { if (item->itemFlags[0]) { item->animNumber = item->itemFlags[0]; item->currentAnimState = STATE_LARA_MISC_CONTROL; item->frameNumber = Anims[item->animNumber].frameBase; } } } void lara_as_usekey(ITEM_INFO* item, COLL_INFO* coll)//1ACBC(<), 1ADF0(<) (F) { Lara.look = false; coll->enableBaddiePush = false; coll->enableSpaz = false; Camera.targetAngle = -ANGLE(80); Camera.targetElevation = -4550; Camera.targetDistance = SECTOR(1); } void lara_as_switchoff(ITEM_INFO* item, COLL_INFO* coll)//1AC54(<), 1AD88(<) (F) { Lara.look = false; coll->enableBaddiePush = false; coll->enableSpaz = false; Camera.targetAngle = ANGLE(80); Camera.targetElevation = -ANGLE(25); Camera.targetDistance = SECTOR(1); Camera.speed = 6; } void lara_as_switchon(ITEM_INFO* item, COLL_INFO* coll)//1ABEC(<), 1AD20(<) (F) { Lara.look = false; coll->enableBaddiePush = false; coll->enableSpaz = false; Camera.targetAngle = ANGLE(80); Camera.targetElevation = -ANGLE(25); Camera.targetDistance = SECTOR(1); Camera.speed = 6; } void lara_as_pickupflare(ITEM_INFO* item, COLL_INFO* coll)//1AB5C(<), 1AC90(<) (F) { Lara.look = false; coll->enableBaddiePush = false; coll->enableSpaz = false; Camera.targetAngle = ANGLE(130); Camera.targetElevation = -ANGLE(15); Camera.targetDistance = SECTOR(1); if (item->frameNumber == Anims[item->animNumber].frameEnd - 1) Lara.gunStatus = LG_NO_ARMS; } void lara_as_pickup(ITEM_INFO* item, COLL_INFO* coll)//1AB00(<), 1AC34(<) (F) { Lara.look = false; coll->enableBaddiePush = false; coll->enableSpaz = false; Camera.targetAngle = -ANGLE(130); Camera.targetElevation = -ANGLE(15); Camera.targetDistance = SECTOR(1); } void lara_as_ppready(ITEM_INFO* item, COLL_INFO* coll)//1AABC(<), 1ABF0(<) (F) { coll->enableBaddiePush = false; coll->enableSpaz = false; Camera.targetAngle = ANGLE(75); if (!(TrInput & IN_ACTION)) item->goalAnimState = STATE_LARA_STOP; } void lara_as_pullblock(ITEM_INFO* item, COLL_INFO* coll)//1AA60(<), 1AB94(<) (F) { Lara.look = false; coll->enableBaddiePush = false; coll->enableSpaz = false; Camera.flags = CF_FOLLOW_CENTER; Camera.targetAngle = ANGLE(35); Camera.targetElevation = -ANGLE(25); } void lara_as_pushblock(ITEM_INFO* item, COLL_INFO* coll)//1AA04(<), 1AB38(<) (F) { Lara.look = false; coll->enableBaddiePush = false; coll->enableSpaz = false; Camera.flags = CF_FOLLOW_CENTER; Camera.targetAngle = ANGLE(90); Camera.targetElevation = -ANGLE(25); } void lara_as_slideback(ITEM_INFO* item, COLL_INFO* coll)//1A9E0(<), 1AB14(<) (F) { if ((TrInput & IN_JUMP) && !(TrInput & IN_FORWARD)) { item->goalAnimState = STATE_LARA_JUMP_BACK; } } void lara_as_fallback(ITEM_INFO* item, COLL_INFO* coll)//1959C(<), 196D0(<) (F) { if (item->fallspeed > LARA_FREEFALL_SPEED) item->goalAnimState = STATE_LARA_FREEFALL; if (TrInput & IN_ACTION) if (Lara.gunStatus == LG_NO_ARMS) item->goalAnimState = STATE_LARA_REACH; } void lara_as_leftjump(ITEM_INFO* item, COLL_INFO* coll)//1A92C(<), 1AA60(<) (F) { Lara.look = false; if (item->fallspeed > LARA_FREEFALL_SPEED) item->goalAnimState = STATE_LARA_FREEFALL; else if (TrInput & IN_RIGHT && item->goalAnimState != STATE_LARA_STOP) item->goalAnimState = STATE_LARA_JUMP_ROLL; } void lara_as_rightjump(ITEM_INFO* item, COLL_INFO* coll)//1A8C4(<), 1A9F8(<) (F) { Lara.look = false; if (item->fallspeed > LARA_FREEFALL_SPEED) item->goalAnimState = STATE_LARA_FREEFALL; else if (TrInput & IN_LEFT && item->goalAnimState != STATE_LARA_STOP) item->goalAnimState = STATE_LARA_JUMP_ROLL; } void lara_as_backjump(ITEM_INFO* item, COLL_INFO* coll)//1A854(<), 1A988(<) (F) { Camera.targetAngle = ANGLE(135); if (item->fallspeed <= LARA_FREEFALL_SPEED) { if (item->goalAnimState == STATE_LARA_RUN_FORWARD) { item->goalAnimState = STATE_LARA_STOP; } else if ((TrInput & IN_FORWARD || TrInput & IN_ROLL) && item->goalAnimState != STATE_LARA_STOP) { item->goalAnimState = STATE_LARA_JUMP_ROLL; } } else { item->goalAnimState = STATE_LARA_FREEFALL; } } void lara_as_slide(ITEM_INFO* item, COLL_INFO* coll)//1A824(<), 1A958(<) (F) { Camera.targetElevation = -ANGLE(45); // FIXED if ((TrInput & IN_JUMP) && !(TrInput & IN_BACK)) item->goalAnimState = STATE_LARA_JUMP_FORWARD; } void lara_as_stepleft(ITEM_INFO* item, COLL_INFO* coll)//1A750(<), 1A884(<) (F) { Lara.look = false; if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_STOP; return; } if (!Lara.isMoving) { if (!(TrInput & IN_LSTEP)) { item->goalAnimState = STATE_LARA_STOP; } if (TrInput & IN_LEFT) { Lara.turnRate -= LARA_TURN_RATE; if (Lara.turnRate < -LARA_SLOW_TURN) Lara.turnRate = -LARA_SLOW_TURN; } else if (TrInput & IN_RIGHT) { Lara.turnRate += LARA_TURN_RATE; if (Lara.turnRate > LARA_SLOW_TURN) Lara.turnRate = LARA_SLOW_TURN; } } } void lara_as_stepright(ITEM_INFO* item, COLL_INFO* coll)//1A67C(<), 1A7B0(<) (F) { Lara.look = false; if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_STOP; return; } if (!Lara.isMoving) { if (!(TrInput & IN_RSTEP)) { item->goalAnimState = STATE_LARA_STOP; } if (TrInput & IN_LEFT) { Lara.turnRate -= LARA_TURN_RATE; if (Lara.turnRate < -ANGLE(4)) Lara.turnRate = -ANGLE(4); } else if (TrInput & IN_RIGHT) { Lara.turnRate += LARA_TURN_RATE; if (Lara.turnRate > ANGLE(4)) Lara.turnRate = ANGLE(4); } } } void lara_col_fastturn(ITEM_INFO* item, COLL_INFO* coll)//1A65C(<), 1A790(<) (F) { lara_col_stop(item, coll); } void lara_as_fastturn(ITEM_INFO* item, COLL_INFO* coll)//1A5F8(<), 1A72C(<) (F) { if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_STOP; return; } if (Lara.turnRate < 0) { Lara.turnRate = -LARA_FAST_TURN; if (!(TrInput & IN_LEFT)) item->goalAnimState = STATE_LARA_STOP; } else { Lara.turnRate = LARA_FAST_TURN; if (!(TrInput & IN_RIGHT)) item->goalAnimState = STATE_LARA_STOP; } } void lara_as_null(ITEM_INFO* item, COLL_INFO* coll)//1A5DC(<), 1A710(<) (F) { coll->enableBaddiePush = false; coll->enableSpaz = false; } void lara_as_back(ITEM_INFO* item, COLL_INFO* coll)//1A4F0(<), 1A624(<) (F) { if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_STOP; return; } if (!Lara.isMoving) { if ((TrInput & IN_BACK) && ((TrInput & IN_WALK) || Lara.waterStatus == LW_WADE)) item->goalAnimState = STATE_LARA_WALK_BACK; else item->goalAnimState = STATE_LARA_STOP; if (TrInput & IN_LEFT) { Lara.turnRate -= LARA_TURN_RATE; if (Lara.turnRate < -ANGLE(4)) Lara.turnRate = -ANGLE(4); } else if (TrInput & IN_RIGHT) { Lara.turnRate += LARA_TURN_RATE; if (Lara.turnRate > ANGLE(4)) Lara.turnRate = ANGLE(4); } } } void lara_as_compress(ITEM_INFO* item, COLL_INFO* coll) { if (Lara.waterStatus != LW_WADE) { if (TrInput & IN_FORWARD && LaraFloorFront(item, item->pos.yRot, 256) >= -384) { item->goalAnimState = STATE_LARA_JUMP_FORWARD; Lara.moveAngle = item->pos.yRot; } else if (TrInput & IN_LEFT && LaraFloorFront(item, item->pos.yRot - ANGLE(90), 256) >= -384) { item->goalAnimState = STATE_LARA_JUMP_RIGHT; Lara.moveAngle = item->pos.yRot - ANGLE(90); } else if (TrInput & IN_RIGHT && LaraFloorFront(item, item->pos.yRot + ANGLE(90), 256) >= -384) { item->goalAnimState = STATE_LARA_JUMP_LEFT; Lara.moveAngle = item->pos.yRot + ANGLE(90); } else if (TrInput & IN_BACK && LaraFloorFront(item, item->pos.yRot - ANGLE(180), 256) >= -384) { item->goalAnimState = STATE_LARA_JUMP_BACK; Lara.moveAngle = item->pos.yRot - ANGLE(180); } } if (item->fallspeed > LARA_FREEFALL_SPEED) item->goalAnimState = STATE_LARA_FREEFALL; } void lara_as_splat(ITEM_INFO* item, COLL_INFO* coll)//1A340(<), 1A474(<) (F) { Lara.look = false; } void lara_as_intcornerr(ITEM_INFO* item, COLL_INFO* coll)//1A2EC(<), 1A420(<) (F) { Camera.laraNode = 8; Camera.targetElevation = ANGLE(33); SetCornerAnim(item, coll, ANGLE(90), item->animNumber == ANIMATION_LARA_HANG_AROUND_RIGHT_INNER_END || item->animNumber == ANIMATION_LARA_LADDER_AROUND_RIGHT_INNER_END); } void lara_as_intcornerl(ITEM_INFO* item, COLL_INFO* coll)//1A298(<), 1A3CC(<) (F) { Camera.laraNode = 8; Camera.targetElevation = ANGLE(33); SetCornerAnim(item, coll, -ANGLE(90), item->animNumber == ANIMATION_LARA_HANG_AROUND_LEFT_INNER_END || item->animNumber == ANIMATION_LARA_LADDER_AROUND_LEFT_INNER_END); } void lara_as_extcornerr(ITEM_INFO* item, COLL_INFO* coll)//1A244(<), 1A378(<) (F) { Camera.laraNode = 8; Camera.targetElevation = ANGLE(33); SetCornerAnim(item, coll, -ANGLE(90), item->animNumber == ANIMATION_LARA_HANG_AROUND_RIGHT_OUTER_END || item->animNumber == ANIMATION_LARA_LADDER_AROUND_RIGHT_OUTER_END); } void lara_as_extcornerl(ITEM_INFO* item, COLL_INFO* coll)//1A1F0(<), 1A324(<) (F) { Camera.laraNode = 8; Camera.targetElevation = ANGLE(33); SetCornerAnim(item, coll, ANGLE(90), item->animNumber == ANIMATION_LARA_HANG_AROUND_LEFT_OUTER_END || item->animNumber == ANIMATION_LARA_LADDER_AROUND_LEFT_OUTER_END); } void SetCornerAnim(ITEM_INFO* item, COLL_INFO* coll, short rot, short flip)//1A090, 1A1C4 (F) { if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_JUMP_FORWARD; item->currentAnimState = STATE_LARA_JUMP_FORWARD; item->animNumber = ANIMATION_LARA_FREE_FALL_FORWARD; item->frameNumber = Anims[item->animNumber].frameBase; item->gravityStatus = true; item->speed = 2; item->pos.yPos += 256; item->fallspeed = 1; Lara.gunStatus = LG_NO_ARMS; item->pos.yRot += rot / 2; } else if (flip) { if (Lara.isClimbing) { item->animNumber = ANIMATION_LARA_LADDER_IDLE; item->frameNumber = Anims[item->animNumber].frameBase; item->goalAnimState = STATE_LARA_LADDER_IDLE; item->currentAnimState = STATE_LARA_LADDER_IDLE; } else { item->animNumber = ANIMATION_LARA_HANG_IDLE; item->frameNumber = Anims[item->animNumber].frameBase + 21; item->goalAnimState = STATE_LARA_HANG; item->currentAnimState = STATE_LARA_HANG; } coll->old.x = Lara.cornerX; item->pos.xPos = Lara.cornerX; coll->old.z = Lara.cornerZ; item->pos.zPos = Lara.cornerZ; item->pos.yRot += rot; } } void lara_col_hangright(ITEM_INFO* item, COLL_INFO* coll)//1A038(<), 1A16C(<) (F) { Lara.moveAngle = item->pos.yRot + ANGLE(90); coll->radius = 102; LaraHangTest(item, coll); Lara.moveAngle = item->pos.yRot + ANGLE(90); } void lara_as_hangright(ITEM_INFO* item, COLL_INFO* coll)//19FEC(<), 1A120(<) (F) { coll->enableBaddiePush = false; coll->enableSpaz = false; Camera.targetAngle = 0; Camera.targetElevation = -ANGLE(45); if (!(TrInput & (IN_RIGHT | IN_RSTEP))) item->goalAnimState = STATE_LARA_HANG; } void lara_col_hangleft(ITEM_INFO* item, COLL_INFO* coll)//19F94(<), 1A0C8(<) (F) { Lara.moveAngle = item->pos.yRot - ANGLE(90); coll->radius = 102; LaraHangTest(item, coll); Lara.moveAngle = item->pos.yRot - ANGLE(90); } void lara_as_hangleft(ITEM_INFO* item, COLL_INFO* coll)//19F48(<), 1A07C(<) (F) { coll->enableBaddiePush = false; coll->enableSpaz = false; Camera.targetAngle = 0; Camera.targetElevation = -ANGLE(45); if (!