MontyTRC89
c1bfae6bf9
Refactored cameras, sinks and sound sources; Added sound sources playback;
2021-07-10 06:55:37 +02:00
MontyTRC89
59f24e1cc5
Remove GET_REACHED_GOAL macro in GetAITarget(); Fixed GetFindAITargetObject(); Fixed ID_GUIDE;
2021-06-07 06:05:29 +02:00
MontyTRC89
e798d50d32
Fixed ID_SAS; Fixed serious bugs with CreatureActive(); Fixed grenades;'
2021-04-29 06:26:30 +02:00
MontyTRC89
976ce7a316
Fixed SameZone(); Adding picking to Baddy 1-2;
2021-04-16 10:13:59 +02:00
MontyTRC89
bc84a2bf03
Temporary fixes to AI; Decompiling energy arcs WIP;
2021-04-13 06:08:33 +02:00
MontyTRC89
49908b5b3d
Temporary fix for boxIndex -1
2021-03-27 07:42:02 +01:00
asasas9500
d4c6cc4a97
Fix line endings
2020-12-21 13:16:29 -03:00
asasas9500
91f0bb20f7
Revert move angle relative to Lara rotation
2020-12-19 23:34:52 -03:00
Montagna Marco
602b9fb50c
Fixed CreatureAnimation(); Improved ID_CROCODILE;
2020-11-29 06:56:37 +01:00
Montagna Marco
20c90603b0
Fixed serious bug in CreatureAIInfo(); Improved ID_CROCODILE;
2020-11-28 07:27:35 +01:00
asasas9500
5bed19f999
Remove W2V_SHIFT, W2V_SCALE, WALL_SHIFT and NODE_SHIFT
2020-10-14 20:53:59 -03:00
Woops
c812665152
remove bitshifts from the "Game" folder
2020-10-06 12:44:14 -05:00
asasas9500
6fc9bd9890
Fix phd_sin() and phd_cos()
2020-10-05 22:24:57 -03:00
MontyTRC
8641e8b8a0
Merge pull request #220 from MontyTRC89/NoShifts
...
No shifts
2020-09-01 20:37:48 +02:00
Montagna Marco
da7440293b
First conceptual test of climb up/down of 7 clicks with ID_VON_CROY
2020-09-01 20:32:43 +02:00
Montagna Marco
82af97c8cc
Fixed enemy monkey; Added new zone for ID_VON_CROY; Small AI fixes; Added 3 blocks jump;
2020-09-01 07:06:31 +02:00
Montagna Marco
b987e9bda8
First ID_VON_CROY implementation; Added friendly to ITEM_INFO;
2020-08-29 09:39:10 +02:00
asasas9500
671d59e1c8
Merge branch 'DiagonalCollisions' into NoShifts
2020-08-07 16:43:29 -03:00
Woops
622d86c6a2
clean up remove comments
2020-08-06 03:34:49 -05:00
Sebastian Zych
6a3700345e
Updated animation and state names to follow a consistent system.
2020-08-04 20:32:07 +10:00
Montagna Marco
325b5841d0
Decompiled wraiths; Added outside rooms table;
2020-08-02 19:39:55 +02:00
Montagna Marco
8e0623d0c8
Fixed a couple of bugs with pathfinding
2020-07-26 20:55:29 +02:00
Montagna Marco
014aa1baa7
Frames refactoring
2020-07-25 18:02:35 +02:00
Montagna Marco
18994dd59e
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Montagna Marco
9f373c691a
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
Montagna Marco
2a1c491c7e
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
asasas9500
b53eb41bbb
Merge branch 'DiagonalCollisions' into NoShifts
2020-06-21 14:09:31 -03:00
Nils Gaitzsch
c860919616
Fixed std namespace collisions
...
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
asasas9500
361b5a270e
Make move angle relative to Lara horizontal rotation
2020-06-09 22:24:36 -03:00
TokyoSU
3a13373c84
Fixed Crocodile xRot when exiting water
...
- it happen randomly for the xRot.
- moved CreatureUnderwater() being not in the good place (after CreatureAnimation())
2020-06-07 13:46:17 +02:00
TokyoSU
8f11417654
Implemented Baboon
...
- Fixed AIObject not being initialized !
- Fixed ITEM_DEACTIVATED (cause im french and ITEM_DESACTIVATED is more appropriate)
2020-06-04 12:49:08 +02:00
TokyoSU
df5baee997
Fixed Repo, Fixed Savegame Struct Missing
2020-05-30 17:58:09 +02:00
TokyoSU
ee59d27517
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
2c5a621cb3
Refactor include and moving some structure to right file
...
- started moving structure out of types.h.
- fixed ExtraAnim using 0 instead of -1.
- changed void(*)(); to function<> for lara routines.
- changed short(*)() effect to function<> for CreatureEffect/CreatureEffect2.
- renamed guardian to laserhead.
- moved some structure to their right place.
- renamed TYPE_ZONE to ZoneTypeEnum.
- fixed zoneType not using ZoneTypeEnum as variable.
- fixed LOT.zone not using ZoneEnumType.
- changed "variable : 1" to bool in some structure.
- implemented @krys new collision structure and improved it a bit (but commented for "later")
- level need #pragma pack(push, 1) #pragma pack(pop) to work (for structure), else it crash at LoadTexturesInfos().
Co-Authored-By: krys <krys@users.noreply.github.com>
2020-05-28 15:17:34 +02:00
TokyoSU
9c1c4517d7
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
Montagna Marco
dc07c30969
Refactored OBJET_INFO to ObjectInfo
2020-04-27 15:28:54 +02:00
Montagna Marco
46f2db3481
Merged LARA_INFO and LaraExtraInfo into LaraInfo
2020-04-27 14:01:00 +02:00
Montagna Marco
20bd242052
Started math refactoring
2020-04-25 16:23:53 +02:00
Montagna Marco
85e462f6a2
First EXE build successfully
2020-04-24 19:15:05 +02:00
Montagna Marco
9f05715977
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
Montagna Marco
32bafa9893
PHD Math removal 1
2020-04-20 14:17:01 +02:00
Montagna Marco
2bb247b3ed
Removed ExplodingDeath define and renamed ExplodingDeath2 => ExplodingDeath
2020-04-17 06:31:51 +02:00
Montagna Marco
1ebf4a5229
Fixed chase camera; Moved Camera in DLL;
2020-04-12 06:50:43 +02:00
Montagna Marco
3f35e4de4f
Refactoring 1
2020-04-01 13:09:14 +02:00
Montagna Marco
5a91471af2
Added death states to CHEF and LAGOON_WITCH; Fixed water enemies;
2020-03-31 07:44:40 +02:00
Montagna Marco
17cbbec3b5
Fixed jumping enemies
2020-03-14 21:43:05 +01:00
Montagna Marco
99bf62b8e3
Fixed basic pathfinding for flying enemies
2020-03-14 20:26:53 +01:00
Montagna Marco
e9b540323d
Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
2020-01-16 19:14:35 +01:00
Montagna Marco
e482056bbe
Partially fixed ID_TR5_LARSON
2020-01-09 09:32:52 +01:00
Montagna Marco
c3c5d5b0d4
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-01-04 09:26:56 +01:00