#pragma once #include "..\Global\global.h" ///#define DrawAnimatingItem ((void (__cdecl*)(ITEM_INFO*)) 0x0042B900) #define GetBoundsAccurate ((short* (__cdecl*)(ITEM_INFO*)) 0x0042CF80) #define GetBestFrame ((short* (__cdecl*)(ITEM_INFO*)) 0x0042D020) #define CalcLaraMatrices ((void (__cdecl*)(int)) 0x0041E120) #define Sync ((int (__cdecl*)()) 0x004D1A40) #define GetRoomBounds ((void (__cdecl*)()) 0x0042D4F0) #define UpdateStorm ((void (__cdecl*)()) 0x0042A310) #define IsRoomOutside ((int (__cdecl*)(int, int, int)) 0x00418E90) #define DrawBaddieGunFlash ((void (__cdecl*)(ITEM_INFO*)) 0x00466880) #define sub_42B4C0 ((void (__cdecl*)(ITEM_INFO*,short*)) 0x0042B4C0) #define InitInterpolate ((void(__cdecl*)(int,int)) 0x0042BE90) #define phd_PushMatrix ((void(__cdecl*)(void)) 0x0048F9C0) #define phd_PushMatrix_I ((void(__cdecl*)(void)) 0x0042BF50) #define phd_PushUnitMatrix ((void (__cdecl*)()) 0x0048FA90) #define phd_GetVectorAngles ((void(__cdecl*)(int, int, int, short*)) 0x004904B0) #define phd_RotYXZ ((void(__cdecl*)(short, short, short)) 0x00490150) #define phd_PutPolygons ((void(__cdecl*)(short*)) 0x004B3F00) #define phd_PutPolygons_I ((void(__cdecl*)(short*)) 0x0042C3F0) #define phd_TranslateRel ((void(__cdecl*)(int, int, int)) 0x0048FB20) #define phd_TranslateRel_I ((void(__cdecl*)(int, int, int)) 0x0042C110) #define phd_TranslateRel_ID ((void(__cdecl*)(int,int,int,int,int,int)) 0x0042C190) #define phd_TranslateAbs ((void(__cdecl*)(int, int, int)) 0x004903F0) #define phd_RotYXZpack ((void(__cdecl*)(int)) 0x0048FEB0) #define gar_RotYXZsuperpack ((void(__cdecl*)(short**,int)) 0x0042C310) #define gar_RotYXZsuperpack_I ((void(__cdecl*)(short**,short**,int)) 0x0042C290) #define phd_ClipBoundingBox ((int(__cdecl*)(short*)) 0x004B7EB0) // int S_GetObjectBounds(frames[0]) #define phd_PopMatrix_I ((void(__cdecl*)(void)) 0x0042BF00) #define phd_RotY ((void(__cdecl*)(short)) 0x0048FCD0) #define phd_RotX ((void(__cdecl*)(short)) 0x0048FBE0) #define phd_RotZ ((void(__cdecl*)(short)) 0x0048FDC0) #define phd_RotY_I ((void(__cdecl*)(short)) 0x0042BFC0) #define phd_RotX_I ((void(__cdecl*)(short)) 0x0042C030) #define phd_RotZ_I ((void(__cdecl*)(short)) 0x0042C0A0) #define phd_DxTranslateRel ((void(__cdecl*)(int, int, int)) 0x00490790) #define phd_DxTranslateAbs ((void(__cdecl*)(int, int, int)) 0x00490610) #define phd_DxRotX ((void(__cdecl*)(short)) 0x00490810) #define phd_DxRotY ((void(__cdecl*)(short)) 0x004908E0) #define phd_DxRotZ ((void(__cdecl*)(short)) 0x004909B0) #define phd_DxRotYXZ ((void(__cdecl*)(int, int, int)) 0x00490AF0) #define phd_DxRotYXZpack ((void(__cdecl*)(int)) 0x00490A80) #define mGetAngle ((int(__cdecl*)(int, int, int, int)) 0x0048F290) #define phd_GenerateW2V ((void(__cdecl*)(PHD_3DPOS*)) 0x0048F330) int DrawPhaseGame(); void DrawAnimatingItem(ITEM_INFO* item); int GetFrame_D2(ITEM_INFO* item, short* framePtr[], int* rate); /* phd function (DX11 version) */ // TODO: phd_XX function after this lign is used with DX11 one, when it's finished, delete the #define one and delete this sign: "_" at the beginning of the new function. (delete the unused if needed) void _InitInterpolate(void); void _phd_PushMatrix(void); void _phd_PushMatrix_I(void); void _phd_PushUnitMatrix(void); void _phd_RotYXZ(short ry, short rx, short rz); void _phd_RotY(short ry); void _phd_RotY_I(short ry); void _phd_RotX(short rx); void _phd_RotX_I(short rx); void _phd_RotZ(short rz); void _phd_RotZ_I(short rz); void _phd_PutPolygons(void); void _phd_PutPolygons_I(void); void _phd_TranslateRel(int x, int y, int z); void _phd_TranslateRel_I(int x, int y, int z); void _phd_TranslateRel_ID(int x1, int y1, int z1, int x2, int y2, int z2); void _phd_TranslateAbs(int x, int y, int z); void _phd_RotYXZpack(short ry, short rx, short rz); void _gar_RotYXZsuperpack(short** pproc, int skip); void _gar_RotYXZsuperpack_I(short** pproc1, short** pproc2, int skip); void _phd_ClipBoundingBox(short* frames); void _phd_DxTranslateRel(int x, int y, int z); void _phd_DxTranslateAbs(int x, int y, int z); void _phd_DxRotY(short ry); void _phd_DxRotX(short rx); void _phd_DxRotZ(short rz); void _phd_DxRotYXZ(short ry, short rx, short rz); void _phd_DxRotYXZpack(int rangle); void phd_PopMatrix(void); void _phd_PopMatrix_I(void); void phd_PopDxMatrix(void); extern Renderer11* g_Renderer; void Inject_Draw();