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name: Bug report name: Bug report
description: Create a report to help us understand and triage your issue. description: Create a report to help us understand and diagnose your issue. Your contribution is welcomed and valued! It is highly recommended that you are using the latest version before submitting a bug report.
labels: title: "[ bug Report ]"
- Awaiting Triage labels: Awaiting Triage
body: body:
- type: markdown
- type: markdown
attributes: attributes:
value: | value: |
## Bug Report Please follow this document in order to report a bug. It is highly recommended that you are using the latest version before submitting a bug report.
Please follow this document carefully to report a bug. - type: dropdown
> **Important**: It is highly recommended that you use the latest version before submitting a bug report.
- type: dropdown
attributes: attributes:
label: Tomb Engine Version label: TombEngine version
description: | description: |
Please select the TombEngine version you are using. Please select the TombEngine Version from the dropdown list.
options: options:
- v1.8.1 (latest release) - Development Build
- v1.8.0 - v1.8.0 (latest version)
- v1.7.1
- v1.7.0
- v1.5
validations: validations:
required: true required: true
- type: checkboxes - type: dropdown
attributes: attributes:
label: Development Version label: Tomb Editor version
description: Are you submitting this report from a development build that has not been officially released? description: |
Please select the Tomb Editor version used from the dropdown list.
options: options:
- label: "I am using an unofficial development version." - Development Build
- label: "I am using an official release." - v1.8.0 (latest version)
- v1.7.2
- v1.7.1
- v1.7.0
validations: validations:
required: true required: true
- type: textarea - type: textarea
attributes: attributes:
label: Describe the Bug label: Describe the bug
description: | description: |
Please provide a clear and concise description of what the issue is. Please provide A clear and concise description of what the bug is.
placeholder: | placeholder: |
Your bug report here. Your bug report here.
validations: validations:
required: true required: true
- type: textarea - type: textarea
attributes: attributes:
label: To Reproduce label: To Reproduce
description: | description: |
Please provide detailed steps to reproduce the issue. To reproduce the behaviour, please provide detailed steps for the development team to follow. This can be done through screenshots or a written guide
**Note**: If the bug cannot be reproduced or the issue is not clearly explained, it may be closed without further investigation. **If the bug cannot be reproduced, and if the issue is not adequately explained, it will be closed without further investigation**
placeholder: | placeholder: |
Step-by-step reproduction instructions here. Provide detailed reproducible steps here.
validations: validations:
required: true required: true
- type: textarea - type: textarea
attributes: attributes:
label: Expected Behaviour label: Expected Behaviour
description: | description: |
What did you expect to happen? A clear and concise description of what you expected to happen.
**Note**: If the bug cannot be reproduced or the issue is not clearly explained, it may be closed without further investigation.
placeholder: | placeholder: |
A description of what should happen here. A description of what should happen here.
validations: validations:
required: true required: true
- type: textarea - type: textarea
attributes: attributes:
label: Minimal Reproduction Project label: Additional Content
description: | description: |
Please upload a .zip file (10 MB max) containing your level and all assets needed to compile the level, including a minimal version where the bug occurs. Add any other context about the problem here.
Alternatively, provide a download link from a cloud storage service (e.g., Google Drive, Dropbox). * Are you testing an build of a TombEngine that has not yet been released? If so please give some context.
* Did you get any asset from the TombEngine website that has presented a bug?
> **Important**: If you do not provide a minimal reproduction project, your issue may be rejected.
placeholder: | placeholder: |
Download link to your project or attach a .zip file. A description of any additional content here.
validations:
required: false
- type: textarea
attributes:
label: Minimal reproduction project
description: |
**Please upload a .zip file containing your level and all assets needed to compile the level and a cut-down version of your level where the bug presents itself**
The project can be uploaded as a zip file (10 mb max) or provide a link from google drive, dropbox etc.
**Note** if you do not provide this, your issue may be rejected
placeholder: |
Download link to your project
validations: validations:
required: true required: true

