Commit graph

134 commits

Author SHA1 Message Date
Lwmte
48a9a1d52a Merge branch 'master' into item_data 2021-09-09 11:10:25 +03:00
Lwmte
3fe6211e4e Further organizing 2021-09-08 18:31:35 +03:00
Lwmte
76a0365f4f More reasonable name for splat flag 2021-09-08 17:44:24 +03:00
Lwmte
3b45f66463 Add splat animation if static bounds are taller than Lara headroom 2021-09-08 16:14:13 +03:00
Lwmte
15bd790230 Remove unused hitCeiling flag 2021-09-08 15:59:22 +03:00
Lwmte
24ad8bffef Generalize solid collision function, enum static flags 2021-09-08 14:02:32 +03:00
Lwmte
b1829d5ef9 Finalize 2021-09-08 13:39:29 +03:00
Lwmte
e38b59c175 Convert some functions 2021-09-07 20:37:31 +03:00
Raildex
31ec83f9cc Merge branch 'master' into item_data
# Conflicts:
#	TR5Main/Game/items.cpp
2021-09-04 11:52:34 +02:00
MontyTRC89
c4e7dc811c First commit 2021-09-04 07:59:00 +02:00
Lwmte
445e062c03 Remove broken CollideStaticObjects function
# Conflicts:
#	TR5Main/Game/collide.cpp
2021-09-02 19:50:10 +02:00
Lwmte
522b41d1d6 Clarify function names
# Conflicts:
#	TR5Main/Game/collide.cpp
2021-09-02 19:49:07 +02:00
Raildex
b422cafc79 Merge branch 'master' into item_data
# Conflicts:
#	TR5Main/Game/Lara/lara.cpp
#	TR5Main/Game/Lara/lara_collide.cpp
#	TR5Main/Game/Lara/lara_monkey.cpp
#	TR5Main/Game/Lara/lara_struct.h
#	TR5Main/Game/Lara/lara_tests.cpp
#	TR5Main/Game/collide.h
#	TR5Main/Game/control.h
#	TR5Main/Game/effect.h
#	TR5Main/Game/effect2.cpp
#	TR5Main/Game/flipeffect.cpp
#	TR5Main/Game/floordata.h
#	TR5Main/Game/hair.cpp
#	TR5Main/Game/health.cpp
#	TR5Main/Game/items.cpp
#	TR5Main/Game/newinv2.cpp
#	TR5Main/Game/spotcam.cpp
#	TR5Main/Objects/Effects/tr4_bubbles.cpp
#	TR5Main/Objects/TR1/Entity/tr1_ape.cpp
#	TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
#	TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
#	TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
#	TR5Main/Objects/TR2/Entity/tr2_shark.cpp
#	TR5Main/Objects/TR2/Entity/tr2_spider.cpp
#	TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
#	TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
#	TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
#	TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
#	TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
#	TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
#	TR5Main/Objects/TR3/Entity/tr3_trex.cpp
#	TR5Main/Objects/TR3/Vehicles/kayak.cpp
#	TR5Main/Objects/TR3/Vehicles/minecart.cpp
#	TR5Main/Objects/TR4/Entity/tr4_bat.cpp
#	TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
#	TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
#	TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
#	TR5Main/Objects/TR4/Entity/tr4_dog.cpp
#	TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
#	TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
#	TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
#	TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
#	TR5Main/Objects/TR4/Entity/tr4_troops.cpp
#	TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
#	TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
#	TR5Main/Objects/TR4/Vehicles/motorbike.cpp
#	TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
#	TR5Main/Objects/TR5/Entity/tr5_imp.cpp
#	TR5Main/Objects/TR5/Entity/tr5_larson.cpp
#	TR5Main/Objects/TR5/Entity/tr5_lion.cpp
#	TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
#	TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
#	TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
#	TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
#	TR5Main/Renderer/Renderer11Draw2D.cpp
#	TR5Main/Specific/input.cpp
#	TR5Main/Specific/level.cpp
#	TR5Main/TombEngine.vcxproj.filters
2021-08-31 18:20:23 +02:00
Lwmte
b48c9d4483 More cleanup 2021-08-30 10:34:20 +03:00
Raildex
2621fa8f0d Fixed More Include Hell 2021-08-28 13:27:58 +02:00