(TrInput & (IN_LEFT | IN_LSTEP))) item->goalAnimState = STATE_LARA_HANG; } void lara_col_hang(ITEM_INFO* item, COLL_INFO* coll)//19AC8, 19BFC (F) { item->fallspeed = 0; item->gravityStatus = false; if (item->animNumber == ANIMATION_LARA_HANG_IDLE && item->frameNumber == Anims[item->animNumber].frameBase + 21) { int flag; if (TrInput & IN_LEFT || TrInput & IN_LSTEP) { if (CanLaraHangSideways(item, coll, -ANGLE(90))) { item->goalAnimState = STATE_LARA_SHIMMY_LEFT; return; } flag = LaraHangLeftCornerTest(item, coll); if (flag != 0) { if (flag <= 0) item->goalAnimState = STATE_LARA_CLIMB_CORNER_LEFT_INNER; else item->goalAnimState = STATE_LARA_CLIMB_CORNER_LEFT_OUTER; return; } } if (TrInput & IN_RIGHT || TrInput & IN_RSTEP) { if (CanLaraHangSideways(item, coll, ANGLE(90))) { item->goalAnimState = STATE_LARA_SHIMMY_RIGHT; return; } flag = LaraHangRightCornerTest(item, coll); if (flag != 0) { if (flag <= 0) item->goalAnimState = STATE_LARA_CLIMB_CORNER_RIGHT_INNER; else item->goalAnimState = STATE_LARA_CLIMB_CORNER_RIGHT_OUTER; return; } } } Lara.moveAngle = item->pos.yRot; LaraHangTest(item, coll); if (item->animNumber == ANIMATION_LARA_HANG_IDLE && item->frameNumber == Anims[item->animNumber].frameBase + 21) { TestForObjectOnLedge(item, coll); if (TrInput & IN_FORWARD) { if (coll->frontFloor > -850) { if (coll->frontFloor < -650 && coll->frontFloor >= coll->frontCeiling && coll->frontFloor >= coll->leftCeiling2 && coll->frontFloor >= coll->rightCeiling2) { if (abs(coll->leftFloor2 - coll->rightFloor2) < 60 && !coll->hitStatic) { if (TrInput & IN_WALK) { item->goalAnimState = STATE_LARA_HANDSTAND; } else if (TrInput & IN_DUCK) { item->goalAnimState = STATE_LARA_CLIMB_TO_CRAWL; item->requiredAnimState = STATE_LARA_CROUCH_IDLE; } else { item->goalAnimState = STATE_LARA_GRABBING; } return; } } if (coll->frontFloor < -650 && coll->frontFloor - coll->frontCeiling >= -256 && coll->frontFloor - coll->leftCeiling2 >= -256 && coll->frontFloor - coll->rightCeiling2 >= -256) { if (abs(coll->leftFloor2 - coll->rightFloor2) < 60 && !coll->hitStatic) { item->goalAnimState = STATE_LARA_CLIMB_TO_CRAWL; item->requiredAnimState = STATE_LARA_CROUCH_IDLE; return; } } } if (Lara.climbStatus != 0 && coll->midCeiling <= -256 && abs(coll->leftCeiling2 - coll->rightCeiling2) < 60) { if (LaraTestClimbStance(item, coll)) { item->goalAnimState = STATE_LARA_LADDER_IDLE; } else { item->animNumber = ANIMATION_LARA_LADDER_UP_HANDS; item->frameNumber = Anims[item->animNumber].frameBase; item->goalAnimState = STATE_LARA_HANG; item->currentAnimState = STATE_LARA_HANG; } } return; } if (TrInput & IN_BACK && Lara.climbStatus && coll->midFloor > 344 && item->animNumber == ANIMATION_LARA_HANG_IDLE) { if (item->frameNumber == Anims[item->animNumber].frameBase + 21) { if (LaraTestClimbStance(item, coll)) { item->goalAnimState = STATE_LARA_LADDER_IDLE; } else { item->animNumber = ANIMATION_LARA_LADDER_DOWN_HANDS; item->goalAnimState = STATE_LARA_HANG; item->currentAnimState = STATE_LARA_HANG; item->frameNumber = Anims[item->animNumber].frameBase; } } } } } void lara_as_hang(ITEM_INFO* item, COLL_INFO* coll)//19A28, 19B5C (F) { Lara.isClimbing = false; if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_STOP; return; } if (TrInput & IN_LOOK) LookUpDown(); coll->enableBaddiePush = false; coll->enableSpaz = false; Camera.targetAngle = 0; Camera.targetElevation = -ANGLE(45); } int CanLaraHangSideways(ITEM_INFO* item, COLL_INFO* coll, short angle)//19930, 19A64 (F) { int oldx = item->pos.xPos; int oldz = item->pos.zPos; int x = item->pos.xPos; int z = item->pos.zPos; int res; Lara.moveAngle = angle + item->pos.yRot; short ang = (unsigned short) (Lara.moveAngle + ANGLE(45)) >> W2V_SHIFT; switch (ang) { case 0: z += 16; break; case 1: x += 16; break; case 2: z -= 16; break; case 3: x -= 16; break; } item->pos.xPos = x; item->pos.zPos = z; coll->old.y = item->pos.yPos; res = LaraHangTest(item, coll); item->pos.xPos = oldx; item->pos.zPos = oldz; Lara.moveAngle = angle + item->pos.yRot; return !res; } void lara_void_func(ITEM_INFO* item, COLL_INFO* coll)//19928(<), 19A5C(<) (F) { return; } void lara_as_fastfall(ITEM_INFO* item, COLL_INFO* coll)//198BC(<), 199F0(<) (F) { item->speed = (item->speed * 95) / 100; if (item->fallspeed == 154) SoundEffect(SFX_LARA_FALL, &item->pos, 0); } void lara_as_death(ITEM_INFO* item, COLL_INFO* coll)//19830(<), 19964(<) (F) { Lara.look = false; coll->enableBaddiePush = false; coll->enableSpaz = false; if (BinocularRange) { BinocularRange = 0; LaserSight = 0; AlterFOV(ANGLE(80)); LaraItem->meshBits = -1; Lara.busy = false; } } void lara_as_turn_l(ITEM_INFO* item, COLL_INFO* coll)//1972C(<), 19860(<) (F) { if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_STOP; return; } Lara.turnRate -= LARA_TURN_RATE; if (Lara.gunStatus != LG_READY || Lara.waterStatus == LW_WADE) { if (Lara.turnRate < -ANGLE(4)) { if (TrInput & IN_WALK) Lara.turnRate = -ANGLE(4); else item->goalAnimState = STATE_LARA_TURN_FAST; } } else { item->goalAnimState = STATE_LARA_TURN_FAST; } if (!(TrInput & IN_FORWARD)) { if (!(TrInput & IN_LEFT)) item->goalAnimState = STATE_LARA_STOP; return; } if (Lara.waterStatus == LW_WADE) { item->goalAnimState = STATE_LARA_WADE_FORWARD; } else if (TrInput & IN_WALK) { item->goalAnimState = STATE_LARA_WALK_FORWARD; } else { item->goalAnimState = STATE_LARA_RUN_FORWARD; } } void lara_as_turn_r(ITEM_INFO* item, COLL_INFO* coll)//19628(<), 1975C(<) (F) { if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_STOP; return; } Lara.turnRate += LARA_TURN_RATE; if (Lara.gunStatus != LG_READY || Lara.waterStatus == LW_WADE) { if (Lara.turnRate > ANGLE(4)) { if (TrInput & IN_WALK) Lara.turnRate = ANGLE(4); else item->goalAnimState = STATE_LARA_TURN_FAST; } } else { item->goalAnimState = STATE_LARA_TURN_FAST; } if (!(TrInput & IN_FORWARD)) { if (!(TrInput & IN_RIGHT)) item->goalAnimState = STATE_LARA_STOP; return; } if (Lara.waterStatus == LW_WADE) { item->goalAnimState = STATE_LARA_WADE_FORWARD; } else if (TrInput & IN_WALK) { item->goalAnimState = STATE_LARA_WALK_FORWARD; } else { item->goalAnimState = STATE_LARA_RUN_FORWARD; } } void lara_as_fastback(ITEM_INFO* item, COLL_INFO* coll)//1959C(<), 196D0(<) (F) { item->goalAnimState = STATE_LARA_STOP; if (TrInput & IN_LEFT) { Lara.turnRate -= LARA_TURN_RATE; if (Lara.turnRate < -ANGLE(6)) Lara.turnRate = -ANGLE(6); } else if (TrInput & IN_RIGHT) { Lara.turnRate += LARA_TURN_RATE; if (Lara.turnRate > ANGLE(6)) Lara.turnRate = ANGLE(6); } } void lara_as_run(ITEM_INFO* item, COLL_INFO* coll)//192EC, 19420 (F) { if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_DEATH; return; } if (TrInput & IN_ROLL) { item->animNumber = ANIMATION_LARA_ROLL_BEGIN; item->frameNumber = Anims[item->animNumber].frameBase + 2; item->currentAnimState = STATE_LARA_ROLL_FORWARD; item->goalAnimState = STATE_LARA_STOP; return; } if (TrInput & IN_SPRINT && DashTimer) { item->goalAnimState = STATE_LARA_SPRINT; return; } if (TrInput & IN_DUCK && Lara.waterStatus != LW_WADE && (Lara.gunStatus == LG_NO_ARMS || Lara.gunType == WEAPON_NONE || Lara.gunType == WEAPON_PISTOLS || Lara.gunType == WEAPON_REVOLVER || Lara.gunType == WEAPON_UZI || Lara.gunType == WEAPON_FLARE)) { item->goalAnimState = STATE_LARA_CROUCH_IDLE; return; } if (TrInput & IN_LEFT) { Lara.turnRate -= LARA_TURN_RATE; if (Lara.turnRate < -LARA_FAST_TURN) Lara.turnRate = -LARA_FAST_TURN; item->pos.zRot -= LARA_LEAN_RATE; if (item->pos.zRot < -LARA_LEAN_MAX) item->pos.zRot = -LARA_LEAN_MAX; } else if (TrInput & IN_RIGHT) { Lara.turnRate += LARA_TURN_RATE; if (Lara.turnRate > LARA_FAST_TURN) Lara.turnRate = LARA_FAST_TURN; item->pos.zRot += LARA_LEAN_RATE; if (item->pos.zRot > LARA_LEAN_MAX) item->pos.zRot = LARA_LEAN_MAX; } if (item->animNumber == ANIMATION_LARA_STAY_TO_RUN) { doJump = false; } else if (item->animNumber == ANIMATION_LARA_RUN) { if (item->frameNumber == 4) doJump = true; } else { doJump = true; } if (TrInput & IN_JUMP && doJump && !item->gravityStatus) { item->goalAnimState = STATE_LARA_JUMP_FORWARD; } else if (TrInput & IN_FORWARD) { if (Lara.waterStatus == LW_WADE) { item->goalAnimState = STATE_LARA_WADE_FORWARD; } else { if (TrInput & IN_WALK) item->goalAnimState = STATE_LARA_WALK_FORWARD; else item->goalAnimState = STATE_LARA_RUN_FORWARD; } } else { item->goalAnimState = STATE_LARA_STOP; } } void lara_as_walk(ITEM_INFO* item, COLL_INFO* coll)//191B8(<), 192EC(<) (F) { if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_STOP; return; } if (!Lara.isMoving) { if (TrInput & IN_LEFT) { Lara.turnRate -= LARA_TURN_RATE; if (Lara.turnRate < -ANGLE(4)) Lara.turnRate = -ANGLE(4); } else if (TrInput & IN_RIGHT) { Lara.turnRate += LARA_TURN_RATE; if (Lara.turnRate > ANGLE(4)) Lara.turnRate = ANGLE(4); } if (TrInput & IN_FORWARD) { if (Lara.waterStatus == LW_WADE) { item->goalAnimState = STATE_LARA_WADE_FORWARD; } else if (TrInput & IN_WALK) { item->goalAnimState = STATE_LARA_WALK_FORWARD; } else { item->goalAnimState = STATE_LARA_RUN_FORWARD; } } else { item->goalAnimState = STATE_LARA_STOP; } } } // FIXED void lara_col_reach(ITEM_INFO* item, COLL_INFO* coll)//18D0C, 18E40 (F) { if (Lara.ropePtr == -1) item->gravityStatus = true; Lara.moveAngle = item->pos.yRot; coll->badPos = NO_BAD_POS; coll->badNeg = 0; coll->badCeiling = BAD_JUMP_CEILING; GetLaraCollisionInfo(item, coll); short angle = 1; int edge = 0; int edgeCatch = 0; if (TrInput & IN_ACTION && Lara.gunStatus == LG_NO_ARMS && !coll->hitStatic) { if (Lara.canMonkeySwing && coll->collType == CT_TOP) { Lara.headYrot = 0; Lara.headXrot = 0; Lara.torsoYrot = 0; Lara.torsoXrot = 0; Lara.gunStatus = LG_HANDS_BUSY; item->animNumber = ANIMATION_LARA_OSCILLATE_HANG_ON; item->frameNumber = Anims[item->animNumber].frameBase; item->goalAnimState = STATE_LARA_MONKEYSWING_IDLE; item->currentAnimState = STATE_LARA_MONKEYSWING_IDLE; item->gravityStatus = false; item->speed = 0; item->fallspeed = 0; return; } if (coll->midCeiling <= -384 && coll->midFloor >= 200 && coll->collType == CT_FRONT) { edgeCatch = LaraTestEdgeCatch(item, coll, &edge); if (!(!edgeCatch || edgeCatch < 0 && !LaraTestHangOnClimbWall(item, coll))) { angle = item->pos.yRot; if (abs(angle) > ANGLE(35)) { if (angle < 10014 || angle > 22754) { if (angle >= 26397 || angle <= -26397) { angle = -ANGLE(180); } else if (angle >= -22754 && angle <= -10014) { angle = -ANGLE(90); } } else { angle = ANGLE(90); } } else { angle = 0; } } } } if (angle & 0x3FFF) { LaraSlideEdgeJump(item, coll); GetLaraCollisionInfo(item, coll); ShiftItem(item, coll); if (item->fallspeed > 0 && coll->midFloor <= 0) { if (LaraLandedBad(item, coll)) { item->goalAnimState = STATE_LARA_DEATH; } else { item->goalAnimState = STATE_LARA_STOP; item->fallspeed = 0; item->gravityStatus = false; if (coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; } } } else { if (TestHangSwingIn(item, angle)) { Lara.headYrot = 0; Lara.headXrot = 0; Lara.torsoYrot = 0; Lara.torsoXrot = 0; item->animNumber = ANIMATION_LARA_OSCILLATE_HANG_ON; item->frameNumber = Anims[item->animNumber].frameBase; item->currentAnimState = STATE_LARA_MONKEYSWING_IDLE; item->goalAnimState = STATE_LARA_MONKEYSWING_IDLE; } else { item->animNumber = ANIMATION_LARA_HANG_IDLE; item->frameNumber = Anims[item->animNumber].frameBase; item->currentAnimState = STATE_LARA_HANG; item->goalAnimState = STATE_LARA_HANG; } short* bounds = GetBoundsAccurate(item); if (edgeCatch <= 0) { item->pos.yPos = edge - bounds[2] - 22; } else { item->pos.yPos += coll->frontFloor - bounds[2]; short dir = (unsigned short) (item->pos.yRot + ANGLE(45)) / ANGLE(90); switch (dir) { case NORTH: item->pos.zPos = (item->pos.zPos | 0x3FF) - 100; item->pos.xPos += coll->shift.x; break; case SOUTH: item->pos.zPos = (item->pos.zPos & 0xFFFFFC00) + 100; item->pos.xPos += coll->shift.x; break; case EAST: item->pos.xPos = (item->pos.xPos | 0x3FF) - 100; item->pos.zPos += coll->shift.z; break; case WEST: item->pos.xPos = (item->pos.xPos & 0xFFFFFC00) + 100; item->pos.zPos += coll->shift.z; break; default: break; } } item->pos.yRot = angle; item->gravityStatus = true; item->speed = 2; item->fallspeed = 1; Lara.gunStatus = LG_HANDS_BUSY; } } void lara_as_reach(ITEM_INFO* item, COLL_INFO* coll)//18CE0(<), 18E14(<) (F) { Camera.targetAngle = ANGLE(85); if (item->fallspeed > LARA_FREEFALL_SPEED) item->goalAnimState = STATE_LARA_FREEFALL; } void lara_col_forwardjump(ITEM_INFO* item, COLL_INFO* coll)//18B88, 18CBC (F) { if (item->speed < 0) Lara.moveAngle = item->pos.yRot - ANGLE(180); else Lara.moveAngle = item->pos.yRot; coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = BAD_JUMP_CEILING; GetLaraCollisionInfo(item, coll); LaraDeflectEdgeJump(item, coll); if (item->speed < 0) Lara.moveAngle = item->pos.yRot; if (coll->midFloor <= 0 && item->fallspeed > 0) { if (LaraLandedBad(item, coll)) { item->goalAnimState = STATE_LARA_DEATH; } else { if (Lara.waterStatus == LW_WADE) { item->goalAnimState = STATE_LARA_STOP; } else { if (TrInput & IN_FORWARD && !