MontyTRC89
|
f1e7c6fbfc
|
All files under the same project; Renamed TR5Main to TombEngine; Cleaned repository;
|
2022-05-08 06:52:04 +02:00 |
|
MontyTRC89
|
8eebabd91d
|
Renamed FLOOR_INFO to FloorInfo; Renamed OBJECT_INFO to ObjectInfo;
|
2022-05-05 07:12:26 +02:00 |
|
MontyTRC89
|
23964da7bf
|
Renamed ITEM_INFO to ItemInfo
|
2022-05-05 07:08:14 +02:00 |
|
MontyTRC89
|
7587d3470c
|
Merge branch 'state_cleaning_tier_2' into luarefactor
# Conflicts:
# .gitignore
# Common/Game/collision/collide_room.h
# Common/Game/control/control.h
# Common/Game/items.h
# Common/Specific/phd_global.h
# Common/Specific/trmath.h
# Scripting/src/TEN/Flow/Animations/Animations.h
# Scripting/src/TEN/Flow/FlowHandler.cpp
# Scripts/Settings.lua
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_basic.cpp
# TR5Main/Game/Lara/lara_cheat.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_crawl.cpp
# TR5Main/Game/Lara/lara_helpers.cpp
# TR5Main/Game/Lara/lara_jump.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_swim.cpp
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/animation.cpp
# TR5Main/Game/camera.cpp
# TR5Main/Game/collision/collide_item.cpp
# TR5Main/Game/collision/collide_room.cpp
# TR5Main/Game/collision/floordata.cpp
# TR5Main/Game/control/control.cpp
# TR5Main/Game/control/los.cpp
# TR5Main/Game/control/volume.cpp
# TR5Main/Game/effects/hair.cpp
# TR5Main/Game/gui.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/room.cpp
# TR5Main/Game/savegame.cpp
# TR5Main/Renderer/ConstantBuffers/MiscBuffer.h
# TR5Main/Renderer/RenderPipelineState/RenderPipelineState.cpp
# TR5Main/Renderer/RenderPipelineState/RenderPipelineState.h
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Renderer/Renderer11Frame.cpp
# TR5Main/Renderer/Renderer11Helper.cpp
# TR5Main/Renderer/Renderer11Lara.cpp
# TR5Main/Renderer/Renderer11PostProcess.cpp
# TR5Main/Renderer/Renderer11Settings.cpp
# TR5Main/Renderer/Renderer11String.cpp
# TR5Main/Renderer/RendererSprites.h
# TR5Main/Scripting/GameLogicScript.cpp
# TR5Main/Scripting/GameScriptAnimations.cpp
# TR5Main/Scripting/GameScriptItemInfo.cpp
# TR5Main/Scripting/GameScriptItemInfo.h
# TR5Main/Scripting/GameScriptMeshInfo.cpp
# TR5Main/Scripting/GameScriptPosition.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/Specific/savegame/flatbuffers/ten_savegame_generated.h
# TR5Main/TombEngine.vcxproj.filters
# common/game/collision/collide_item.h
|
2022-05-05 06:28:43 +02:00 |
|
MontyTRC89
|
0704a92b55
|
Merge branch 'renderer_refactor' into luarefactor
# Conflicts:
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Shaders/DX11_AmbientCubeMap.fx
# TR5Main/Shaders/DX11_FinalPass.fx
# TR5Main/Shaders/DX11_Hairs.fx
# TR5Main/Shaders/DX11_Inventory.fx
# TR5Main/Shaders/DX11_Items.fx
# TR5Main/Shaders/DX11_Rooms.fx
# TR5Main/Shaders/DX11_ShadowMap.fx
# TR5Main/Shaders/DX11_Sky.fx
# TR5Main/Shaders/DX11_Solid.fx
# TR5Main/Shaders/DX11_Sprites.fx
# TR5Main/Shaders/DX11_Statics.fx
# TR5Main/Specific/level.cpp
# TR5Main/Specific/winmain.cpp
# TR5Main/TombEngine.vcxproj
# TR5Main/TombEngine.vcxproj.filters
|
2022-04-17 06:06:47 +02:00 |
|
MontyTRC89
|
6383cf3ce0
|
Added scissor test; Ported original function for collecting rooms to draw; Using scissor test for clipping not visible rooms;
|
2022-04-09 06:22:29 +02:00 |
|
Sezz
|
503c158977
|
Refactor vector/position structs
|
2022-03-31 23:55:54 +11:00 |
|
Sezz
|
10a4e072e3
|
Revert "Tentatively refactor PHD_3DPOS"
This reverts commit 850ab149af .
