# Credit List This is the credit list of **all** the people who contributed to TombEngine in any shape or form. ## Developers - MontyTRC (Project Leader) - Gancian (general coding - Krystian (general coding) - Kubsy (Some cleanups and fixes) - l.m. (general coding, Lua enhancements, bug fixing) - Lwmte (sound refactoring, general coding, code cleanups, bug fixing) - Moooonyeah (Jumanji) (entity decompilation) - Raildex (renderer refactoring, particle coding, general coding) - RicardoLuis0 (general coding) - Sezz (player state refactoring, general coding, code cleanups, bug fixing, assets) - Squidshire (Hispidence) (Lua implementation, bug fixing) - Stranger1992 (sound asset refactoring and organisation, assets) - TrainWreck (asset coding and Lua enhancements - TokyoSU (entity and vehicle decompilation) - Tomo (general coding, special FX coding, bug fixing) - Troye (general coding, refactoring) - Nickelony (general coding) - JesseG, aka WolfCheese (general coding) ## Testers - Adngel - Caesum - Dustie - GeckoKid - JoeyQuint - Kamillos - Kubsy - LGG_PRODUCTION - Lore - RemRem - Stranger1992 - WolfCheese ## Assets and Miscellaneous - Geckokid (Sprites and test level creator). ### Animations - SrDanielPonces (Diagonal shimmy transitions, backwards monkey swinging) - Krystian (Flexibility crawlspace, slope climbing animations) - Sezz (Additional Animations for player state refactoring) - Naotheia (Underwater puzzle placement, crouch 180° turn, crawl 180° turn, water surface 180° turn) - JoeyQuint (Standing 180° turn, monkey swing 180° turn) ### TombEngine Marketing - Stranger1992 (Tomb Engine website, Discord, Facebook, Instagram, Youtube, X, and Twitch)