(TrInput & IN_STEPSHIFT)) item->goalAnimState = STATE_LARA_RUN_FORWARD; else item->goalAnimState = STATE_LARA_STOP; } } item->gravityStatus = false; item->fallspeed = 0; item->speed = 0; if (coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; AnimateLara(item); } } void lara_as_forwardjump(ITEM_INFO* item, COLL_INFO* coll)//18A34, 18B68 (F) { if (item->goalAnimState == STATE_LARA_SWANDIVE_BEGIN || item->goalAnimState == STATE_LARA_REACH) item->goalAnimState = STATE_LARA_JUMP_FORWARD; if (item->goalAnimState != STATE_LARA_DEATH && item->goalAnimState != STATE_LARA_STOP && item->goalAnimState != STATE_LARA_RUN_FORWARD) { if (Lara.gunStatus == LG_NO_ARMS && TrInput & IN_ACTION) item->goalAnimState = STATE_LARA_REACH; if (TrInput & IN_BACK || TrInput & IN_ROLL) item->goalAnimState = STATE_LARA_JUMP_ROLL; if (Lara.gunStatus == LG_NO_ARMS && TrInput & IN_WALK) item->goalAnimState = STATE_LARA_SWANDIVE_BEGIN; if (item->fallspeed > LARA_FREEFALL_SPEED) item->goalAnimState = STATE_LARA_FREEFALL; } if (TrInput & IN_LEFT) { Lara.turnRate -= LARA_TURN_RATE; if (Lara.turnRate < -ANGLE(3)) Lara.turnRate = -ANGLE(3); } else if (TrInput & IN_RIGHT) { Lara.turnRate += LARA_TURN_RATE; if (Lara.turnRate > ANGLE(3)) Lara.turnRate = ANGLE(3); } } void lara_col_upjump(ITEM_INFO* item, COLL_INFO* coll)//1853C, 18670 (F) { if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_STOP; return; } Lara.moveAngle = item->pos.yRot; coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = BAD_JUMP_CEILING; coll->hitCeiling = false; coll->facing = item->speed < 0 ? Lara.moveAngle - ANGLE(180) : Lara.moveAngle; GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 870); if (TrInput & IN_ACTION && Lara.gunStatus == LG_NO_ARMS && !coll->hitStatic) { if (Lara.canMonkeySwing && coll->collType == CT_TOP) { item->goalAnimState = STATE_LARA_MONKEYSWING_IDLE; item->currentAnimState = STATE_LARA_MONKEYSWING_IDLE; item->animNumber = ANIMATION_LARA_MONKEY_GRAB; item->frameNumber = Anims[item->animNumber].frameBase; item->gravityStatus = false; item->speed = 0; item->fallspeed = 0; Lara.gunStatus = LG_HANDS_BUSY; MonkeySwingSnap(item, coll); return; } if (coll->collType == CT_FRONT && coll->midCeiling <= -384) { int edge; int edgeCatch = LaraTestEdgeCatch(item, coll, &edge); if (edgeCatch) { if (edgeCatch >= 0 || LaraTestHangOnClimbWall(item, coll)) { short angle = item->pos.yRot; if (abs(angle) > ANGLE(35)) { if (angle < 10014 || angle > 22754) { if (angle >= 26397 || angle <= -26397) { angle = -ANGLE(180); } else if (angle >= -22754 && angle <= -10014) { angle = -ANGLE(90); } } else { angle = ANGLE(90); } } else { angle = 0; } if ((angle & 0x3FFF) == 0) { short* bounds; if (TestHangSwingIn(item, angle)) { item->animNumber = ANIMATION_LARA_MONKEY_GRAB; item->frameNumber = Anims[item->animNumber].frameBase; item->goalAnimState = STATE_LARA_MONKEYSWING_IDLE; item->currentAnimState = STATE_LARA_MONKEYSWING_IDLE; } else { item->animNumber = ANIMATION_LARA_HANG_IDLE; item->frameNumber = Anims[item->animNumber].frameBase + 12; item->goalAnimState = STATE_LARA_HANG; item->currentAnimState = STATE_LARA_HANG; } bounds = GetBoundsAccurate(item); if (edgeCatch <= 0) item->pos.yPos = edge - bounds[2] + 4; // CHECK else item->pos.yPos += coll->frontFloor - bounds[2]; item->pos.xPos += coll->shift.x; item->pos.zPos += coll->shift.z; item->pos.yRot = angle; item->gravityStatus = false; item->speed = 0; item->fallspeed = 0; Lara.gunStatus = LG_HANDS_BUSY; Lara.torsoYrot = 0; Lara.torsoXrot = 0; return; } } } } } ShiftItem(item, coll); if (coll->collType == CT_CLAMP || coll->collType == CT_TOP || coll->collType == CT_TOP_FRONT || coll->hitCeiling) item->fallspeed = 1; if (coll->collType == CT_NONE) { if (item->fallspeed < -70) { if (TrInput & IN_FORWARD && item->speed < 5) { item->speed++; } else if (TrInput & IN_BACK && item->speed > -5) { item->speed -= 2; } } } else { item->speed = item->speed <= 0 ? -2 : 2; } if (item->fallspeed > 0 && coll->midFloor <= 0) { item->goalAnimState = LaraLandedBad(item, coll) ? STATE_LARA_DEATH : STATE_LARA_STOP; item->gravityStatus = false; item->fallspeed = 0; if (coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; } } void lara_as_upjump(ITEM_INFO* item, COLL_INFO* coll)//1851C(<), 18650(<) (F) { if (item->fallspeed > LARA_FREEFALL_SPEED) { item->goalAnimState = STATE_LARA_FREEFALL; } } void lara_col_stop(ITEM_INFO* item, COLL_INFO* coll)//18444(<), 18578(<) (F) { Lara.moveAngle = item->pos.yRot; coll->badPos = STEPUP_HEIGHT; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; item->gravityStatus = false; item->fallspeed = 0; coll->slopesArePits = true; coll->slopesAreWalls = true; GetLaraCollisionInfo(item, coll); if (!LaraHitCeiling(item, coll)) { if (!LaraFallen(item, coll)) { if (!TestLaraSlide(item, coll)) { ShiftItem(item, coll); if (!(Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP) || coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; else if ((Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP) && coll->midFloor) item->pos.yPos += SWAMP_GRAVITY; } } } } void lara_as_climbroped(ITEM_INFO* item, COLL_INFO* coll)//17E64, 17F98 (F) { LaraClimbRope(item, coll); } void lara_as_climbrope(ITEM_INFO* item, COLL_INFO* coll)//17D9C(<), 17ED0(<) (F) { if (TrInput & IN_ROLL) { FallFromRope(item); } else { Camera.targetAngle = ANGLE(30); if (Anims[item->animNumber].frameEnd == item->frameNumber) { item->frameNumber = Anims[item->animNumber].frameBase; Lara.ropeSegment -= 2; } if (!(TrInput & IN_FORWARD) || Lara.ropeSegment <= 4) // FIXED item->goalAnimState = STATE_LARA_ROPE_IDLE; } } // CHECK void lara_col_ropefwd(ITEM_INFO* item, COLL_INFO* coll)//17B74, 17CA8 (F) { Camera.targetDistance = SECTOR(2); UpdateRopeSwing(item); if (item->animNumber == ANIMATION_LARA_ROPE_SWING_FORWARD_SEMIHARD) { if (TrInput & IN_SPRINT) { int vel; if (abs(Lara.ropeLastX) < 9000) vel = 192 * (9000 - abs(Lara.ropeLastX) / 9000); else vel = 0; ApplyVelocityToRope(Lara.ropeSegment - 2, (short)(item->pos.yRot + (Lara.ropeDirection != 0 ? 0 : ANGLE(180))), (short)(vel >> 5)); } if (Lara.ropeFrame > Lara.ropeDFrame) { Lara.ropeFrame -= Lara.ropeFrameRate; if (Lara.ropeFrame < Lara.ropeDFrame) Lara.ropeFrame = Lara.ropeDFrame; } else if (Lara.ropeFrame < Lara.ropeDFrame) { Lara.ropeFrame += Lara.ropeFrameRate; if (Lara.ropeFrame > Lara.ropeDFrame) Lara.ropeFrame = Lara.ropeDFrame; } item->frameNumber = Lara.ropeDFrame >> 8; if (!(TrInput & IN_SPRINT) && Lara.ropeDFrame >> 8 == Anims[ANIMATION_LARA_ROPE_SWING_FORWARD_SEMIHARD].frameBase + 32 && Lara.ropeMaxXBackward < 6750 && Lara.ropeMaxXForward < 6750) { item->animNumber = ANIMATION_LARA_MONKEY_TO_ROPE_END; item->frameNumber = Anims[item->animNumber].frameBase; item->currentAnimState = STATE_LARA_ROPE_IDLE; item->goalAnimState = STATE_LARA_ROPE_IDLE; } if (TrInput & IN_JUMP) JumpOffRope(item); } else if (item->frameNumber == Anims[ANIMATION_LARA_ROPE_IDLE_TO_SWING].frameBase + 15) { ApplyVelocityToRope(Lara.ropeSegment, item->pos.yRot, 128); } } void lara_as_roper(ITEM_INFO* item, COLL_INFO* coll)//17B14(<), 17C48(<) (F) { if (TrInput & IN_ACTION) { if (TrInput & IN_LEFT) { Lara.ropeY -= 256; } else { item->goalAnimState = STATE_LARA_ROPE_IDLE; } } else { FallFromRope(item); } } void lara_as_ropel(ITEM_INFO* item, COLL_INFO* coll)//17AB4(<), 17BE8(<) (F) { if (TrInput & IN_ACTION) { if (TrInput & IN_LEFT) { Lara.ropeY += 256; } else { item->goalAnimState = STATE_LARA_ROPE_IDLE; } } else { FallFromRope(item); } } void lara_col_rope(ITEM_INFO* item, COLL_INFO* coll)//179A8, 17ADC (F) { if (TrInput & IN_ACTION) { UpdateRopeSwing(item); if (TrInput & IN_SPRINT) { Lara.ropeDFrame = (Anims[ANIMATION_LARA_ROPE_SWING_FORWARD_SEMIHARD].frameBase + 32) << 8; Lara.ropeFrame = Lara.ropeDFrame; item->goalAnimState = STATE_LARA_ROPE_SWING; } else if (TrInput & IN_FORWARD && Lara.ropeSegment > 4) { item->goalAnimState = STATE_LARA_ROPE_CLIMB_UP; } else if (TrInput & IN_BACK && Lara.ropeSegment < 21) { item->goalAnimState = STATE_LARA_ROPE_CLIMB_DOWN; Lara.ropeFlag = 0; Lara.ropeCount = 0; } else if (TrInput & IN_LEFT) { item->goalAnimState = STATE_LARA_ROPE_TURN_LEFT; } else if (TrInput & IN_RIGHT) { item->goalAnimState = STATE_LARA_ROPE_TURN_RIGHT; } } else { FallFromRope(item); } } void lara_as_rope(ITEM_INFO* item, COLL_INFO* coll)//17958(<), 17A8C(<) (F) { if (!(TrInput & IN_ACTION)) FallFromRope(item); if (TrInput & IN_LOOK) LookUpDown(); } void ApplyVelocityToRope(int node, short angle, short n)//178E4, 17A18 (F) { SetPendulumVelocity( n * SIN(angle) >> 2, 0, n * COS(angle) >> 2); } void SetPendulumVelocity(int x, int y, int z) { if ((CurrentPendulum.node & 0xFFFFFFFE) < 24) { int val = 4096 / ((12 - (CurrentPendulum.node >> 1)) << 9 >> 8) << 8; // todo make this more beautiful x = (x * val) >> 16; y = (y * val) >> 16; z = (z * val) >> 16; } CurrentPendulum.Velocity.x += x; CurrentPendulum.Velocity.y += y; CurrentPendulum.Velocity.z += z; } void UpdateRopeSwing(ITEM_INFO* item)//17508, 1763C { int forward = Lara.ropeMaxXForward; if (Lara.ropeMaxXForward > 9000) { forward = 9000; Lara.ropeMaxXForward = 9000; } int backward = Lara.ropeMaxXBackward; if (Lara.ropeMaxXBackward > 9000) { backward = 9000; Lara.ropeMaxXBackward = 9000; } int xRot = item->pos.xRot; int yRot = item->pos.yRot; int zRot = item->pos.zRot; if (Lara.ropeDirection) { if (xRot > 0 && xRot - Lara.ropeLastX < -100) { Lara.ropeArcFront = Lara.ropeLastX; Lara.ropeDirection = 0; Lara.ropeMaxXBackward = 0; int frame = 15 * forward / 18000; if ((frame + Anims[ANIMATION_LARA_ROPE_SWING_FORWARD_SEMIHARD].frameBase + 47) << 8 > Lara.ropeDFrame) { Lara.ropeDFrame = (frame + Anims[ANIMATION_LARA_ROPE_SWING_FORWARD_SEMIHARD].frameBase + 47) << 8; RopeSwing = 1; } else { RopeSwing = 0; } SoundEffect(SFX_LARA_ROPE_CREAK, &item->pos, 0); backward = Lara.ropeMaxXBackward; forward = Lara.ropeMaxXForward; } else if (Lara.ropeLastX < 0 && Lara.ropeFrame == Lara.ropeDFrame) { int frame = Anims[ANIMATION_LARA_ROPE_SWING_FORWARD_SEMIHARD].frameBase; RopeSwing = 0; Lara.ropeDFrame = (15 * backward / 18000 + frame + 47) << 8; Lara.ropeFrameRate = 15 * backward / 9000 + 1; } else if (Lara.ropeFrameRate < 512) { long num1 = backward; long num2; if (RopeSwing) { num2 = 32 * backward; } else { num2 = 8 * backward; } Lara.ropeFrameRate += (((1954687339 * (num2 - num1)) >> 32) >> 12) + (((1954687339 * (num2 - num1)) >> 32) >> 31) + 1; } } else { if (xRot < 0 && xRot - Lara.ropeLastX > 100) { Lara.ropeArcBack = Lara.ropeLastX; Lara.ropeDirection = 1; Lara.ropeMaxXForward = 0; int frame = 15 * backward / 18000; if ((Anims[ANIMATION_LARA_ROPE_SWING_FORWARD_SEMIHARD].frameBase - frame + 17) << 8 < Lara.ropeDFrame) { Lara.ropeDFrame = (Anims[ANIMATION_LARA_ROPE_SWING_FORWARD_SEMIHARD].frameBase - frame + 17) << 8; RopeSwing = 1; } else { RopeSwing = 0; } SoundEffect(SFX_LARA_ROPE_CREAK, &item->pos, 0); backward = Lara.ropeMaxXBackward; forward = Lara.ropeMaxXForward; } else if (Lara.ropeLastX > 0 && Lara.ropeFrame == Lara.ropeDFrame) { long num1 = 15 * forward; long num2 = Anims[ANIMATION_LARA_ROPE_SWING_FORWARD_SEMIHARD].frameBase; RopeSwing = 0; Lara.ropeDFrame = (num2 - num1 / 18000 + 17) << 8; Lara.ropeFrameRate = (((1954687339 * num1) >> 32) >> 12) + (((1954687339 * num1) >> 32) >> 31) + 1; } else if (Lara.ropeFrameRate < 512) { long num1 = forward; long num2; if (RopeSwing) { num2 = 32 * forward; } else { num2 = 8 * forward; } Lara.ropeFrameRate += (((1954687339 * (num2 - num1)) >> 32) >> 12) + (((1954687339 * (num2 - num1)) >> 32) >> 31) + 1; } } Lara.ropeLastX = xRot; if (Lara.ropeDirection) { if (xRot > forward) Lara.ropeMaxXForward = xRot; } else { if (xRot < -backward) { Lara.ropeMaxXBackward = abs(xRot); } } } void JumpOffRope(ITEM_INFO* item)//17424, 17558 (F) { if (Lara.ropePtr != -1) { if (item->pos.xRot >= 0) { item->fallspeed = -112; item->speed = item->pos.xRot / 128; } else { item->speed = 0; item->fallspeed = -20; } item->pos.xRot = 0; item->gravityStatus = true; Lara.gunStatus = LG_NO_ARMS; if (item->frameNumber - Anims[ANIMATION_LARA_ROPE_SWING_FORWARD_SEMIHARD].frameBase > 42) { item->animNumber = ANIMATION_LARA_ROPE_SWING_TO_TRY_HANG_FRONT2; } else if (item->frameNumber - Anims[ANIMATION_LARA_ROPE_SWING_FORWARD_SEMIHARD].frameBase > 21) { item->animNumber = ANIMATION_LARA_ROPE_SWING_TO_TRY_HANG_MIDDLE; } else { item->animNumber = ANIMATION_LARA_ROPE_SWING_TO_TRY_HANG_BACK; } item->frameNumber = Anims[item->animNumber].frameBase; item->currentAnimState = STATE_LARA_REACH; item->goalAnimState = STATE_LARA_REACH; Lara.ropePtr = -1; } } void FallFromRope(ITEM_INFO* item)//17394, 174C8 (F) { /*item->speed = (abs(CurrentPendulum.Velocity.x >> 16) + abs(CurrentPendulum.Velocity.z >> 16)) >> 1; // todo this may explode if the values are negative but im too lazy item->pos.xRot = 0; item->pos.yPos += 320; item->animNumber = ANIMATION_LARA_FREE_FALL_FORWARD; item->frameNumber = Anims[ANIMATION_LARA_FREE_FALL_FORWARD].frameBase; item->currentAnimState = STATE_LARA_JUMP_FORWARD; item->goalAnimState = STATE_LARA_JUMP_FORWARD; item->fallspeed = 0; item->gravityStatus = true; Lara.gunStatus = LG_NO_ARMS; Lara.ropePtr = -1;*/ } void lara_col_poledown(ITEM_INFO* item, COLL_INFO* coll)//171A0, 172D4 (F) { coll->enableSpaz = false; coll->enableBaddiePush = false; if (TrInput & IN_LOOK) LookUpDown(); if ((TrInput & (IN_BACK | IN_ACTION)) != (IN_BACK | IN_ACTION) || item->hitPoints <= 0) item->goalAnimState = STATE_LARA_POLE_IDLE; coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; Lara.moveAngle = item->pos.yRot; coll->slopesAreWalls = true; coll->facing = Lara.moveAngle; coll->radius = 100; GetLaraCollisionInfo(item, coll); if (coll->midFloor < 0) { short roomNumber = item->roomNumber; item->floor = GetFloorHeight(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber), item->pos.xPos, item->pos.yPos - 762, item->pos.zPos); item->goalAnimState = STATE_LARA_POLE_IDLE; item->itemFlags[2] = 0; } if (TrInput & IN_LEFT) { item->pos.yRot += 256; } else if (TrInput & IN_RIGHT) { item->pos.yRot -= 256; } if (item->animNumber == ANIMATION_LARA_POLE_CLIMB_DOWN_TO_IDLE) { item->itemFlags[2] -= SECTOR(1); } else { item->itemFlags[2] += 256; } // CHECK SoundEffect(SFX_LARA_ROPEDOWN_LOOP, &item->pos, 0); item->itemFlags[2] = CLAMP(item->itemFlags[2], 0, ANGLE(90)); item->pos.yPos += item->itemFlags[2] >> 8; } void lara_col_poleup(ITEM_INFO* item, COLL_INFO* coll)//170D8(<), 1720C(<) (F) { coll->enableBaddiePush = false; coll->enableSpaz = false; if (TrInput & IN_LOOK) LookUpDown(); if (!