-- TR5Main Strings file -- Created by MontyTRC -- Place in this LUA script all the strings of your game -- Please follow the rules for IDs in the comments before each section -- Global engine string, please don't change the IDs because internally TR5Main machine code refers to strings by fixed ID Gameflow.strings[1] = "Game"; Gameflow.strings[2] = "Lara's home"; Gameflow.strings[3] = "Controls"; Gameflow.strings[4] = "Display"; Gameflow.strings[5] = "Sound"; Gameflow.strings[6] = "New game"; Gameflow.strings[7] = "Load game"; Gameflow.strings[8] = "Save game"; Gameflow.strings[9] = "Exit game"; Gameflow.strings[10] = "Exit to title"; Gameflow.strings[11] = "Uzi"; Gameflow.strings[12] = "Pistols"; Gameflow.strings[13] = "Shotgun"; Gameflow.strings[14] = "Revolver"; Gameflow.strings[15] = "Revolver + LaserSight"; Gameflow.strings[16] = "Desert Eagle"; Gameflow.strings[17] = "Desert Eagle + LaserSight"; Gameflow.strings[18] = "Desert Eagle Ammo"; Gameflow.strings[19] = "HK Gun"; Gameflow.strings[20] = "HK Gun (Silenced)"; Gameflow.strings[21] = "Shotgun Normal Ammo"; Gameflow.strings[22] = "Shotgun Wideshot Ammo"; Gameflow.strings[23] = "HK Sniper Mode"; Gameflow.strings[24] = "HK Burst Mode"; Gameflow.strings[25] = "HK Rapid Mode"; Gameflow.strings[26] = "HK Ammo"; Gameflow.strings[27] = "Revolver Ammo"; Gameflow.strings[28] = "Uzi Ammo"; Gameflow.strings[29] = "Pistol Ammo"; Gameflow.strings[30] = "LaserSight"; Gameflow.strings[31] = "Silencer"; Gameflow.strings[32] = "Large Medipack"; Gameflow.strings[33] = "Small Medipack"; Gameflow.strings[34] = "Binoculars"; Gameflow.strings[35] = "Headset"; Gameflow.strings[36] = "Flares"; Gameflow.strings[37] = "Timex-TMX"; Gameflow.strings[38] = "Crowbar"; Gameflow.strings[39] = "Use"; Gameflow.strings[40] = "Combine"; Gameflow.strings[41] = "Separe"; Gameflow.strings[42] = "Choose ammo"; Gameflow.strings[43] = "Select level"; Gameflow.strings[44] = "%02d days %02d:%02d:%02d"; Gameflow.strings[45] = "Not saved"; Gameflow.strings[46] = "Grenade launcher"; Gameflow.strings[47] = "Grenade Normal Ammo"; Gameflow.strings[48] = "Grenade Poisoned Ammo"; Gameflow.strings[49] = "Grenade Explosive Ammo"; Gameflow.strings[50] = "Harpoon gun"; Gameflow.strings[51] = "Harpoon ammo"; Gameflow.strings[52] = "Rocket launcher"; Gameflow.strings[53] = "Rocket ammo"; Gameflow.strings[54] = "Crossbow"; Gameflow.strings[55] = "Crossbow + LaserSight"; Gameflow.strings[56] = "Crossbow Normal Ammo"; Gameflow.strings[57] = "Crossbow Poisoned Ammo"; Gameflow.strings[58] = "Crossbow Explosive Ammo"; Gameflow.strings[59] = "Diary"; Gameflow.strings[60] = "Enabled"; Gameflow.strings[61] = "Disabled"; Gameflow.strings[62] = "Music volume"; Gameflow.strings[63] = "SFX volume"; Gameflow.strings[64] = "Screen resolution"; Gameflow.strings[65] = "Dynamic shadows"; Gameflow.strings[66] = "Underwater caustics"; Gameflow.strings[67] = "Volumetric fog"; Gameflow.strings[68] = "Apply"; Gameflow.strings[69] = "Cancel"; Gameflow.strings[70] = "Enable sound"; Gameflow.strings[71] = "Special effects"; -- Level names (from 100 to 199) Gameflow.strings[100] = "Title level"; Gameflow.strings[101] = "Strets of Rome"; Gameflow.strings[102] = "Trajan Markets"; Gameflow.strings[103] = "The Colosseum"; Gameflow.strings[104] = "The base"; Gameflow.strings[105] = "The submarine"; Gameflow.strings[106] = "Deepsea Dive"; Gameflow.strings[107] = "Sinking Submarine"; Gameflow.strings[108] = "Gallows Tree"; Gameflow.strings[109] = "Labyrinth"; Gameflow.strings[110] = "Old Mill"; Gameflow.strings[111] = "The 13th Floor"; Gameflow.strings[112] = "Escape with the Iris"; Gameflow.strings[113] = "Security breach"; Gameflow.strings[114] = "Red alert!"; Gameflow.strings[115] = "Test level"; -- Puzzle names (from 200 to 499) Gameflow.strings[200] = "Bronze key"; Gameflow.strings[201] = "Golden key"; -- Examines strings (from 500 to 799, use \n sequence for new line) Gameflow.strings[500] = "Examine test \n This is a new line of text \n This is another new line of text";