-- Place in this LUA script all the strings of your game -- Please follow the rules for IDs in the comments before each section local strings = { new_game = {"New Game", "Nouvelle partie", "Nuova partita", "Neues Spiel", "Nueva partida"}, load_game = {"Load Game", "Chargement", "Carica partita", "Spiel laden", "Cargar partida"} } GameFlow:SetStrings(strings) local languages = {"English", "Français", "Italiano", "Deutsch", "Español"} GameFlow:SetLanguageNames(languages) -- Global engine string, please don't change the IDs because internally TEN machine code refers to strings by fixed ID GameFlow.strings[1] = "Game"; GameFlow.strings[2] = "Lara's home"; GameFlow.strings[3] = "Controls"; GameFlow.strings[4] = "Display"; GameFlow.strings[5] = "Sound"; GameFlow.strings[6] = "New game"; GameFlow.strings[7] = "Load game"; GameFlow.strings[8] = "Save game"; GameFlow.strings[9] = "Exit game"; GameFlow.strings[10] = "Exit to title"; GameFlow.strings[11] = "Uzi"; GameFlow.strings[12] = "Pistols"; GameFlow.strings[13] = "Shotgun"; GameFlow.strings[14] = "Revolver"; GameFlow.strings[15] = "Revolver + LaserSight"; GameFlow.strings[16] = "Desert Eagle"; GameFlow.strings[17] = "Desert Eagle + LaserSight"; GameFlow.strings[18] = "Desert Eagle Ammo"; GameFlow.strings[19] = "HK Gun"; GameFlow.strings[20] = "HK Gun (Silenced)"; GameFlow.strings[21] = "Shotgun Normal Ammo"; GameFlow.strings[22] = "Shotgun Wideshot Ammo"; GameFlow.strings[23] = "HK Sniper Mode"; GameFlow.strings[24] = "HK Burst Mode"; GameFlow.strings[25] = "HK Rapid Mode"; GameFlow.strings[26] = "HK Ammo"; GameFlow.strings[27] = "Revolver Ammo"; GameFlow.strings[28] = "Uzi Ammo"; GameFlow.strings[29] = "Pistol Ammo"; GameFlow.strings[30] = "LaserSight"; GameFlow.strings[31] = "Silencer"; GameFlow.strings[32] = "Large Medipack"; GameFlow.strings[33] = "Small Medipack"; GameFlow.strings[34] = "Binoculars"; GameFlow.strings[35] = "Headset"; GameFlow.strings[36] = "Flares"; GameFlow.strings[37] = "Timex-TMX"; GameFlow.strings[38] = "Crowbar"; GameFlow.strings[39] = "Use"; GameFlow.strings[40] = "Combine"; GameFlow.strings[41] = "Separe"; GameFlow.strings[42] = "Choose ammo"; GameFlow.strings[43] = "Select level"; GameFlow.strings[44] = "%02d days %02d:%02d:%02d"; GameFlow.strings[45] = "Not saved"; GameFlow.strings[46] = "Grenade launcher"; GameFlow.strings[47] = "Grenade Normal Ammo"; GameFlow.strings[48] = "Grenade Poisoned Ammo"; GameFlow.strings[49] = "Grenade Explosive Ammo"; GameFlow.strings[50] = "Harpoon gun"; GameFlow.strings[51] = "Harpoon ammo"; GameFlow.strings[52] = "Rocket launcher"; GameFlow.strings[53] = "Rocket ammo"; GameFlow.strings[54] = "Crossbow"; GameFlow.strings[55] = "Crossbow + LaserSight"; GameFlow.strings[56] = "Crossbow Normal Ammo"; GameFlow.strings[57] = "Crossbow Poisoned Ammo"; GameFlow.strings[58] = "Crossbow Explosive Ammo"; GameFlow.strings[59] = "Diary"; GameFlow.strings[60] = "Enabled"; GameFlow.strings[61] = "Disabled"; GameFlow.strings[62] = "Music volume"; GameFlow.strings[63] = "SFX volume"; GameFlow.strings[64] = "Screen resolution"; GameFlow.strings[65] = "Dynamic shadows"; GameFlow.strings[66] = "Underwater caustics"; GameFlow.strings[67] = "Volumetric fog"; GameFlow.strings[68] = "Apply"; GameFlow.strings[69] = "Cancel"; GameFlow.strings[70] = "Enable sound"; GameFlow.strings[71] = "Special effects"; GameFlow.strings[75] = "Small Waterskin (Empty)" GameFlow.strings[76] = "Large Waterskin (Empty)" GameFlow.strings[78] = "Move forward" GameFlow.strings[79] = "Move backward" GameFlow.strings[80] = "Move left" GameFlow.strings[81] = "Move right" GameFlow.strings[82] = "Duck" GameFlow.strings[83] = "Dash" GameFlow.strings[84] = "Walk" GameFlow.strings[85] = "Jump" GameFlow.strings[86] = "Action" GameFlow.strings[87] = "Draw weapon" GameFlow.strings[88] = "Use flare" GameFlow.strings[89] = "Look" GameFlow.strings[90] = "Roll" GameFlow.strings[91] = "Inventory" GameFlow.strings[92] = "Step left" GameFlow.strings[93] = "Step right" GameFlow.strings[94] = "Items" GameFlow.strings[95] = "Puzzles" -- Level names (from 100 to 199) GameFlow.strings[100] = "Title level"; GameFlow.strings[101] = "Strets of Rome"; GameFlow.strings[102] = "Trajan Markets"; GameFlow.strings[103] = "The Colosseum"; GameFlow.strings[104] = "The base"; GameFlow.strings[105] = "The submarine"; GameFlow.strings[106] = "Deepsea Dive"; GameFlow.strings[107] = "Sinking Submarine"; GameFlow.strings[108] = "Gallows Tree"; GameFlow.strings[109] = "Labyrinth"; GameFlow.strings[110] = "Old Mill"; GameFlow.strings[111] = "The 13th Floor"; GameFlow.strings[112] = "Escape with the Iris"; GameFlow.strings[113] = "Security breach"; GameFlow.strings[114] = "Red alert!"; GameFlow.strings[115] = "Test level"; -- Puzzle names (from 200 to 499) GameFlow.strings[200] = "Bronze key"; GameFlow.strings[201] = "Golden key"; -- Examines strings (from 500 to 799, use \n sequence for new line) GameFlow.strings[500] = "Examine test \n This is a new line of text \n This is another new line of text";