(TrInput & IN_ACTION) || !(TrInput & IN_FORWARD) || item->hitPoints <= 0) item->goalAnimState = STATE_LARA_POLE_IDLE; short roomNumber = item->roomNumber; if (item->pos.yPos - GetCeiling(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber), item->pos.xPos, item->pos.yPos, item->pos.zPos) < SECTOR(1)) item->goalAnimState = STATE_LARA_POLE_IDLE; } void lara_as_poleright(ITEM_INFO* item, COLL_INFO* coll)//1707C(<), 171B0(<) (F) { coll->enableBaddiePush = false; coll->enableSpaz = false; if (!(TrInput & IN_RIGHT) || !(TrInput & IN_ACTION) || (TrInput & (IN_FORWARD | IN_BACK)) || item->hitPoints <= 0) item->goalAnimState = STATE_LARA_POLE_IDLE; else item->pos.yRot -= 256; } void lara_as_poleleft(ITEM_INFO* item, COLL_INFO* coll)//17020(<), 17154(<) (F) { coll->enableBaddiePush = false; coll->enableSpaz = false; if (!(TrInput & IN_LEFT) || !(TrInput & IN_ACTION) || (TrInput & (IN_FORWARD | IN_BACK)) || item->hitPoints <= 0) item->goalAnimState = STATE_LARA_POLE_IDLE; else item->pos.yRot += 256; } void lara_col_polestat(ITEM_INFO* item, COLL_INFO* coll)//16DFC, 16F30 (F) { if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_FREEFALL; return; } coll->enableSpaz = false; coll->enableBaddiePush = false; if (item->animNumber == ANIMATION_LARA_POLE_IDLE) { coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = BAD_JUMP_CEILING; Lara.moveAngle = item->pos.yRot; coll->facing = Lara.moveAngle; coll->radius = 100; coll->slopesAreWalls = true; GetLaraCollisionInfo(item, coll); if (TrInput & IN_ACTION) { item->goalAnimState = STATE_LARA_POLE_IDLE; if (TrInput & IN_LEFT) { item->goalAnimState = STATE_LARA_POLE_TURN_LEFT; } else if (TrInput & IN_RIGHT) { item->goalAnimState = STATE_LARA_POLE_TURN_RIGHT; } if (TrInput & IN_LOOK) LookUpDown(); if (TrInput & IN_FORWARD) { short roomNum = item->roomNumber; if (item->pos.yPos - GetCeiling(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNum), item->pos.xPos, item->pos.yPos, item->pos.zPos) > SECTOR(1)) { item->goalAnimState = STATE_LARA_POLE_UP; } } else if (TrInput & IN_BACK && coll->midFloor > 0) { item->goalAnimState = STATE_LARA_POLE_DOWN; item->itemFlags[2] = 0; } if (TrInput & IN_JUMP) item->goalAnimState = STATE_LARA_JUMP_BACK; } else if (coll->midFloor <= 0) { item->goalAnimState = STATE_LARA_STOP; } else { item->pos.xPos -= (SIN(item->pos.yRot)) << 6 >> W2V_SHIFT; item->pos.zPos -= (COS(item->pos.yRot)) << 6 >> W2V_SHIFT; item->goalAnimState = STATE_LARA_FREEFALL; } } } void lara_col_monkey180(ITEM_INFO* item, COLL_INFO* coll)//16DDC, 16F10 (F) { lara_col_monkeyswing(item, coll); } void lara_as_monkey180(ITEM_INFO* item, COLL_INFO* coll)//16DB8(<), 16EEC(<) (F) { coll->enableBaddiePush = false; coll->enableSpaz = false; item->goalAnimState = STATE_LARA_MONKEYSWING_IDLE; } void lara_as_hangturnr(ITEM_INFO* item, COLL_INFO* coll)//16D64(<), 16E98(<) (F) { if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_MONKEYSWING_IDLE; return; } Camera.targetElevation = 1820; Lara.torsoYrot = 0; Lara.torsoXrot = 0; item->pos.yRot += ANGLE(1.5); if (!(TrInput & IN_RIGHT)) item->goalAnimState = STATE_LARA_MONKEYSWING_IDLE; } void lara_col_hangturnlr(ITEM_INFO* item, COLL_INFO* coll)//16C94(<), 16DC8(<) (F) { if ((TrInput & IN_ACTION) && Lara.canMonkeySwing) { coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; Lara.moveAngle = item->pos.yRot; coll->facing = item->pos.yRot; coll->radius = 100; coll->slopesAreWalls = true; GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 600); MonkeySwingSnap(item, coll); } else { MonkeySwingFall(item); } } void lara_as_hangturnl(ITEM_INFO* item, COLL_INFO* coll)//16C40(<), 16D74(<) (F) { if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_MONKEYSWING_IDLE; return; } Camera.targetElevation = 1820; Lara.torsoYrot = 0; Lara.torsoXrot = 0; item->pos.yRot -= ANGLE(1.5); if (!(TrInput & IN_LEFT)) item->goalAnimState = STATE_LARA_MONKEYSWING_IDLE; } void lara_col_monkeyr(ITEM_INFO* item, COLL_INFO* coll)//16B9C(<), 16CD0(<) (F) { if ((TrInput & IN_ACTION) && Lara.canMonkeySwing) { if (TestMonkeyRight(item, coll)) { MonkeySwingSnap(item, coll); } else { item->animNumber = ANIMATION_LARA_MONKEY_IDLE; item->currentAnimState = STATE_LARA_MONKEYSWING_IDLE; item->goalAnimState = STATE_LARA_MONKEYSWING_IDLE; item->frameNumber = Anims[item->animNumber].frameBase; } } else { MonkeySwingFall(item); } } void lara_as_monkeyr(ITEM_INFO* item, COLL_INFO* coll)//16B24(<), 16C58(<) (F) { if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_MONKEYSWING_IDLE; return; } Lara.torsoYrot = 0; Lara.torsoXrot = 0; coll->enableBaddiePush = false; coll->enableSpaz = false; if (TrInput & IN_RSTEP) { item->goalAnimState = STATE_LARA_MONKEYSWING_RIGHT; Camera.targetElevation = ANGLE(10); } else { item->goalAnimState = STATE_LARA_MONKEYSWING_IDLE; Camera.targetElevation = ANGLE(10); } } void lara_col_monkeyl(ITEM_INFO* item, COLL_INFO* coll)//16A80(<), 16BB4(<) (F) { if ((TrInput & IN_ACTION) && Lara.canMonkeySwing) { if (TestMonkeyLeft(item, coll)) { MonkeySwingSnap(item, coll); } else { item->animNumber = ANIMATION_LARA_MONKEY_IDLE; item->currentAnimState = STATE_LARA_MONKEYSWING_IDLE; item->goalAnimState = STATE_LARA_MONKEYSWING_IDLE; item->frameNumber = Anims[item->animNumber].frameBase; } } else { MonkeySwingFall(item); } } void lara_as_monkeyl(ITEM_INFO* item, COLL_INFO* coll)//16A0C(<), 16B40(<) (F) { if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_MONKEYSWING_IDLE; return; } Lara.torsoYrot = 0; Lara.torsoXrot = 0; coll->enableBaddiePush = false; coll->enableSpaz = false; if (TrInput & IN_LSTEP) { item->goalAnimState = STATE_LARA_MONKEYSWING_LEFT; Camera.targetElevation = ANGLE(10); } else { item->goalAnimState = STATE_LARA_MONKEYSWING_IDLE; Camera.targetElevation = ANGLE(10); } } void lara_col_monkeyswing(ITEM_INFO* item, COLL_INFO* coll)//16828, 1695C (F) { if (TrInput & IN_ACTION && Lara.canMonkeySwing) { coll->badPos = NO_BAD_POS; coll->badNeg = NO_HEIGHT; coll->badCeiling = 0; Lara.moveAngle = item->pos.yRot; coll->enableSpaz = false; coll->enableBaddiePush = false; coll->facing = Lara.moveAngle; coll->radius = 100; GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 600); if (coll->collType == CT_FRONT || abs(coll->midCeiling - coll->frontCeiling) > 50) { item->animNumber = ANIMATION_LARA_MONKEY_IDLE; item->frameNumber = Anims[item->animNumber].frameBase; item->currentAnimState = STATE_LARA_MONKEYSWING_IDLE; item->goalAnimState = STATE_LARA_MONKEYSWING_IDLE; } else { if (abs(coll->midCeiling - coll->leftCeiling2) <= 50) { if (abs(coll->midCeiling - coll->rightCeiling2) > 50) { ShiftItem(item, coll); item->pos.yRot -= ANGLE(5); } } else { ShiftItem(item, coll); item->pos.yRot += ANGLE(5); } Camera.targetElevation = ANGLE(10); MonkeySwingSnap(item, coll); } } else { MonkeySwingFall(item); } } void lara_as_monkeyswing(ITEM_INFO* item, COLL_INFO* coll)//1670C, 16840 (F) { if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_MONKEYSWING_IDLE; return; } coll->enableSpaz = false; coll->enableBaddiePush = false; Lara.torsoYrot = 0; Lara.torsoXrot = 0; if (TrInput & IN_LOOK) LookUpDown(); if (TrInput & IN_FORWARD) item->goalAnimState = STATE_LARA_MONKEYSWING_FORWARD; else item->goalAnimState = STATE_LARA_MONKEYSWING_IDLE; if (TrInput & IN_LEFT) { Lara.turnRate -= LARA_TURN_RATE; if (Lara.turnRate < -ANGLE(3)) Lara.turnRate = -ANGLE(3); } else if (TrInput & IN_RIGHT) { Lara.turnRate += LARA_TURN_RATE; if (Lara.turnRate > ANGLE(3)) Lara.turnRate = ANGLE(3); } } void lara_col_hang2(ITEM_INFO* item, COLL_INFO* coll)//163DC, 16510 (F) { item->fallspeed = 0; item->gravityStatus = false; if (Lara.canMonkeySwing) { coll->badPos = NO_BAD_POS; coll->badNeg = NO_HEIGHT; coll->badCeiling = 0; coll->slopesAreWalls = 0; coll->facing = Lara.moveAngle; coll->radius = 100; Lara.moveAngle = item->pos.yRot; GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 600); if (TrInput & IN_FORWARD && coll->collType != CT_FRONT && abs(coll->midCeiling - coll->frontCeiling) < 50) { item->goalAnimState = STATE_LARA_MONKEYSWING_FORWARD; } else if (TrInput & IN_LSTEP && TestMonkeyLeft(item, coll)) { item->goalAnimState = STATE_LARA_MONKEYSWING_LEFT; } else if (TrInput & IN_RSTEP && TestMonkeyRight(item, coll)) { item->goalAnimState = STATE_LARA_MONKEYSWING_RIGHT; } else if (TrInput & IN_LEFT) { item->goalAnimState = STATE_LARA_MONKEYSWING_TURN_LEFT; } else if (TrInput & IN_RIGHT) { item->goalAnimState = STATE_LARA_MONKEYSWING_TURN_RIGHT; } MonkeySwingSnap(item, coll); } else { LaraHangTest(item, coll); if (item->goalAnimState == STATE_LARA_MONKEYSWING_IDLE) { TestForObjectOnLedge(item, coll); if (!(TrInput & IN_FORWARD) || coll->frontFloor <= -850 || coll->frontFloor >= -650 || coll->frontFloor < coll->frontCeiling || coll->leftFloor2 < coll->leftCeiling2 || coll->rightFloor2 < coll->rightCeiling2 || coll->hitStatic) { if (!(TrInput & IN_FORWARD) || coll->frontFloor <= -850 || coll->frontFloor >= -650 || coll->frontFloor - coll->frontCeiling < -256 || coll->leftFloor2 - coll->leftCeiling2 < -256 || coll->rightFloor2 - coll->rightCeiling2 < -256 || coll->hitStatic) { if (TrInput & IN_LEFT || TrInput & IN_LSTEP) { item->goalAnimState = STATE_LARA_SHIMMY_LEFT; } else if (TrInput & IN_RIGHT || TrInput & IN_RSTEP) { item->goalAnimState = STATE_LARA_SHIMMY_RIGHT; } } else { item->goalAnimState = STATE_LARA_CLIMB_TO_CRAWL; item->requiredAnimState = STATE_LARA_CROUCH_IDLE; } } else if (TrInput & IN_WALK) { item->goalAnimState = STATE_LARA_HANDSTAND; } else if (TrInput & IN_DUCK) { item->goalAnimState = STATE_LARA_CLIMB_TO_CRAWL; item->requiredAnimState = STATE_LARA_CROUCH_IDLE; } else { item->goalAnimState = STATE_LARA_GRABBING; } } } } void lara_as_hang2(ITEM_INFO* item, COLL_INFO* coll)//1630C(<), 16440(<) (F) { if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_STOP; return; } coll->enableBaddiePush = false; coll->enableSpaz = false; Lara.torsoYrot = 0; Lara.torsoXrot = 0; if (Lara.canMonkeySwing) { if (!(TrInput & IN_ACTION) || item->hitPoints <= 0) MonkeySwingFall(item); Camera.targetAngle = 0; Camera.targetElevation = -ANGLE(45); } if (TrInput & IN_LOOK) LookUpDown(); } short TestMonkeyRight(ITEM_INFO* item, COLL_INFO* coll)//161EC(<), 16320(<) (F) { short oct; coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; Lara.moveAngle = item->pos.yRot + ANGLE(90); coll->slopesAreWalls = 0; coll->facing = Lara.moveAngle; coll->radius = 100; GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 600); if (abs(coll->midCeiling - coll->frontCeiling) > 50) return 0; if (!coll->collType) return 1; oct = GetDirOctant(item->pos.yRot); if (oct) { if (oct != 1) return 1; if (coll->collType != CT_FRONT && coll->collType != CT_RIGHT && coll->collType != CT_LEFT) return 1; } else if (coll->collType != CT_FRONT) { return 1; } return 0; } short TestMonkeyLeft(ITEM_INFO* item, COLL_INFO* coll)//160CC(<), 16200(<) (F) { short oct; coll->badPos = NO_BAD_POS; coll->badNeg = NO_HEIGHT; coll->badCeiling = 0; Lara.moveAngle = item->pos.yRot - ANGLE(90); coll->slopesAreWalls = 0; coll->facing = Lara.moveAngle; coll->radius = 100; GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 600); if (abs(coll->midCeiling - coll->frontCeiling) > 50) return 0; if (!coll->collType) return 1; oct = GetDirOctant(item->pos.yRot); if (oct) { if (oct != 1) return 1; if (coll->collType != CT_RIGHT && coll->collType != CT_LEFT) return 1; } else { if (coll->collType != CT_FRONT && coll->collType != CT_LEFT) return 1; } return 0; } short GetDirOctant(int rot)//160B4(<), 161E8(<) (F) { return abs(rot) >= ANGLE(45) && abs(rot) <= ANGLE(135); } void MonkeySwingSnap(ITEM_INFO* item, COLL_INFO* coll)//1605C(<), 16190(<) (F) { short roomNum = item->roomNumber; item->pos.yPos = GetCeiling(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNum), item->pos.xPos, item->pos.yPos, item->pos.zPos) + 704; } void MonkeySwingFall(ITEM_INFO* item)//16004(<), 16138(<) (F) { item->goalAnimState = STATE_LARA_JUMP_UP; item->currentAnimState = STATE_LARA_JUMP_UP; item->animNumber = ANIMATION_LARA_TRY_HANG_VERTICAL; item->frameNumber = Anims[item->animNumber].frameBase + 9; item->speed = 2; item->gravityStatus = true; item->fallspeed = 1; item->pos.yPos += 256; Lara.gunStatus = LG_NO_ARMS; } void lara_col_dashdive(ITEM_INFO* item, COLL_INFO* coll)//15E5C, 15F90 (F) { if (item->speed < 0) Lara.moveAngle = item->pos.yRot - ANGLE(180); else Lara.moveAngle = item->pos.yRot; coll->badPos = NO_BAD_POS; coll->badNeg = -256; coll->badCeiling = BAD_JUMP_CEILING; coll->slopesAreWalls = true; GetLaraCollisionInfo(item, coll); LaraDeflectEdgeJump(item, coll); if (!LaraFallen(item, coll)) { if (item->speed < 0) Lara.moveAngle = item->pos.yRot; if (coll->midFloor <= 0 && item->fallspeed > 0) { if (LaraLandedBad(item, coll)) { item->goalAnimState = STATE_LARA_DEATH; } else if (Lara.waterStatus == LW_WADE || !