Lwmte
933f9d8cf0 Remove more magic 2021-08-26 19:00:50 +03:00
Lwmte
b8c3b67f10 Move collision and FX functions from effect.cpp 2021-08-26 15:54:52 +03:00
Lwmte
465d282123 Rename DoObjectDynamics to DoProjectileDynamics 2021-08-26 14:13:29 +03:00
Lwmte
45b6724f92 Move and rename DoProperDetection to collide.cpp 2021-08-26 12:37:46 +03:00
Lwmte
12d8650176 Remove GetTiltType, swap wrongly named TiltX/TiltZ variables (mistake by Core) 2021-08-26 11:39:08 +03:00
Lwmte
3378c8791a Organize COLL_INFO 2021-08-25 06:54:17 +03:00
Lwmte
edfb6d72d1 Further fixes 2021-08-25 06:33:15 +03:00
Lwmte
867f16f467 Cleanup and comment GetCollisionInfo 2021-08-25 05:45:10 +03:00
Lwmte
70626854f0 Replace all remaining occurences of coll globals 2021-08-24 16:54:26 +03:00
Lwmte
2756a65095 COLL_RESULT conversion in progress (broken) 2021-08-22 01:39:14 +03:00
Lwmte
d394bcc39f Completely get rid of TriggerIndex 2021-08-20 15:26:12 +03:00
Lwmte
1828ddaeab Replace all direct occurences of TestTriggers with TestTriggersAtXYZ and references to TriggerIndex global in structs 2021-08-20 14:13:06 +03:00
Lwmte
19a9b45e1d Add RefreshFloorGlobals hack to temporarily fix issues with monkeyswing and possibly other states 2021-08-19 18:43:52 +03:00
MontyTRC89
5c39ead909 Fixed ID_SAS; Fixed serious bugs with CreatureActive(); Fixed grenades;' 2021-04-29 06:26:30 +02:00
asasas9500
12ebf162ad Delete leftover code 2021-02-07 01:20:50 -03:00
asasas9500
358e9e42fd Make Lara aware of virtual rooms 2021-01-07 11:16:21 -03:00
asasas9500
10a3d9167a Fix line endings 2020-12-21 13:16:29 -03:00
asasas9500
b7d1ad3f35 Revert collision vectors 2020-12-20 00:00:18 -03:00
asasas9500
c411689790 Merge branch 'DiagonalCollisions' into NoShifts 2020-08-07 16:43:29 -03:00
KrysB4k
ed13777ac2 Merge branch 'master' into DiagonalCollisions 2020-07-26 10:51:06 +02:00
MontyTRC89
689ec226e7 Frames refactoring 2020-07-25 18:02:35 +02:00
asasas9500
2fd6addea6 Fix namespace 2020-06-21 14:31:35 -03:00
asasas9500
4d65439c2d Merge branch 'DiagonalCollisions' into NoShifts 2020-06-09 12:09:00 -03:00
KrysB4k
5ed8cf6b8a Revert "Added ChocolateFans functions"
This reverts commit 4760288101.
2020-06-09 16:26:14 +02:00
KrysB4k
4760288101 Added ChocolateFans functions
SnapToDiagonal() and SnapToQuadrant replace the angle switchcases in some of Lara's anim collision functions
2020-06-08 16:29:03 +02:00
KrysB4k
b99c3ea6e1 Merge branch 'master' into DiagonalCollisions 2020-06-07 20:32:00 +02:00
TokyoSU
663e5b7fa6 Refactored Crocodile
- Refactored the bat a bit.
- Improved crocodile code style.
- Fixed crocodile attack range.
- Fixed crocodile water/land transition.
- Fixed crocodile not aligning to floor rotation.
- Simplified CalcItemToFloorRotation() and added a description to inform and warn the user.
2020-06-07 09:30:14 +02:00
KrysB4k
f7e6850627 Added GetOrthogonalIntersect()
GetOrthogonalIntersect() replaces bloated dir switch case in functions like TestLaraVault() and similar
2020-06-07 02:49:38 +02:00
asasas9500
d9fcc87f12 Move COLL_TYPE, HEIGHT_TYPES, HEADINGS and OCTANTS to control.h 2020-06-06 19:05:54 -03:00
asasas9500
35fe5cd78f Merge branch 'master' into NoShifts 2020-06-06 18:37:21 -03:00
KrysB4k
dda527bb90 Merge branch 'master' into DiagonalCollisions 2020-06-06 23:17:16 +02:00
asasas9500
a3fadb109c Create RotateBoundingBox() 2020-06-06 17:55:05 -03:00
asasas9500
92fdb556c6 Merge branch 'DiagonalCollisions' into NoShifts 2020-06-06 16:00:44 -03:00
asasas9500
c49c98d21b Move COLL_TYPE, HEIGHT_TYPES and HEADINGS to collide.h; Create OCTANTS, SnapToQuadrant(), GetQuadrant(), SnapToDiagonal() and GetOctant() 2020-06-06 15:48:38 -03:00
KrysB4k
475effbe25 Add GetDiagonalIntersect()
GetDiagonalIntersect() returns Vector2 with x and z coordinates aligned to diagonal, offset by LARA_RAD
2020-06-06 20:37:19 +02:00