Commit graph

56 commits

Author SHA1 Message Date
Lwmte
36e6654c8d Remove IsOutsideRoomNo, fix weather particles spawning in near height corridors 2021-11-12 00:48:51 +03:00
Lwmte
980e26a726 Cleanup camera code more 2021-11-08 19:35:17 +03:00
MontyTRC89
e4329c4974 Merge branch 'errors'
# Conflicts:
#	TR5Main/Game/effects/flmtorch.cpp
#	TR5Main/Game/objects.cpp
#	TR5Main/Objects/Effects/enemy_missile.cpp
#	TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
#	TR5Main/Objects/TR4/Entity/tr4_wraith.cpp
2021-10-28 11:06:02 +02:00
Lwmte
27c4dee8b2 Merge branch 'master' into errors 2021-10-28 11:28:24 +03:00
MontyTRC89
f97ee9ad5b Renamed ugly spotcam static variable 2021-10-27 08:40:07 +02:00
Troye
552352dd21 W1 2021-09-25 16:03:28 -05:00
Lwmte
e6fc5aba77 Cleanup 2021-09-25 16:00:30 +03:00
Raildex
2b0b1ff282 Added newlines 2021-09-25 11:27:47 +02:00
Raildex
7b070e75ad Fixed duplicated ITEM_INFO definition 2021-09-24 07:53:42 +02:00
Lwmte
cefc60c7ea Move around some files 2021-09-19 23:41:26 +03:00
Lwmte
8d86c2e97d Rename draw.cpp to animation.cpp which makes more sense, some more edits 2021-09-16 05:06:03 +03:00
Lwmte
d8aa65260f Make Lara targetable again 2021-09-16 03:56:04 +03:00
Lwmte
1d0ceb0ff4 Fix more stuff 2021-09-16 01:12:19 +03:00
Lwmte
68923228dd Remove unused globals and move others from control.cpp to needed source files 2021-09-15 21:09:09 +03:00
Lwmte
f79d6436a3 Remove optional TestTriggers argument 2021-09-15 16:58:53 +03:00
Lwmte
d7c2e0e964 Clear spotcams on level reload 2021-09-14 16:34:58 +03:00
Lwmte
f293735d11 Move all effect source files to separate directory, rename effect2 to effects 2021-09-08 18:07:48 +03:00
Troye
84cc6d9c7f revert to bitshits in Game folder; handle lack of inv objects; 2021-08-30 15:13:18 -05:00
Lwmte
6d9cf3c214 Fix namespace case 2021-08-30 18:03:21 +03:00
Lwmte
556f5e858d Add volumes for flyby cams (with heavy flag) 2021-08-30 16:13:27 +03:00
Lwmte
7d4fde9942 Cleanup a bit more 2021-08-26 19:55:34 +03:00
Lwmte
1f68fd812b Simplify TestTriggers by providing overloads 2021-08-26 12:12:05 +03:00
MontyTRC89
0ed8181cda Merge branch 'master' of https://github.com/MontyTRC89/TombEngine; Renamed namespaces;
# Conflicts:
#	TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
hispidence
431db09f27 Remove spammy printf statement. 2021-08-17 14:24:03 +01:00
Troye
cdfdeb40b7 Fix Spline 2021-08-03 01:11:42 -05:00
Lwmte
71444b28ad Update spotcam.cpp 2021-07-31 04:07:41 +03:00
Lwmte
55665d3706 Fix #286 2021-07-31 03:47:56 +03:00
wolfcheese
e43c45726a Removed invalid camera from final spline (if snap to lara is not enabled) 2021-06-09 09:15:58 -04:00
MontyTRC89
14e9a09598 Temporary fixes to AI; Decompiling energy arcs WIP; 2021-04-13 06:08:33 +02:00
asasas9500
10a3d9167a Fix line endings 2020-12-21 13:16:29 -03:00
KrysB4k
735e73f1ea Removed duplicate function GetFloorAndTestTriggers, fix pushblock issues
GetFloorAndItemTriggers() was removed in favor of TestTriggersAtXYZ() from switch.cpp, which does the same. All calls to GetFloorAndItemTriggers were replaced with TestTriggersAtXYZ.

Pushables pulling bug was fixed in TestBlockPull(). PushableBlockControl() now calls ItemNewRoom() to signal change of room membership of pushable.
2020-12-19 23:02:55 +01:00
Woops
47fc1ecb13 remove bitshifts 2020-10-16 12:06:33 -05:00
Raildex
b58d18ade2 Refactored functions 2020-08-09 15:25:56 +02:00
Woops
b1efaf61eb clean up remove comments 2020-08-06 03:34:49 -05:00
Raildex
14368db3c6 Semi-working cubemapping.
improved camera functions
2020-07-01 08:46:07 +02:00
Raildex
e5ead31064 Putting Renderer into namespace
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
TokyoSU
b615a98c46 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
29f0724693 New project format (#206)
* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
f3bb956927 First EXE build successfully 2020-04-24 19:15:05 +02:00
MontyTRC89
6bff6caed2 Decompiled input 2020-04-23 19:22:01 +02:00
MontyTRC89
7771e8faf1 PHD Math removal 1 2020-04-20 14:17:01 +02:00
MontyTRC89
cc4691dd8b Decompiled math functions 4; Code cleaning; Decompiled many functions; 2020-04-15 18:30:34 +02:00
MontyTRC89
ad478f7710 Fixed again spotcams 2020-01-04 15:26:31 +01:00
MontyTRC89
370b1c1f2b Fixed flyby decompilation issues; Fixed cinematic bars; 2019-12-29 08:05:58 +01:00
MontyTRC89
dc4b8ec822 Improved flyby cameras 2019-12-28 16:14:24 +01:00
MontyTRC89
d8798a0127 Decompiling flyby cameras 2019-12-28 15:29:33 +01:00
MontyTRC89
0d726e56bc Reverted flyby changes; Fixed TR5 pushables; Decompiling dog; 2019-12-27 08:25:27 +01:00
MontyTRC89
131532e1a6 Revert "Working on cinematic bars issue"
This reverts commit 006d33e01e.
2019-12-26 08:09:31 +01:00
MontyTRC89
006d33e01e Working on cinematic bars issue 2019-12-26 08:00:45 +01:00
TokyoSU
713c992d76 Added Sophia
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.

- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00