(TrInput & IN_FORWARD) || TrInput & IN_WALK) { item->goalAnimState = STATE_LARA_STOP; } else { item->goalAnimState = STATE_LARA_RUN_FORWARD; } item->gravityStatus = false; item->fallspeed = 0; item->pos.yPos += coll->midFloor; item->speed = 0; AnimateLara(item); } ShiftItem(item, coll); if (coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; } } void lara_as_dashdive(ITEM_INFO* item, COLL_INFO* coll)//15E1C(<), 15F50(<) (F) { if (item->goalAnimState != STATE_LARA_DEATH && item->goalAnimState != STATE_LARA_STOP && item->goalAnimState != STATE_LARA_RUN_FORWARD && item->fallspeed > LARA_FREEFALL_SPEED) item->goalAnimState = STATE_LARA_FREEFALL; } void lara_col_dash(ITEM_INFO* item, COLL_INFO* coll)//15C50, 15D84 (F) { Lara.moveAngle = item->pos.yRot; coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; coll->slopesAreWalls = true; GetLaraCollisionInfo(item, coll); if (!LaraHitCeiling(item, coll) && !TestLaraVault(item, coll)) { if (LaraDeflectEdge(item, coll)) { item->pos.zRot = 0; if (TestWall(item, 256, 0, -640)) { item->currentAnimState = STATE_LARA_SPLAT; item->animNumber = ANIMATION_LARA_WALL_SMASH_LEFT; item->frameNumber = Anims[item->animNumber].frameBase; return; } LaraCollideStop(item, coll); } if (!LaraFallen(item, coll)) { if (coll->midFloor >= -384 && coll->midFloor < -128) { if (item->frameNumber >= 3 && item->frameNumber <= 14) { item->animNumber = ANIMATION_LARA_RUN_UP_STEP_LEFT; item->frameNumber = Anims[item->animNumber].frameBase; } else { item->animNumber = ANIMATION_LARA_RUN_UP_STEP_RIGHT; item->frameNumber = Anims[item->animNumber].frameBase; } } if (!TestLaraSlide(item, coll)) { if (coll->midFloor < 50) { if (coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; } else { item->pos.yPos += 50; } } } } } void lara_as_dash(ITEM_INFO* item, COLL_INFO* coll)//15A28, 15B5C (F) { if (item->hitPoints <= 0 || !DashTimer || !(TrInput & IN_SPRINT) || Lara.waterStatus == LW_WADE) { item->goalAnimState = STATE_LARA_RUN_FORWARD; return; } DashTimer--; if (TrInput & IN_DUCK && (Lara.gunStatus == LG_NO_ARMS || Lara.gunType == WEAPON_NONE || Lara.gunType == WEAPON_PISTOLS || Lara.gunType == WEAPON_REVOLVER || Lara.gunType == WEAPON_UZI || Lara.gunType == WEAPON_FLARE)) { item->goalAnimState = STATE_LARA_CROUCH_IDLE; return; } if (TrInput & IN_LEFT) { Lara.turnRate -= LARA_TURN_RATE; if (Lara.turnRate < -ANGLE(4)) Lara.turnRate = -ANGLE(4); item->pos.zRot -= ANGLE(1.5); if (item->pos.zRot < -ANGLE(16)) item->pos.zRot = -ANGLE(16); } else if (TrInput & IN_RIGHT) { Lara.turnRate += LARA_TURN_RATE; if (Lara.turnRate > ANGLE(4)) Lara.turnRate = ANGLE(4); item->pos.zRot += ANGLE(1.5); if (item->pos.zRot > ANGLE(16)) item->pos.zRot = ANGLE(16); } if (!(TrInput & IN_JUMP) || item->gravityStatus) { if (TrInput & IN_FORWARD) { if (TrInput & IN_WALK) item->goalAnimState = STATE_LARA_WALK_FORWARD; else item->goalAnimState = STATE_LARA_SPRINT; } else if (!(TrInput & IN_LEFT) && !(TrInput & IN_RIGHT)) { item->goalAnimState = STATE_LARA_STOP; } } else { item->goalAnimState = STATE_LARA_SPRINT_ROLL; } } void lara_col_crawl2hang(ITEM_INFO* item, COLL_INFO* coll)//15770, 158A4 (F) { Camera.targetAngle = 0; Camera.targetElevation = -ANGLE(45); coll->enableSpaz = false; coll->enableBaddiePush = false; if (item->animNumber == ANIMATION_LARA_CRAWL_TO_HANG_END) { int edgeCatch; int edge; item->fallspeed = 512; item->pos.yPos += 255; coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = BAD_JUMP_CEILING; Lara.moveAngle = item->pos.yRot; coll->facing = Lara.moveAngle; GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 870); edgeCatch = LaraTestEdgeCatch(item, coll, &edge); if (edgeCatch) { if (edgeCatch >= 0 || LaraTestHangOnClimbWall(item, coll)) { short angle = item->pos.yRot; if (abs(angle) > ANGLE(35)) { if (angle >= 10014 && angle <= 22754) { angle = ANGLE(90); } else { if (abs(angle) >= 26397) { angle = -ANGLE(180); } else if (angle >= -22754 && angle <= -10014) { angle = -ANGLE(90); } } } else { angle = 0; } if ((angle & 0x3FFF) == 0) { short* bounds; if (TestHangSwingIn(item, angle)) { Lara.headYrot = 0; Lara.headXrot = 0; Lara.torsoYrot = 0; Lara.torsoXrot = 0; item->animNumber = ANIMATION_LARA_OSCILLATE_HANG_ON; item->frameNumber = Anims[item->animNumber].frameBase; item->currentAnimState = STATE_LARA_MONKEYSWING_IDLE; item->goalAnimState = STATE_LARA_MONKEYSWING_IDLE; } else { item->animNumber = ANIMATION_LARA_HANG_IDLE; item->frameNumber = Anims[item->animNumber].frameBase; item->currentAnimState = STATE_LARA_HANG; item->goalAnimState = STATE_LARA_HANG; } bounds = GetBoundsAccurate(item); if (edgeCatch <= 0) { item->pos.yPos = edge - bounds[2]; } else { item->pos.yPos += coll->frontFloor - bounds[2]; item->pos.xPos += coll->shift.x; item->pos.zPos += coll->shift.z; } item->pos.yRot = angle; item->gravityStatus = true; item->speed = 2; item->fallspeed = 1; Lara.gunStatus = LG_HANDS_BUSY; } } } } } void lara_col_crawlb(ITEM_INFO* item, COLL_INFO* coll)//15614, 15748 (F) { item->gravityStatus = false; item->fallspeed = 0; coll->radius = 250; coll->badPos = 255; coll->badNeg = -255; coll->badCeiling = 400; coll->slopesArePits = true; coll->slopesAreWalls = true; Lara.moveAngle = item->pos.yRot - ANGLE(180); coll->facing = Lara.moveAngle; GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 400); if (LaraDeflectEdgeDuck(item, coll)) { item->currentAnimState = STATE_LARA_CRAWL_IDLE; item->goalAnimState = STATE_LARA_CRAWL_IDLE; if (item->animNumber != ANIMATION_LARA_CRAWL_IDLE) { item->animNumber = ANIMATION_LARA_CRAWL_IDLE; item->frameNumber = Anims[item->animNumber].frameBase; } } else if (LaraFallen(item, coll)) { Lara.gunStatus = LG_NO_ARMS; } else if (!TestLaraSlide(item, coll)) { ShiftItem(item, coll); if (coll->midFloor != NO_HEIGHT && coll->midFloor > -256) item->pos.yPos += coll->midFloor; Lara.moveAngle = item->pos.yRot; } } void lara_as_crawlb(ITEM_INFO* item, COLL_INFO* coll)//154F0, 15624 (F) { if (item->hitPoints <= 0 || Lara.waterStatus == 4) { item->goalAnimState = STATE_LARA_CRAWL_IDLE; return; } if (TrInput & IN_LOOK) LookUpDown(); coll->enableSpaz = false; coll->enableBaddiePush = true; Lara.torsoYrot = 0; Lara.torsoXrot = 0; Camera.targetElevation = -ANGLE(23); if (TrInput & IN_BACK) { if (TrInput & IN_RIGHT) { Lara.turnRate -= LARA_TURN_RATE; if (Lara.turnRate < -ANGLE(3)) Lara.turnRate = -ANGLE(3); } else if (TrInput & IN_LEFT) { Lara.turnRate += LARA_TURN_RATE; if (Lara.turnRate > ANGLE(3)) Lara.turnRate = ANGLE(3); } } else { item->goalAnimState = STATE_LARA_CRAWL_IDLE; } } void lara_as_all4turnr(ITEM_INFO* item, COLL_INFO* coll)//15484(<), 155B8(<) (F) { if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_CRAWL_IDLE; return; } coll->enableSpaz = 0; coll->enableBaddiePush = 1; Lara.torsoYrot = 0; Lara.torsoXrot = 0; Camera.targetElevation = -ANGLE(23); item->pos.yRot += ANGLE(1.5); if (!(TrInput & IN_RIGHT)) item->goalAnimState = STATE_LARA_CRAWL_IDLE; } void lara_col_all4turnlr(ITEM_INFO* item, COLL_INFO* coll)//153FC, 15530 (F) { GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 400); if (!TestLaraSlide(item, coll)) { if (coll->midFloor != NO_HEIGHT && coll->midFloor > -256) item->pos.yPos += coll->midFloor; } } void lara_as_all4turnl(ITEM_INFO* item, COLL_INFO* coll)//15390(<), 154C4(<) (F) { if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_CRAWL_IDLE; return; } coll->enableSpaz = 0; coll->enableBaddiePush = 1; Lara.torsoYrot = 0; Lara.torsoXrot = 0; Camera.targetElevation = -ANGLE(23); item->pos.yRot -= ANGLE(1.5); if (!(TrInput & IN_LEFT)) item->goalAnimState = STATE_LARA_CRAWL_IDLE; } void lara_col_crawl(ITEM_INFO* item, COLL_INFO* coll)//1523C, 15370 (F) { item->gravityStatus = false; item->fallspeed = 0; Lara.moveAngle = item->pos.yRot; coll->radius = 200; coll->badPos = 255; coll->badNeg = -255; coll->badCeiling = 400; coll->slopesArePits = true; coll->slopesAreWalls = true; coll->facing = Lara.moveAngle; GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, -400); if (LaraDeflectEdgeDuck(item, coll)) { item->currentAnimState = STATE_LARA_CRAWL_IDLE; item->goalAnimState = STATE_LARA_CRAWL_IDLE; if (item->animNumber != ANIMATION_LARA_CRAWL_IDLE) { item->animNumber = ANIMATION_LARA_CRAWL_IDLE; item->frameNumber = Anims[item->animNumber].frameBase; } } else if (LaraFallen(item, coll)) { Lara.gunStatus = LG_NO_ARMS; } else if (!TestLaraSlide(item, coll)) { ShiftItem(item, coll); if (coll->midFloor != NO_HEIGHT && coll->midFloor > -256) item->pos.yPos += coll->midFloor; } } void lara_as_crawl(ITEM_INFO* item, COLL_INFO* coll)//150F4, 15228 (F) { if (item->hitPoints <= 0 || TrInput & IN_JUMP) { item->goalAnimState = STATE_LARA_CRAWL_IDLE; return; } if (TrInput & IN_LOOK) LookUpDown(); Lara.torsoXrot = 0; Lara.torsoYrot = 0; coll->enableSpaz = false; coll->enableBaddiePush = true; Camera.targetElevation = -ANGLE(23); if (TrInput & IN_FORWARD && (TrInput & IN_DUCK || Lara.keepDucked) && Lara.waterStatus != LW_WADE) { if (TrInput & IN_LEFT) { Lara.turnRate -= LARA_TURN_RATE; if (Lara.turnRate < -ANGLE(3)) Lara.turnRate = -ANGLE(3); } else if (TrInput & IN_RIGHT) { Lara.turnRate += LARA_TURN_RATE; if (Lara.turnRate > ANGLE(3)) Lara.turnRate = ANGLE(3); } } else { item->goalAnimState = STATE_LARA_CRAWL_IDLE; } } void lara_col_all4s(ITEM_INFO* item, COLL_INFO* coll)//14B40, 14C74 (F) { item->fallspeed = 0; item->gravityStatus = false; if (item->goalAnimState != STATE_LARA_CRAWL_TO_CLIMB) { Lara.moveAngle = item->pos.yRot; coll->facing = Lara.moveAngle; coll->radius = 200; coll->badPos = 255; coll->badNeg = -255; coll->badCeiling = 400; coll->slopesAreWalls = true; coll->slopesArePits = true; GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 400); if (LaraFallen(item, coll)) { Lara.gunStatus = LG_NO_ARMS; } else if (!TestLaraSlide(item, coll)) { int slope = abs(coll->leftFloor2 - coll->rightFloor2); Lara.keepDucked = coll->midCeiling >= -362; ShiftItem(item, coll); if (coll->midFloor != NO_HEIGHT && coll->midFloor > -256) item->pos.yPos += coll->midFloor; if (TrInput & IN_DUCK || Lara.keepDucked && (!(TrInput & IN_FLARE) && !