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@ -6,7 +6,7 @@ This is the credit list of **all** the people who contributed to TombEngine in a
- MontyTRC (Project Leader) - MontyTRC (Project Leader)
- Gancian (general coding - Gancian (general coding)
- Krystian (general coding) - Krystian (general coding)
- Kubsy (Some cleanups and fixes) - Kubsy (Some cleanups and fixes)
- l.m. (general coding, Lua enhancements, bug fixing) - l.m. (general coding, Lua enhancements, bug fixing)
@ -17,7 +17,6 @@ This is the credit list of **all** the people who contributed to TombEngine in a
- Sezz (player state refactoring, general coding, code cleanups, bug fixing, assets) - Sezz (player state refactoring, general coding, code cleanups, bug fixing, assets)
- Squidshire (Hispidence) (Lua implementation, bug fixing) - Squidshire (Hispidence) (Lua implementation, bug fixing)
- Stranger1992 (sound asset refactoring and organisation, assets) - Stranger1992 (sound asset refactoring and organisation, assets)
- TrainWreck (asset coding and Lua enhancements
- TokyoSU (entity and vehicle decompilation) - TokyoSU (entity and vehicle decompilation)
- Tomo (general coding, special FX coding, bug fixing) - Tomo (general coding, special FX coding, bug fixing)
- Troye (general coding, refactoring) - Troye (general coding, refactoring)
@ -50,4 +49,5 @@ This is the credit list of **all** the people who contributed to TombEngine in a
- JoeyQuint (Standing 180° turn, monkey swing 180° turn) - JoeyQuint (Standing 180° turn, monkey swing 180° turn)
### TombEngine Marketing ### TombEngine Marketing
- Stranger1992 (Tomb Engine website, Discord, Facebook, Instagram, Youtube, X, and Twitch) - Kubsy (Twitter and forum posts)
- Stranger1992 (This website, Facebook, Instagram, Youtube and Twitch.

23
LICENSE
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@ -1,23 +1,16 @@
Modified MIT License (for non-commercial use only) MIT License
Copyright (c) 2025 TombEngine Team Copyright (c) 2025 TombEngine Team
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the “Software”), to use, of this software and associated documentation files (the "Software"), to deal
copy, modify, merge, publish, and distribute copies of the Software, and to in the Software without restriction, including without limitation the rights
permit persons to whom the Software is furnished to do so, for non-commercial to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
purposes only, subject to the following conditions: copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
1. Commercial use of the Software — including, but not limited to, selling, The above copyright notice and this permission notice shall be included in all
renting, leasing, or using it in a product or service for which you receive copies or substantial portions of the Software.
compensation (monetary or otherwise) — is strictly prohibited.
2. The Software may be combined with proprietary or closed-source third-party
components, provided those components are available for non-commercial use,
and the resulting product is not used for commercial purposes.
3. The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,

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@ -8,7 +8,9 @@
- Support for high framerate, antialiasing, mipmapping, and SSAO. - Support for high framerate, antialiasing, mipmapping, and SSAO.
- Full diagonal geometry support. - Full diagonal geometry support.
- Uncapped map size. - Uncapped map size.
- A streamlined player control scheme. - A streamlined player control scheme..
Contributions are welcome. If you would like to participate in development to any degree, whether that be through suggestions, bug reports, or code, join our [Discord server](https://discord.gg/h5tUYFmres).
*Tomb Engine* is used in conjunction with *Tomb Editor*. The repository can be found [here](https://github.com/MontyTRC89/Tomb-Editor). *Tomb Engine* is used in conjunction with *Tomb Editor*. The repository can be found [here](https://github.com/MontyTRC89/Tomb-Editor).
@ -34,9 +36,6 @@ Steps:
Once done, you should be able to build a level with *Tomb Editor* and run it in *TEN*. Once done, you should be able to build a level with *Tomb Editor* and run it in *TEN*.
# Contributions
Contributions are welcome. If you would like to participate in development to any degree, whether that be through suggestions, bug reports, or code, join our [Discord server](https://discord.gg/h5tUYFmres).
# Disclaimer # Disclaimer
Tomb Engine uses modified MIT license for non-commercial use only. For more information, see [license](LICENSE). Tomb Engine is unaffiliated with Core Design, Eidos Interactive, or Embracer Group AB. *Tomb Raider* is a registered trademark of Embracer Group AB. Tomb Engine source code is open to encourage contributions and for study purposes. Tomb Engine team is not responsible for illegal use of this source code alone or in combination with third-party assets or components. This source code is released as-is and continues to be maintained by non-paid contributors in their free time. This community project is unaffiliated with Core Design, Eidos Interactive, or Embracer Group AB. *Tomb Raider* is a registered trademark of Embracer Group AB. *Tomb Engine* is not for sale. The code is open-source to encourage contributions and for study purposes. We are not responsible for illegal uses of this source code. This source code is released as-is and continues to be maintained by non-paid contributors in their free time.