|
2022-03-31 21:17:06 +11:00 |
|
Sezz
|
850ab149af
|
Tentatively refactor PHD_3DPOS
|
2022-03-31 21:14:27 +11:00 |
|
Sezz
|
352fb81082
|
Merge branch 'master' into state_cleaning_tier_2
|
2022-03-19 23:17:33 +11:00 |
|
Sezz
|
280e625227
|
Revert "Fix flare bug and escape a calamity; cleanup"
This reverts commit c40b9f635f .
|
2022-03-19 23:05:40 +11:00 |
|
Sezz
|
c40b9f635f
|
Fix flare bug and escape a calamity; cleanup
|
2022-03-18 21:13:48 +00:00 |
|
Sezz
|
8091b18bd2
|
Fix flare bug and escape a calamity; cleanup
|
2022-03-18 20:48:39 +11:00 |
|
Sezz
|
85df2ed1b1
|
ITEM_INFO cleanup; rename some structs to comply with TEN conventions; LaraInfo cleanup
|
2022-03-13 02:04:24 +11:00 |
|
Sezz
|
65885df9a2
|
Cleanup
|
2022-03-06 19:35:59 +11:00 |
|
Sezz
|
3a8596f0bf
|
CreatureInfo cleanup; LOTInfo cleanup; move some ITEM_INFO members into CreatureInfo; cleanup
|
2022-03-06 18:59:04 +11:00 |
|
Sezz
|
b4cd7d3091
|
Cleanup
|
2022-02-28 21:02:19 +11:00 |
|
MontyTRC89
|
a89eb8ec26
|
Restored setup dialog; Refactored screen resolution handling; Removed refresh rate;
|
2022-02-25 05:53:20 +01:00 |
|
Sezz
|
cd8cabf4e0
|
Refactor minecart.cpp; cleanup
|
2022-02-23 14:40:08 +11:00 |
|
Sezz
|
4dc462b7f6
|
Refactor rubberboat.cpp
|
2022-02-22 23:22:43 +11:00 |
|
Sezz
|
cd4fd91776
|
Refactor quad.cpp; cleanup
|
2022-02-20 00:43:58 +11:00 |
|
Sezz
|
388a586357
|
Remove unnecessary casts in lara_two_guns.cpp; refactor biggun.cpp; cleanup
|
2022-02-19 13:01:19 +11:00 |
|
Sezz
|
b6dbd5d362
|
Cleanup
|
2022-02-12 16:25:59 +11:00 |
|
hispidence
|
782ad93810
|
More (ScriptInterface)Flow -> (ScriptInterface)FlowHandler for consistency.
|
2022-02-10 18:37:17 +00:00 |
|
hispidence
|
dc11d354b2
|
Cleanup. Add file references, clean up some todos, register GameScriptSkyLayer::GetColor, remove an unused function, change some includes that for some reason didn't stop it from compiling beforehand.
|
2022-02-10 18:35:17 +00:00 |
|
hispidence
|
a66b6cc230
|
More compile fixes. I decided to worry about getters/setters later and just allow public members to continue to be public for now.
|
2022-02-10 18:35:15 +00:00 |
|
Sezz
|
ed6ac2d7bc
|
Rename ITEM_INFO members to comply with conventions
|
2022-02-09 16:55:46 +11:00 |
|
MontyTRC89
|
5091d363b5
|
Converted function names in renderer to PascalCase
|
2022-02-03 05:20:13 +01:00 |
|
MontyTRC89
|
dffa0e3a55
|
Refactored debris drawing
|
2022-02-02 05:10:16 +01:00 |
|
MontyTRC89
|
bdde390302
|
Cleaning renderer code
|
2022-01-29 05:55:09 +01:00 |
|
MontyTRC89
|
7a956274b8
|
Code cleaning; Moved fade stuff to camera code;
|
2022-01-25 05:42:41 +01:00 |
|