(TrInput & IN_DRAW) || TrInput & IN_FORWARD) && Lara.waterStatus != LW_WADE) { if (item->animNumber == ANIMATION_LARA_CRAWL_IDLE || item->animNumber == ANIMATION_LARA_CROUCH_TO_CRAWL_END) { if (TrInput & IN_FORWARD) { if (abs(LaraFloorFront(item, item->pos.yRot, 256)) < 255 && HeightType != BIG_SLOPE) item->goalAnimState = STATE_LARA_CRAWL_FORWARD; } else if (TrInput & IN_BACK) { short height = LaraCeilingFront(item, item->pos.yRot, -300, 128); short heightl = 0; short heightr = 0; if (height != NO_HEIGHT && height <= 256) { if (TrInput & IN_ACTION) { int x = item->pos.xPos; int z = item->pos.zPos; item->pos.xPos += 128 * SIN(item->pos.yRot - ANGLE(90)) >> W2V_SHIFT; item->pos.zPos += 128 * COS(item->pos.yRot - ANGLE(90)) >> W2V_SHIFT; heightl = LaraFloorFront(item, item->pos.yRot, -300); item->pos.xPos += 256 * SIN(item->pos.yRot + ANGLE(90)) >> W2V_SHIFT; item->pos.zPos += 256 * COS(item->pos.yRot + ANGLE(90)) >> W2V_SHIFT; heightr = LaraFloorFront(item, item->pos.yRot, -300); item->pos.xPos = x; item->pos.zPos = z; } height = LaraFloorFront(item, item->pos.yRot, -300); if (abs(height) >= 255 || HeightType == BIG_SLOPE) { if (TrInput & IN_ACTION) { if (height > 768 && heightl > 768 && heightr > 768 && slope < 120) { int tmp; ITEM_INFO* tmp1; MESH_INFO* tmp2; int x = item->pos.xPos; int z = item->pos.zPos; item->pos.xPos -= 100 * SIN(coll->facing) >> W2V_SHIFT; item->pos.zPos -= 100 * COS(coll->facing) >> W2V_SHIFT; //tmp = GetCollidedObjects(item, 100, 1, wat, wat, 0); //S_Warn("[lara_col_all4s] - Warning: Core Design function call shittery\n"); tmp = GetCollidedObjects(item, 100, 1, &tmp1, &tmp2, 0); item->pos.xPos = x; item->pos.zPos = z; if (!tmp) { switch ((unsigned short) (item->pos.yRot + ANGLE(45)) / ANGLE(90)) { case 0: item->pos.yRot = 0; item->pos.zPos = (item->pos.zPos & 0xFFFFFC00) + 225; break; case 1: item->pos.yRot = ANGLE(90); item->pos.xPos = (item->pos.xPos & 0xFFFFFC00) + 225; break; case 2: item->pos.yRot = -ANGLE(180); item->pos.zPos = (item->pos.zPos | 0x3FF) - 225; break; case 3: item->pos.yRot = -ANGLE(90); item->pos.xPos = (item->pos.xPos | 0x3FF) - 225; break; } item->goalAnimState = STATE_LARA_CRAWL_TO_CLIMB; } } } } else { item->goalAnimState = STATE_LARA_CRAWL_BACK; } } } else if (TrInput & IN_LEFT) { item->animNumber = ANIMATION_LARA_CRAWL_TURN_LEFT; item->frameNumber = Anims[item->animNumber].frameBase; item->currentAnimState = STATE_LARA_CRAWL_TURN_LEFT; item->goalAnimState = STATE_LARA_CRAWL_TURN_LEFT; } else if (TrInput & IN_RIGHT) { item->animNumber = ANIMATION_LARA_CRAWL_TURN_RIGHT; item->frameNumber = Anims[item->animNumber].frameBase; item->currentAnimState = STATE_LARA_CRAWL_TURN_RIGHT; item->goalAnimState = STATE_LARA_CRAWL_TURN_RIGHT; } } } else { item->goalAnimState = STATE_LARA_CROUCH_IDLE; } } } } void lara_as_all4s(ITEM_INFO* item, COLL_INFO* coll)//14970, 14A78 (F) { if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_DEATH; return; } if (TrInput & IN_JUMP) { if (LaraFloorFront(item, item->pos.yRot, 768) >= 512 && LaraCeilingFront(item, item->pos.yRot, 768, 512) != NO_HEIGHT && LaraCeilingFront(item, item->pos.yRot, 768, 512) <= 0) { GAME_VECTOR s, d; MESH_INFO* StaticMesh; PHD_VECTOR v; s.x = LaraItem->pos.xPos; s.y = LaraItem->pos.yPos - 96; s.z = LaraItem->pos.zPos; s.roomNumber = LaraItem->roomNumber; d.x = s.x + (768 * SIN(LaraItem->pos.yRot) >> W2V_SHIFT); d.y = s.y + 160; d.z = s.z + (768 * COS(LaraItem->pos.yRot) >> W2V_SHIFT); if (LOS(&s, &d)) { // TODO: fix ObjectOnLOS2 /*if (ObjectOnLOS2(&s, &d, &v, (PHD_VECTOR*)&StaticMesh) == 999) {*/ item->animNumber = ANIMATION_LARA_CRAWL_JUMP_DOWN; item->frameNumber = Anims[item->animNumber].frameBase; item->goalAnimState = STATE_LARA_MISC_CONTROL; item->currentAnimState = STATE_LARA_MISC_CONTROL; /*}*/ } } } if (TrInput & IN_LOOK) LookUpDown(); Lara.torsoXrot = 0; Lara.torsoYrot = 0; coll->enableSpaz = false; coll->enableBaddiePush = true; if (item->animNumber == ANIMATION_LARA_CROUCH_TO_CRAWL_BEGIN) Lara.gunStatus = LG_HANDS_BUSY; Camera.targetElevation = -ANGLE(23); } void lara_col_duck(ITEM_INFO* item, COLL_INFO* coll)//147C4, 148CC (F) { item->gravityStatus = false; item->fallspeed = 0; Lara.moveAngle = item->pos.yRot; coll->facing = item->pos.yRot; coll->badPos = 384; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; coll->slopesAreWalls = true; GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 400); if (LaraFallen(item, coll)) { Lara.gunStatus = LG_NO_ARMS; } else if (!TestLaraSlide(item, coll)) { Lara.keepDucked = coll->midCeiling >= -362; ShiftItem(item, coll); if (coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; if (TrInput & IN_DUCK && Lara.waterStatus != LW_WADE || Lara.keepDucked || item->animNumber != ANIMATION_LARA_CROUCH_IDLE) { if (TrInput & IN_LEFT) { item->goalAnimState = STATE_LARA_CROUCH_TURN_LEFT; } else if (TrInput & IN_RIGHT) { item->goalAnimState = STATE_LARA_CROUCH_TURN_RIGHT; } } else { item->goalAnimState = STATE_LARA_STOP; } } } void lara_as_duck(ITEM_INFO* item, COLL_INFO* coll)//14688, 14738 (F) { short roomNum; coll->enableSpaz = false; coll->enableBaddiePush = true; Lara.isDucked = true; if (item->hitPoints <= 0) { item->goalAnimState = STATE_LARA_CRAWL_IDLE; return; } roomNum = LaraItem->roomNumber; if (TrInput & IN_LOOK) LookUpDown(); GetFloor(LaraItem->pos.xPos, LaraItem->pos.yPos, LaraItem->pos.zPos, &roomNum); if ((TrInput & IN_FORWARD || TrInput & IN_BACK) && (TrInput & IN_DUCK || Lara.keepDucked) && Lara.gunStatus == LG_NO_ARMS && Lara.waterStatus != LW_WADE && !(Rooms[roomNum].flags & ENV_FLAG_WATER)) { if ((item->animNumber == ANIMATION_LARA_CROUCH_IDLE || item->animNumber == ANIMATION_LARA_CROUCH_PREPARE) && !(TrInput & IN_FLARE || TrInput & IN_DRAW) && (Lara.gunType != WEAPON_FLARE || Lara.flareAge < 900 && Lara.flareAge != 0)) { Lara.torsoYrot = 0; Lara.torsoXrot = 0; item->goalAnimState = STATE_LARA_CRAWL_IDLE; } } } void lara_col_ducklr(ITEM_INFO* item, COLL_INFO* coll)//14534, 145E4 (F) { // FIXED Lara.isDucked = true; if (TrInput & IN_LOOK) LookUpDown(); item->gravityStatus = false; item->fallspeed = 0; Lara.moveAngle = item->pos.yRot; coll->facing = item->pos.yRot; coll->badPos = 384; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; coll->slopesAreWalls = true; GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 400); if (LaraFallen(item, coll)) { Lara.gunStatus = LG_NO_ARMS; } else if (!TestLaraSlide(item, coll)) { if (coll->midCeiling < -362) Lara.keepDucked = false; else Lara.keepDucked = true; ShiftItem(item, coll); if (coll->midFloor != NO_HEIGHT) item->pos.yPos += coll->midFloor; } } void lara_as_duckr(ITEM_INFO* item, COLL_INFO* coll)//144E0(<), 14590(<) (F) { coll->enableSpaz = false; if ((TrInput & (IN_DUCK | IN_LEFT)) != (IN_DUCK | IN_LEFT) || item->hitPoints <= 0) item->goalAnimState = STATE_LARA_CROUCH_IDLE; item->pos.yRot += ANGLE(1.5); } void lara_as_duckl(ITEM_INFO* item, COLL_INFO* coll)//1448C(<), 1453C(<) (F) { coll->enableSpaz = false; if ((TrInput & (IN_DUCK | IN_LEFT)) != (IN_DUCK | IN_LEFT) || item->hitPoints <= 0) item->goalAnimState = STATE_LARA_CROUCH_IDLE; item->pos.yRot -= ANGLE(1.5); } int TestHangSwingIn(ITEM_INFO* item, short angle)//14104, 141B4 (F) { int x = item->pos.xPos; int y = item->pos.yPos; int z = item->pos.zPos; short roomNum = item->roomNumber; FLOOR_INFO* floor; int h, c; if (angle == ANGLE(180)) { z -= 256; } else if (angle == -ANGLE(90)) { x -= 256; } else if (angle == ANGLE(90)) { x += 256; } else if (angle == ANGLE(0)) { z += 256; } floor = GetFloor(x, y, z, &roomNum); h = GetFloorHeight(floor, x, y, z); c = GetCeiling(floor, x, y, z); return h != NO_HEIGHT && h - y > 0 && c - y < -400 && y - c - 819 > -72; } short GetClimbableWalls(int x, int y, int z, short roomNumber) { FLOOR_INFO* floor = GetFloor(x, y, z, &roomNumber); GetFloorHeight(floor, x, y, z); short* trigger = TriggerIndex; if (!trigger) return 0; if ((*TriggerIndex & 0x1F) == 5) { if ((*TriggerIndex & 0x8000) != 0) return 0; trigger++; } return (*trigger & 0x1F) == 6 ? *trigger : 0; } int LaraHangLeftCornerTest(ITEM_INFO* item, COLL_INFO* coll)//13C24, 13CD4 { if (item->animNumber != ANIMATION_LARA_HANG_IDLE) return 0; if (coll->hitStatic) return 0; int x; int z; int oldXpos = item->pos.xPos; int oldYpos = item->pos.yPos; int oldZpos = item->pos.zPos; short oldYrot = item->pos.yRot; int oldFrontFloor = coll->frontFloor; short angle = (unsigned short) (item->pos.yRot + ANGLE(45)) / ANGLE(90); if (angle && angle != 2) { x = item->pos.xPos ^ (item->pos.xPos ^ item->pos.zPos) & 0x3FF; z = item->pos.zPos ^ (item->pos.xPos ^ item->pos.zPos) & 0x3FF; } else { x = (item->pos.xPos & 0xFFFFFC00) - (item->pos.zPos & 0x3FF) + SECTOR(1); z = (item->pos.zPos & 0xFFFFFC00) - (item->pos.xPos & 0x3FF) + SECTOR(1); } item->pos.xPos = x; Lara.cornerX = x; item->pos.zPos = z; Lara.cornerZ = z; item->pos.yRot -= ANGLE(90); int result = -IsValidHangPos(item, coll); if (result) { if (Lara.climbStatus) { if (GetClimbableWalls(x, item->pos.yPos, z, item->roomNumber) & RightClimbTab[angle]) { item->pos.xPos = oldXpos; item->pos.zPos = oldZpos; item->pos.yRot = oldYrot; Lara.moveAngle = oldYrot; return result; } } else { if (abs(oldFrontFloor - coll->frontFloor) <= 60) { item->pos.xPos = oldXpos; item->pos.zPos = oldZpos; item->pos.yRot = oldYrot; Lara.moveAngle = oldYrot; return result; } } } item->pos.xPos = oldXpos; item->pos.zPos = oldZpos; item->pos.yRot = oldYrot; Lara.moveAngle = oldYrot; if (LaraFloorFront(item, oldYrot - ANGLE(90), 116) < 0) return 0; switch (angle) { case NORTH: x = ((item->pos.xPos ^ item->pos.zPos) & 0x3FF) ^ item->pos.xPos - SECTOR(1); z = ((item->pos.xPos ^ item->pos.zPos) & 0x3FF) ^ item->pos.zPos + SECTOR(1); break; case SOUTH: x = ((item->pos.xPos ^ item->pos.zPos) & 0x3FF) ^ (item->pos.xPos + SECTOR(1)); z = ((item->pos.xPos ^ item->pos.zPos) & 0x3FF) ^ (item->pos.zPos - SECTOR(1)); break; case WEST: x = (item->pos.xPos & 0xFFFFFC00) - (item->pos.zPos & 0x3FF); z = (item->pos.zPos & 0xFFFFFC00) - (item->pos.xPos & 0x3FF); break; default: x = ((item->pos.xPos + SECTOR(1)) & 0xFFFFFC00) - (item->pos.zPos & 0x3FF) + SECTOR(1); z = ((item->pos.zPos + SECTOR(1)) & 0xFFFFFC00) - (item->pos.xPos & 0x3FF) + SECTOR(1); break; } item->pos.xPos = x; Lara.cornerX = x; item->pos.zPos = z; Lara.cornerZ = z; item->pos.yRot += ANGLE(90); result = IsValidHangPos(item, coll); if (!result) { item->pos.xPos = oldXpos; item->pos.zPos = oldZpos; item->pos.yRot = oldYrot; Lara.moveAngle = oldYrot; return 0; } item->pos.xPos = oldXpos; item->pos.zPos = oldZpos; item->pos.yRot = oldYrot; Lara.moveAngle = oldYrot; if (!Lara.climbStatus) { if (abs(oldFrontFloor - coll->frontFloor) <= 60) { switch (angle) { case NORTH: if ((oldXpos & 0x3FF) <= 512) return result; return 0; case EAST: if ((oldZpos & 0x3FF) < 512) return 0; return result; case SOUTH: if ((oldXpos & 0x3FF) >= 512) return result; return 0; case WEST: if ((oldZpos & 0x3FF) <= 512) return result; return 0; default: return result; } return result; } return 0; } if (GetClimbableWalls(x, item->pos.yPos, z, item->roomNumber) & LeftClimbTab[angle]) return result; short front = LaraFloorFront(item, item->pos.yRot, 116); if (abs(front - coll->frontFloor) > 60) return 0; if (front < -768) return 0; return result; } int LaraHangRightCornerTest(ITEM_INFO* item, COLL_INFO* coll)//13738, 137E8 { if (item->animNumber != ANIMATION_LARA_HANG_IDLE) return 0; if (coll->hitStatic) return 0; int x; int z; int oldXpos = item->pos.xPos; int oldYpos = item->pos.yPos; int oldZpos = item->pos.zPos; short oldYrot = item->pos.yRot; int oldFrontFloor = coll->frontFloor; short angle = (unsigned short) (item->pos.yRot + ANGLE(45)) / ANGLE(90); if (angle && angle != 2) { x = (item->pos.xPos & 0xFFFFFC00) - (item->pos.zPos & 0x3FF) + SECTOR(1); z = (item->pos.zPos & 0xFFFFFC00) - (item->pos.xPos & 0x3FF) + SECTOR(1); } else { x = item->pos.xPos ^ (item->pos.xPos ^ item->pos.zPos) & 0x3FF; z = item->pos.zPos ^ (item->pos.xPos ^ item->pos.zPos) & 0x3FF; } item->pos.xPos = x; Lara.cornerX = x; item->pos.zPos = z; Lara.cornerZ = z; item->pos.yRot += ANGLE(90); int result = -IsValidHangPos(item, coll); if (result) { if (Lara.climbStatus) { if (GetClimbableWalls(x, item->pos.yPos, z, item->roomNumber) & LeftClimbTab[angle]) { item->pos.xPos = oldXpos; item->pos.zPos = oldZpos; item->pos.yRot = oldYrot; Lara.moveAngle = oldYrot; return result; } } else { if (abs(oldFrontFloor - coll->frontFloor) <= 60) { item->pos.xPos = oldXpos; item->pos.zPos = oldZpos; item->pos.yRot = oldYrot; Lara.moveAngle = oldYrot; return result; } } } item->pos.xPos = oldXpos; item->pos.zPos = oldZpos; item->pos.yRot = oldYrot; Lara.moveAngle = oldYrot; if (LaraFloorFront(item, oldYrot + ANGLE(90), 116) < 0) return 0; switch (angle) { case NORTH: x = ((item->pos.xPos + 1024) & 0xFFFFFC00) - (item->pos.zPos & 0x3FF) + 1024; z = ((item->pos.zPos + 1024) & 0xFFFFFC00) - (item->pos.xPos & 0x3FF) + 1024; break; case SOUTH: x = ((item->pos.xPos - 1024) & 0xFFFFFC00) - (item->pos.zPos & 0x3FF) + 1024; z = ((item->pos.zPos - 1024) & 0xFFFFFC00) - (item->pos.xPos & 0x3FF) + 1024; break; case WEST: x = (item->pos.xPos ^ (item->pos.xPos ^ item->pos.zPos) & 0x3FF) - 1024; z = (item->pos.xPos ^ item->pos.zPos) & 0x3FF ^ (item->pos.zPos + 1024); break; default: x = ((item->pos.xPos ^ item->pos.zPos) & 0x3FF) ^ (item->pos.xPos + 1024); z = (item->pos.zPos ^ ((item->pos.xPos ^ item->pos.zPos) & 