-- Inventory constants INV_OBJECT_UZIS = 0 INV_OBJECT_PISTOLS = 1 INV_OBJECT_SHOTGUN = 2 INV_OBJECT_REVOLVER = 3 INV_OBJECT_REVOLVER_LASER = 4 INV_OBJECT_CROSSBOW = 5 INV_OBJECT_CROSSBOW_LASER = 6 INV_OBJECT_HK = 7 INV_OBJECT_HK_LASER = 8 INV_OBJECT_SHOTGUN_AMMO1 = 9 INV_OBJECT_SHOTGUN_AMMO2 = 10 INV_OBJECT_HK_AMMO1 = 13 INV_OBJECT_CROSSBOW_AMMO1 = 15 INV_OBJECT_CROSSBOW_AMMO2 = 16 INV_OBJECT_REVOLVER_AMMO = 17 INV_OBJECT_UZI_AMMO = 18 INV_OBJECT_PISTOLS_AMMO = 19 INV_OBJECT_LASERSIGHT = 20 INV_OBJECT_SILENCER = 21 INV_OBJECT_LARGE_MEDIPACK = 22 INV_OBJECT_SMALL_MEDIPACK = 23 INV_OBJECT_BINOCULARS = 24 INV_OBJECT_FLARES = 25 INV_OBJECT_TIMEX = 26 INV_OBJECT_PUZZLE1 = 29 INV_OBJECT_PUZZLE2 = 30 INV_OBJECT_PUZZLE3 = 31 INV_OBJECT_PUZZLE4 = 32 INV_OBJECT_PUZZLE5 = 33 INV_OBJECT_PUZZLE6 = 34 INV_OBJECT_PUZZLE7 = 35 INV_OBJECT_PUZZLE8 = 36 INV_OBJECT_PUZZLE1_COMBO1 = 37 INV_OBJECT_PUZZLE1_COMBO2 = 38 INV_OBJECT_PUZZLE2_COMBO1 = 39 INV_OBJECT_PUZZLE2_COMBO2 = 40 INV_OBJECT_PUZZLE3_COMBO1 = 41 INV_OBJECT_PUZZLE3_COMBO2 = 42 INV_OBJECT_PUZZLE4_COMBO1 = 43 INV_OBJECT_PUZZLE4_COMBO2 = 44 INV_OBJECT_PUZZLE5_COMBO1 = 45 INV_OBJECT_PUZZLE5_COMBO2 = 46 INV_OBJECT_PUZZLE6_COMBO1 = 47 INV_OBJECT_PUZZLE6_COMBO2 = 48 INV_OBJECT_PUZZLE7_COMBO1 = 49 INV_OBJECT_PUZZLE7_COMBO2 = 50 INV_OBJECT_PUZZLE8_COMBO1 = 51 INV_OBJECT_PUZZLE8_COMBO2 = 52 INV_OBJECT_KEY1 = 53 INV_OBJECT_KEY2 = 54 INV_OBJECT_KEY3 = 55 INV_OBJECT_KEY4 = 56 INV_OBJECT_KEY5 = 57 INV_OBJECT_KEY6 = 58 INV_OBJECT_KEY7 = 59 INV_OBJECT_KEY8 = 60 INV_OBJECT_KEY1_COMBO1 = 61 INV_OBJECT_KEY1_COMBO2 = 62 INV_OBJECT_KEY2_COMBO1 = 63 INV_OBJECT_KEY2_COMBO2 = 64 INV_OBJECT_KEY3_COMBO1 = 65 INV_OBJECT_KEY3_COMBO2 = 66 INV_OBJECT_KEY4_COMBO1 = 67 INV_OBJECT_KEY4_COMBO2 = 68 INV_OBJECT_KEY5_COMBO1 = 69 INV_OBJECT_KEY5_COMBO2 = 70 INV_OBJECT_KEY6_COMBO1 = 71 INV_OBJECT_KEY6_COMBO2 = 72 INV_OBJECT_KEY7_COMBO1 = 73 INV_OBJECT_KEY7_COMBO2 = 74 INV_OBJECT_KEY8_COMBO1 = 75 INV_OBJECT_KEY8_COMBO2 = 76 INV_OBJECT_PICKUP1 = 77 INV_OBJECT_PICKUP2 = 78 INV_OBJECT_PICKUP3 = 79 INV_OBJECT_PICKUP4 = 80 INV_OBJECT_PICKUP1_COMBO1 = 81 INV_OBJECT_PICKUP1_COMBO2 = 82 INV_OBJECT_PICKUP2_COMBO1 = 83 INV_OBJECT_PICKUP2_COMBO2 = 84 INV_OBJECT_PICKUP3_COMBO1 = 85 INV_OBJECT_PICKUP3_COMBO2 = 86 INV_OBJECT_PICKUP4_COMBO1 = 87 INV_OBJECT_PICKUP4_COMBO2 = 88 INV_OBJECT_BRUNING_TORCH = 89 INV_OBJECT_CROWBAR = 90 INV_OBJECT_EXAMINE1 = 91 INV_OBJECT_EXAMINE2 = 92 INV_OBJECT_EXAMINE3 = 93 INV_OBJECT_WETCLOTH1 = 93 INV_OBJECT_GRAPPLING_GUN = 95 INV_OBJECT_GRAPPLING_AMMO = 96 INV_OBJECT_WETCLOTH2 = 97 INV_OBJECT_BOTTLE = 98 -- Item constants ITEM_currentAnimState = 0 ITEM_goalAnimState = 1 ITEM_REQUIRED_ANIM_STATE = 2 ITEM_frameNumber = 3 ITEM_animNumber = 4 ITEM_hitPoints = 5 ITEM_HIT_STATUS = 6 ITEM_GRAVITY_STATUS = 7 ITEM_COLLIDABLE = 8 ITEM_POISONED = 9 ITEM_roomNumber = 10