#include "hair.h" #include "..\Global\global.h" void InitialiseHair() { int* bone; FirstHair = 1; bone = &Bones[Objects[ID_HAIR].boneIndex]; Hairs[0].pos.yRot = 0; Hairs[0].pos.xRot = -0x4000; // normal hair for (int i = 1; i < HAIR_SEGMENTS; i++, bone += 4) { Hairs[i].pos.xPos = *(bone + 1); Hairs[i].pos.yPos = *(bone + 2); Hairs[i].pos.zPos = *(bone + 3); Hairs[i].pos.xRot = -0x4000; Hairs[i].pos.yRot = 0; Hairs[i].pos.zRot = 0; //Hairs[i].hvel.x = 0; //Hairs[i].hvel.y = 0; //Hairs[i].hvel.z = 0; } } void Inject_Hair() { }