0x3FF)) - 1024; break; } item->pos.xPos = x; Lara.cornerX = x; item->pos.zPos = z; Lara.cornerZ = z; item->pos.yRot -= ANGLE(90); result = IsValidHangPos(item, coll); if (!result) { item->pos.xPos = oldXpos; item->pos.zPos = oldZpos; item->pos.yRot = oldYrot; Lara.moveAngle = oldYrot; return 0; } item->pos.xPos = oldXpos; item->pos.zPos = oldZpos; item->pos.yRot = oldYrot; Lara.moveAngle = oldYrot; if (!Lara.climbStatus) { if (abs(oldFrontFloor - coll->frontFloor) <= 60) { switch (angle) { case NORTH: if ((oldXpos & 0x3FF) >= 512) return result; return 0; case EAST: if ((oldZpos & 0x3FF) > 512) return 0; return result; case SOUTH: if ((oldXpos & 0x3FF) <= 512) return result; return 0; case WEST: if ((oldZpos & 0x3FF) >= 512) return result; return 0; default: return result; } return result; } return 0; } if (GetClimbableWalls(x, item->pos.yPos, z, item->roomNumber) & RightClimbTab[angle]) return result; short front = LaraFloorFront(item, item->pos.yRot, 116); if (abs(front - coll->frontFloor) > 60) return 0; if (front < -768) return 0; return result; } int IsValidHangPos(ITEM_INFO* item, COLL_INFO* coll)//135BC, 1366C (F) { if (LaraFloorFront(item, Lara.moveAngle, 100) < 200) return false; short angle = (unsigned short) (item->pos.yRot + ANGLE(45)) / ANGLE(90); switch (angle) { case NORTH: item->pos.zPos += 4; break; case EAST: item->pos.xPos += 4; break; case SOUTH: item->pos.zPos -= 4; break; case WEST: item->pos.xPos -= 4; break; default: break; } coll->badPos = NO_BAD_POS; coll->badNeg = -512; coll->badCeiling = 0; Lara.moveAngle = item->pos.yRot; GetLaraCollisionInfo(item, coll); if (coll->midCeiling >= 0 || coll->collType != CT_FRONT || coll->hitStatic) return false; return abs(coll->frontFloor - coll->rightFloor2) < 60; } /*int LaraHangTest(ITEM_INFO* item, COLL_INFO* coll)//12F34, 12FE4 { short v3 = 0; v4 = item->pos.yRot; int v30 = 0; v29 = Lara.moveAngle; if (Lara.moveAngle == item->pos.yRot - ANGLE(90)) { v3 = -100; } else if (Lara.moveAngle == item->pos.yRot + ANGLE(90)) { v3 = 100; } short result = LaraFloorFront(item, Lara.moveAngle, 100); if (result < 200) v30 = 1; LOWORD(v5) = Lara.moveAngle; v32 = LaraCeilingFront(item, Lara.moveAngle, 100, 0); short angle = (item->pos.yRot + ANGLE(45)) / ANGLE(90); switch (angle) { case NORTH: item->pos.zPos += 4; break; case EAST: item->pos.xPos += 4; break; case SOUTH: item->pos.zPos -= 4; break; case WEST: item->pos.xPos -= 4;; break; default: break; } v8 = coll; coll->badPos = NO_BAD_POS; coll->badNeg = -STEPUP_HEIGHT; coll->badCeiling = 0; Lara.moveAngle = item->pos.yRot; GetLaraCollisionInfo(item, coll); if (Lara.climbStatus) { if (!(TrInput & IN_ACTION) || item->hitPoints <= 0) { item->animNumber = ANIMATION_LARA_FREE_FALL_FORWARD; item->goalAnimState = STATE_LARA_JUMP_FORWARD; item->currentAnimState = STATE_LARA_JUMP_FORWARD; item->frameNumber = Anims[item->animNumber].frameBase; item->pos.yPos += 256; item->gravityStatus = true; item->speed = 2; item->fallspeed = 1; Lara.gunStatus = LG_NO_ARMS; return 0; } Lara.moveAngle = v29; if (!LaraTestHangOnClimbWall(item, coll)) { if (item->animNumber == ANIMATION_LARA_LADDER_TO_HANDS_LEFT || item->animNumber == ANIMATION_LARA_LADDER_TO_HANDS_RIGHT) return 1; sub_4466C0(item, coll, angle); item->pos.yPos = coll->old.y; LABEL_71: item->goalAnimState = STATE_LARA_HANG; item->currentAnimState = STATE_LARA_HANG; item->animNumber = ANIMATION_LARA_HANG_IDLE; item->frameNumber = Anims[item->animNumber].frameBase + 21; return 1; } if (item->animNumber == ANIMATION_LARA_HANG_IDLE && item->frameNumber == Anims[item->animNumber].frameBase + 21 && sub_445580(v2, coll)) { item->goalAnimState = STATE_LARA_LADDER_IDLE; return 0; } return 0; } if (!(TrInput & IN_ACTION) || item->hitPoints <= 0 || coll->frontFloor > 0) { item->goalAnimState = STATE_LARA_JUMP_UP; item->currentAnimState = STATE_LARA_JUMP_UP; item->animNumber = ANIMATION_LARA_TRY_HANG_VERTICAL; item->frameNumber = Anims[item->animNumber].frameBase + 9; short* bounds = GetBoundsAccurate(item); item->pos.xPos += coll->shift.x; item->pos.yPos = bounds[3]; item->pos.zPos += coll->shift.z; item->gravityStatus = true; item->speed = 2; item->fallspeed = 1; Lara.gunStatus = LG_NO_ARMS; return 0; } if (v30 && itema > 0) { v12 = v3 < 0; if (v3 > 0) { if (coll->leftFloor > coll->rightFloor) { LABEL_35: v30 = 0; goto LABEL_36; } v12 = v3 < 0; } if (v12 && coll->leftFloor < coll->rightFloor) goto LABEL_35; } LABEL_36: v13 = GetBoundsAccurate(v2); colla = coll->front_floor; v14 = colla - bounds[2]; itemb = 0; switch (v31) { case 0: v15 = item->pos.xPos + v3; goto LABEL_43; case 1: v15 = item->pos.xPos; v16 = item->pos.zPos - v3; goto LABEL_44; case 2: v15 = item->pos.xPos - v3; LABEL_43: v16 = item->pos.zPos; goto LABEL_44; } v15 = item->pos.xPos; v16 = item->pos.zPos + v3; LABEL_44: Lara.moveAngle = v29; if (GetClimbableWalls(v15, item->pos.yPos, v16, item->room_number) & (256 << v31)) { if (!sub_444970(v2, v8)) v14 = 0; } else { v17 = v8->left_floor2; v18 = v8->right_floor2; v19 = v8->left_floor2 - v18; if (v19 < 0) v19 = v18 - v17; if (v19 >= 60) { v20 = v3 == 0; v21 = v3 < 0; if (v3 < 0) { if (v17 != v8->front_floor) itemb = 1; v20 = v3 == 0; v21 = v3 < 0; } if (!v21 && !v20 && v18 != v8->front_floor) itemb = 1; } } v8->front_floor = colla; if (itemb || v8->mid_ceiling >= 0 || v8->coll_type != 1 || v30 || v8->hit_static || v32 > -950 || v14 < -60 || v14 > 60) { item->pos.xPos = v8->old.x; item->pos.yPos = v8->old.y; item->pos.zPos = v8->old.z; v22 = item->currentAnimState; if (v22 != 30 && v22 != 31) return 1; goto LABEL_71; } switch (v31) { case 0: case 2: item->pos.zPos += v8->shift.z; item->pos.yPos += v14; result = 0; break; case 1: case 3: item->pos.xPos += v8->shift.x; goto LABEL_68; default: LABEL_68: item->pos.yPos += v14; result = 0; break; } return result; }*/ void SnapLaraToEdgeOfBlock(ITEM_INFO* item, COLL_INFO* coll, short angle)//12E54, 12F04 (F) { if (item->currentAnimState == STATE_LARA_SHIMMY_RIGHT) { switch (angle) { case NORTH: item->pos.xPos = coll->old.x & 0xFFFFFF90 | 0x390; return; case EAST: item->pos.zPos = coll->old.z & 0xFFFFFC70 | 0x70; return; case SOUTH: item->pos.xPos = coll->old.x & 0xFFFFFC70 | 0x70; return; case WEST: default: item->pos.zPos = coll->old.z & 0xFFFFFF90 | 0x390; return; } } if (item->currentAnimState == STATE_LARA_SHIMMY_LEFT) { switch (angle) { case NORTH: item->pos.xPos = coll->old.x & 0xFFFFFC70 | 0x70; return; case EAST: item->pos.zPos = coll->old.z & 0xFFFFFF90 | 0x390; return; case SOUTH: item->pos.xPos = coll->old.x & 0xFFFFFF90 | 0x390; return; case WEST: default: item->pos.zPos = coll->old.z & 0xFFFFFC70 | 0x70; return; } } } int LaraTestHangOnClimbWall(ITEM_INFO* item, COLL_INFO* coll)//12C54, 12D04 (F) { short* bounds; int shift, result; if (Lara.climbStatus == 0) return false; if (item->fallspeed < 0) return false; switch ((unsigned short) (item->pos.yRot + ANGLE(45)) / ANGLE(90)) { case NORTH: case SOUTH: item->pos.zPos += coll->shift.z; break; case EAST: case WEST: item->pos.xPos += coll->shift.x; break; default: break; } bounds = GetBoundsAccurate(item); if (Lara.moveAngle != item->pos.yRot) { short l = LaraCeilingFront(item, item->pos.yRot, 0, 0); short r = LaraCeilingFront(item, Lara.moveAngle, 128, 0); if (abs(l - r) > 60) return false; } if (LaraTestClimbPos(item, coll->radius, coll->radius, bounds[2], bounds[3] - bounds[2], &shift) || LaraTestClimbPos(item, coll->radius, -coll->radius, bounds[2], bounds[3] - bounds[2], &shift) || LaraTestClimbPos(item, coll->radius, 0, bounds[2], bounds[3] - bounds[2], &shift)) { item->pos.yPos += shift; return true; } return false; } void LaraSlideEdgeJump(ITEM_INFO* item, COLL_INFO* coll)//12B18, 12BC8 (F) { ShiftItem(item, coll); switch (coll->collType) { case CT_LEFT: item->pos.yRot += ANGLE(5); break; case CT_RIGHT: item->pos.yRot -= ANGLE(5); break; case CT_TOP: case CT_TOP_FRONT: if (item->fallspeed <= 0) item->fallspeed = 1; break; case CT_CLAMP: item->pos.zPos -= (400 * COS(coll->facing)) >> W2V_SHIFT; item->pos.xPos -= (400 * SIN(coll->facing)) >> W2V_SHIFT; item->speed = 0; coll->midFloor = 0; if (item->fallspeed <= 0) item->fallspeed = 16; break; } } void LaraDeflectEdgeJump(ITEM_INFO* item, COLL_INFO* coll)//12904, 129B4 (F) { ShiftItem(item, coll); switch (coll->collType) { case CT_FRONT: case CT_TOP_FRONT: if (!Lara.climbStatus || item->speed != 2) { if (coll->midFloor <= 512) { if (coll->midFloor <= 128) { item->goalAnimState = STATE_LARA_GRAB_TO_FALL; item->currentAnimState = STATE_LARA_GRAB_TO_FALL; item->animNumber = ANIMATION_LARA_LANDING_LIGHT; item->frameNumber = Anims[ANIMATION_LARA_LANDING_LIGHT].frameBase; } } else { item->goalAnimState = STATE_LARA_FREEFALL; item->currentAnimState = STATE_LARA_FREEFALL; item->animNumber = ANIMATION_LARA_SMASH_JUMP; item->frameNumber = Anims[ANIMATION_LARA_SMASH_JUMP].frameBase + 1; } item->speed /= 4; Lara.moveAngle -= ANGLE(180); if (item->fallspeed <= 0) item->fallspeed = 1; } break; case CT_TOP: if (item->fallspeed <= 0) item->fallspeed = 1; break; case CT_LEFT: item->pos.yRot += ANGLE(5); break; case CT_RIGHT: item->pos.yRot -= ANGLE(5); break; case CT_CLAMP: item->pos.xPos -= (100 * 4 * SIN(coll->facing)) >> W2V_SHIFT; item->pos.zPos -= (100 * 4 * COS(coll->facing)) >> W2V_SHIFT; item->speed = 0; coll->midFloor = 0; if (item->fallspeed <= 0) item->fallspeed = 16; break; } } void lara_slide_slope(ITEM_INFO* item, COLL_INFO* coll)//127BC, 1286C (F) { coll->badPos = NO_BAD_POS; coll->badNeg = -512; coll->badCeiling = 0; GetLaraCollisionInfo(item, coll); if (!LaraHitCeiling(item, coll)) { LaraDeflectEdge(item, coll); if (coll->midFloor <= 200) { TestLaraSlide(item, coll); item->pos.yPos += coll->midFloor; if (abs(coll->tiltX) <= 2 && abs(coll->tiltZ) <= 2) { item->goalAnimState = STATE_LARA_STOP; StopSoundEffect(SFX_LARA_SLIPPING); } } else { if (item->currentAnimState == STATE_LARA_SLIDE_FORWARD) { item->animNumber = ANIMATION_LARA_FREE_FALL_FORWARD; item->frameNumber = Anims[ANIMATION_LARA_FREE_FALL_FORWARD].frameBase; item->currentAnimState = STATE_LARA_JUMP_FORWARD; item->goalAnimState = STATE_LARA_JUMP_FORWARD; } else { item->animNumber = ANIMATION_LARA_FREE_FALL_BACK; item->frameNumber = Anims[ANIMATION_LARA_FREE_FALL_BACK].frameBase; item->currentAnimState = STATE_LARA_FALL_BACKWARD; item->goalAnimState = STATE_LARA_FALL_BACKWARD; } StopSoundEffect(SFX_LARA_SLIPPING); item->gravityStatus = true; item->fallspeed = 0; } } } void LaraCollideStop(ITEM_INFO* item, COLL_INFO* coll)//126F0(<), 127A0(<) (F) { switch (coll->oldAnimState) { case STATE_LARA_STOP: case STATE_LARA_TURN_RIGHT_SLOW: case STATE_LARA_TURN_LEFT_SLOW: case STATE_LARA_TURN_FAST: item->currentAnimState = coll->oldAnimState; item->animNumber = coll->oldAnimNumber; item->frameNumber = coll->oldFrameNumber; if (TrInput & IN_LEFT) { item->goalAnimState = STATE_LARA_TURN_LEFT_SLOW; } else if (TrInput & IN_RIGHT) { item->goalAnimState = STATE_LARA_TURN_RIGHT_SLOW; } else { item->goalAnimState = STATE_LARA_STOP; } AnimateLara(item); break; default: item->animNumber = ANIMATION_LARA_STAY_SOLID; item->frameNumber = Anims[ANIMATION_LARA_STAY_SOLID].frameBase; break; } } int TestWall(ITEM_INFO* item, int front, int right, int down)//12550, 12600 (F) { int x = item->pos.xPos; int y = item->pos.yPos + down; int z = item->pos.zPos; short angle = (unsigned short) (item->pos.yRot + ANGLE(45)) / ANGLE(90); short roomNum = item->roomNumber; FLOOR_INFO* floor; int h, c; switch (angle) { case NORTH: x -= right; break; case EAST: z -= right; break; case SOUTH: x += right; break; case WEST: z += right; break; default: break; } GetFloor(x, y, z, &roomNum); switch (angle) { case NORTH: z += front; break; case EAST: x += front; break; case SOUTH: z -= front; break; case WEST: x -= front; break; default: break; } floor = GetFloor(x, y, z, &roomNum); h = GetFloorHeight(floor, x, y, z); c = GetCeiling(floor, x, y, z); if (h == NO_HEIGHT) return 1; if (y >= h || y <= c) return 2; return 0; } /*int TestLaraVault(ITEM_INFO* item, COLL_INFO* coll)//120C0, 12170 { UNIMPLEMENTED(); return 0; }*/ int LaraTestClimbStance(ITEM_INFO* item, COLL_INFO* coll)//11F78, 12028 { int shift_r, shift_l; if (LaraTestClimbPos(item, coll->radius, coll->radius + 120, -700, 512, &shift_r) != 1) return false; if (LaraTestClimbPos(item, coll->radius, -(coll->radius + 120), -700, 512, &shift_l) != 1) return false; if (shift_r) { if (shift_l) { if (shift_r < 0 != shift_l < 0) return false; if ((shift_r < 0 && shift_l < shift_r) || (shift_r > 0 && shift_l > shift_r)) /*if (SIGN(shift_r) == SIGN(shift_l) && abs(shift_l) > abs(shift_r))*/ { item->pos.yPos += shift_l; return true; } } item->pos.yPos += shift_r; } else if (shift_l) { item->pos.yPos += shift_l; } return true; } int LaraTestEdgeCatch(ITEM_INFO* item, COLL_INFO* coll, int* edge)//11E60, 11F10 (F) { short* bounds = GetBoundsAccurate(item); int hdif = coll->frontFloor - bounds[2]; if (hdif < 0 && hdif + item->fallspeed < 0 || hdif > 0 && hdif + item->fallspeed > 0) { hdif = item->pos.yPos + bounds[2]; if (hdif >> (WALL_SHIFT - 2) != (hdif + item->fallspeed) >> (WALL_SHIFT - 2)) { if (item->fallspeed > 0) * edge = (hdif + item->fallspeed) & ~(256 - 1); else *edge = hdif & ~(256 - 1); return -1; } return 0; } if (abs(coll->leftFloor2 - coll->rightFloor2) >= SLOPE_DIF) return 0; return 1; } int LaraDeflectEdgeDuck(ITEM_INFO* item, COLL_INFO* coll)//11DC0, 11E70 (F) { if (coll->collType == CT_FRONT || coll->collType == CT_TOP_FRONT) { ShiftItem(item, coll); item->gravityStatus = false; item->speed = 0; return 1; } else if (coll->collType == CT_LEFT) { ShiftItem(item, coll); item->pos.yRot += ANGLE(2); } else if (coll->collType == CT_RIGHT) { ShiftItem(item, coll); item->pos.yRot -= ANGLE(2); } return 0; } int LaraDeflectEdge(ITEM_INFO* item, COLL_INFO* coll)//11D18(<), 11DC8(<) (F) { if (coll->collType == CT_FRONT || coll->collType == CT_TOP_FRONT) { ShiftItem(item, coll); item->goalAnimState = 2; item->speed = 0; item->gravityStatus = 0; return 1; } else if (coll->collType == CT_LEFT) { ShiftItem(item, coll); item->pos.yRot += ANGLE(5); return 0; } else { if (coll->collType == CT_RIGHT) { ShiftItem(item, coll); item->pos.yRot -= ANGLE(5); } return 0; } } int LaraHitCeiling(ITEM_INFO* item, COLL_INFO* coll)//11C94, 11D44 (F) { if (coll->collType == CT_TOP || coll->collType == CT_CLAMP) { item->pos.xPos = coll->old.x; item->pos.yPos = coll->old.y; item->pos.zPos = coll->old.z; item->goalAnimState = STATE_LARA_STOP; item->currentAnimState = STATE_LARA_STOP; item->animNumber = ANIMATION_LARA_STAY_SOLID; item->frameNumber = Anims[ANIMATION_LARA_STAY_SOLID].frameBase; item->speed = 0; item->fallspeed = 0; item->gravityStatus = 0; return true; } else { return false; } } int LaraLandedBad(ITEM_INFO* item, COLL_INFO* coll)//11BD8(<), 11C88(<) (F) { int landspeed = item->fallspeed - 140; if (landspeed > 0) { if (landspeed <= 14) { item->hitPoints += -1000 * landspeed * landspeed / 196; return item->hitPoints <= 0; } else { item->hitPoints = -1; return item->hitPoints <= 0; } } return false; } int LaraFallen(ITEM_INFO* item, COLL_INFO* coll)//11B6C, 11C1C (F) { if (Lara.waterStatus == 4 || coll->midFloor <= 384) { return false; } else { item->animNumber = ANIMATION_LARA_FREE_FALL_FORWARD; item->currentAnimState = STATE_LARA_JUMP_FORWARD; item->goalAnimState = STATE_LARA_JUMP_FORWARD; item->frameNumber = Anims[ANIMATION_LARA_FREE_FALL_FORWARD].frameBase; item->fallspeed = 0; item->gravityStatus = true; return true; } } /*int TestLaraSlide(ITEM_INFO* item, COLL_INFO* coll)//11998, 11A48 { UNIMPLEMENTED(); return 0; }*/ short LaraCeilingFront(ITEM_INFO* item, short ang, int dist, int h)//1189C, 1194C (F) { short room = item->roomNumber; int x = item->pos.xPos + ((dist * SIN(ang)) >> W2V_SHIFT); int y = item->pos.yPos - h; int z = item->pos.zPos + ((dist * COS(ang)) >> W2V_SHIFT); int height = GetCeiling(GetFloor(x, y, z, &room), x, y, z); if (height != NO_HEIGHT) height += h - item->pos.yPos; return height; } short LaraFloorFront(ITEM_INFO* item, short ang, int dist)//117B0, 11860 (F) { short room = item->roomNumber; int x = item->pos.xPos + ((dist * SIN(ang)) >> W2V_SHIFT); int y = item->pos.yPos - 762; int z = item->pos.zPos + ((dist * COS(ang)) >> W2V_SHIFT); int height = GetFloorHeight(GetFloor(x, y, z, &room), x, y, z); if (height != NO_HEIGHT) height -= item->pos.yPos; return height; } void GetLaraCollisionInfo(ITEM_INFO* item, COLL_INFO* coll)//11764(<), 11814(<) (F) { coll->facing = Lara.moveAngle; GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE); } int TestLaraVault(ITEM_INFO* item, COLL_INFO* coll) { if (!(TrInput & IN_ACTION)) return 0; if (Lara.gunStatus) return 0; if (coll->collType != CT_FRONT) return 0; short angle = item->pos.yRot; if (angle >= -ANGLE(30) && angle <= ANGLE(30)) angle = 0; else if (angle >= 10924 && angle <= 21844) angle = ANGLE(90); else if (angle >= 27307 || angle <= -27307) angle = -ANGLE(180); else if (angle >= -21844 && angle <= -10924) angle = -ANGLE(90); if (angle & 0x3FFF) return 0; int slope = (abs(coll->leftFloor2 - coll->rightFloor2)) >= 60; if (coll->frontFloor >= -640 && coll->frontFloor <= -384) { if (!slope && coll->frontFloor - coll->frontCeiling >= 0 && coll->leftFloor2 - coll->leftCeiling2 >= 0 && coll->rightFloor2 - coll->rightCeiling2 >= 0) { if ((Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP) && Lara.waterSurfaceDist < -(LARA_HITE+6)) return 0; item->animNumber = ANIMATION_LARA_CLIMB_2CLICK; item->currentAnimState = STATE_LARA_GRABBING; item->frameNumber = Anims[item->animNumber].frameBase; item->goalAnimState = STATE_LARA_STOP; item->pos.yPos += coll->frontFloor + 512; Lara.gunStatus = LG_HANDS_BUSY; } else { return 0; } } else if (coll->frontFloor >= -896 && coll->frontFloor <= -640) { if (!slope && coll->frontFloor - coll->frontCeiling >= 0 && coll->leftFloor2 - coll->leftCeiling2 >= 0 && coll->rightFloor2 - coll->rightCeiling2 >= 0) { if ((Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP) && Lara.waterSurfaceDist < -(LARA_HITE + 6)) return 0; item->animNumber = ANIMATION_LARA_CLIMB_3CLICK; item->currentAnimState = STATE_LARA_GRABBING; item->frameNumber = Anims[item->animNumber].frameBase; item->goalAnimState = STATE_LARA_STOP; item->pos.yPos += coll->frontFloor + 768; Lara.gunStatus = LG_HANDS_BUSY; } else { return 0; } } else if (slope || coll->frontFloor < -1920 || coll->frontFloor > -896) { if (!Lara.climbStatus) return 0; if (coll->frontFloor > -1920 || Lara.waterStatus == LW_WADE || coll->leftFloor2 > -1920 || coll->rightFloor2 > -2048 || coll->midCeiling > -1158) { if ((coll->frontFloor < -1024 || coll->frontCeiling >= 506) && coll->midCeiling <= -518) { ShiftItem(item, coll); if (LaraTestClimbStance(item, coll)) { item->animNumber = ANIMATION_LARA_STAY_SOLID; item->frameNumber = GF(ANIMATION_LARA_STAY_SOLID, 0); item->goalAnimState = STATE_LARA_LADDER_IDLE; item->currentAnimState = STATE_LARA_STOP; AnimateLara(item); item->pos.yRot = angle; Lara.gunStatus = LG_HANDS_BUSY; return 1; } } return 0; } item->animNumber = ANIMATION_LARA_STAY_SOLID; item->frameNumber = GF(ANIMATION_LARA_STAY_SOLID, 0); item->goalAnimState = STATE_LARA_JUMP_UP; item->currentAnimState = STATE_LARA_STOP; Lara.calcFallSpeed = -116; AnimateLara(item); } else { if (Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP) return 0; item->animNumber = ANIMATION_LARA_STAY_SOLID; item->frameNumber = GF(ANIMATION_LARA_STAY_SOLID, 0); item->goalAnimState = STATE_LARA_JUMP_UP; item->currentAnimState = STATE_LARA_STOP; Lara.calcFallSpeed = -3 - SQRT_ASM(-9600 - 12 * coll->frontFloor); AnimateLara(item); } item->pos.yRot = angle; ShiftItem(item, coll); short dir = (unsigned short) (item->pos.yRot + ANGLE(45)) / ANGLE(90); switch (dir) { case NORTH: item->pos.zPos = (item->pos.zPos | (WALL_SIZE - 1)) - LARA_RAD; return 1; case EAST: item->pos.xPos = (item->pos.xPos | (WALL_SIZE - 1)) - LARA_RAD; return 1; case SOUTH: item->pos.zPos = (item->pos.zPos & -WALL_SIZE) + LARA_RAD; return 1; case WEST: item->pos.xPos = (item->pos.xPos & -WALL_SIZE) + LARA_RAD; return 1; default: // you cant go there normally so return 0... return 0; } return 0; } void LaraClimbRope(ITEM_INFO* item, COLL_INFO* coll) { if (!(TrInput & IN_ACTION)) { FallFromRope(item); } int ropeCount = Lara.ropeCount; Camera.targetAngle = ANGLE(30); if (Lara.ropeCount) { if (!Lara.ropeFlag) { Lara.ropeCount = ropeCount - 1; Lara.ropeOffset += Lara.ropeDownVel; if (ropeCount == 1) Lara.ropeFlag = 1; return; } } else if (!Lara.ropeFlag) { ROPE_STRUCT* rope = &Ropes[Lara.ropePtr]; Lara.ropeOffset = 0; Lara.ropeDownVel = rope->meshSegment[Lara.ropeSegment + 1].y - rope->meshSegment[Lara.ropeSegment].y; Lara.ropeCount = ropeCount - 1; Lara.ropeOffset += Lara.ropeDownVel; if (ropeCount == 1) Lara.ropeFlag = 1; return; } else if (item->animNumber == ANIMATION_LARA_ROPE_DOWN && item->frameNumber == Anims[item->animNumber].frameEnd) { SoundEffect(SFX_LARA_ROPEDOWN_LOOP, &LaraItem->pos, 0); item->frameNumber = Anims[item->animNumber].frameBase; Lara.ropeFlag = 0; Lara.ropeSegment++; Lara.ropeOffset = 0; } if (!(TrInput & IN_BACK) || Lara.ropeSegment >= 21) item->goalAnimState = STATE_LARA_ROPE_IDLE; } /*int GetLaraJointPos(PHD_VECTOR* vec, int mat) { #if !PSXPC_TEST///@FIXME excuse me but this doesn't work. MatrixPtr[0] = lara_joint_matrices[mat].m00; MatrixPtr[1] = lara_joint_matrices[mat].m01; MatrixPtr[2] = lara_joint_matrices[mat].m02; MatrixPtr[3] = lara_joint_matrices[mat].m10; MatrixPtr[4] = lara_joint_matrices[mat].m11; MatrixPtr[5] = lara_joint_matrices[mat].m12; MatrixPtr[6] = lara_joint_matrices[mat].m20; MatrixPtr[7] = lara_joint_matrices[mat].m21; MatrixPtr[8] = lara_joint_matrices[mat].m22; MatrixPtr[9] = lara_joint_matrices[mat].tx; MatrixPtr[10] = lara_joint_matrices[mat].ty; MatrixPtr[11] = lara_joint_matrices[mat].tz; mTranslateXYZ(vec->x, vec->y, vec->z); vec->x = phd_mxptr[3] >> W2V_SHIFT; vec->y = phd_mxptr[7] >> W2V_SHIFT; // todo this is wrong // todo actually not vec->z = phd_mxptr[11] >> W2V_SHIFT; vec->x += LaraItem->pos.xPos; vec->y += LaraItem->pos.yPos; vec->z += LaraItem->pos.zPos; mPopMatrix(); #endif return 48; }*/ /* void SetLaraUnderwaterNodes()//8596C(<), 879B0(<) (F) { return;//not used yet PHD_VECTOR joint; short roomNumber;//_18 room_info* r;//$a1 int flags;//$s1 int current_joint;//$s0 joint.x = 0; joint.y = 0; joint.z = 0; flags = 0; //loc_85988 for (current_joint = 14; current_joint >= 0; current_joint--) { GetLaraJointPos(&joint, current_joint); roomNumber = LaraItem->roomNumber; GetFloor(joint.x, joint.y, joint.z, &roomNumber); r = &room[roomNumber]; LaraNodeUnderwater[current_joint] = r->flags & RF_FILL_WATER; if (r->flags & RF_FILL_WATER) { Lara.wet[current_joint] = 0xFC; if (!(flags & 1)) { flags |= 1; ((int*)SRhandPtr)[3] = ((int*)& r->ambient)[0]; } } else { //loc_85A1C if (!(flags & 2)) { flags |= 2; ((int*)SRhandPtr)[2] = ((int*)& r->ambient)[0]; } } } } void SetPendulumVelocity(int x, int y, int z)// (F) { if ((CurrentPendulum.node & 0xFFFFFFFE) < 24) { int val = 4096 / ((12 - (CurrentPendulum.node >> 1)) << 9 >> 8) << 8; // todo make this more beautiful x = (x * val) >> 16; y = (y * val) >> 16; z = (z * val) >> 16; } CurrentPendulum.Velocity.x += x; CurrentPendulum.Velocity.y += y; CurrentPendulum.Velocity.z += z; } void LaraClimbRope(ITEM_INFO* item, COLL_INFO* coll) { UNIMPLEMENTED(); } void FireChaff() { UNIMPLEMENTED(); } void GetLaraJointPosRot(PHD_VECTOR* a1, int a2, int a3, SVECTOR * a4) { UNIMPLEMENTED(); } void DoSubsuitStuff() { UNIMPLEMENTED(); }*/ int TestLaraSlide(ITEM_INFO* item, COLL_INFO* coll) { if (abs(coll->tiltX) <= 2 && abs(coll->tiltZ) <= 2) return 0; short angle = 0; if (coll->tiltX > 2) angle = -ANGLE(90); else if (coll->tiltX < -2) angle = ANGLE(90); if (coll->tiltZ > 2 && coll->tiltZ > abs(coll->tiltX)) angle = -ANGLE(180); else if (coll->tiltZ < -2 && -coll->tiltZ > abs(coll->tiltX)) angle = 0; short delta = angle - item->pos.yRot; ShiftItem(item, coll); if (delta < -ANGLE(90) || delta > ANGLE(90)) { if (item->currentAnimState == STATE_LARA_SLIDE_BACK && OldAngle == angle) return 1; item->animNumber = ANIMATION_LARA_START_SLIDE_BACKWARD; item->goalAnimState = STATE_LARA_SLIDE_BACK; item->currentAnimState = STATE_LARA_SLIDE_BACK; item->frameNumber = Anims[item->animNumber].frameBase; item->pos.yRot = angle - ANGLE(180); } else { if (item->currentAnimState == STATE_LARA_SLIDE_FORWARD && OldAngle == angle) return 1; item->animNumber = ANIMATION_LARA_SLIDE_FORWARD; item->goalAnimState = STATE_LARA_SLIDE_FORWARD; item->frameNumber = Anims[item->animNumber].frameBase; item->currentAnimState = STATE_LARA_SLIDE_FORWARD; item->pos.yRot = angle; } Lara.moveAngle = angle; OldAngle = angle; return 1; } void Inject_Lara() { //INJECT(0x00448010, lara_as_stop); //INJECT(0x00442E70, LaraAboveWater); }