Lwmte
8d86c2e97d
Rename draw.cpp to animation.cpp which makes more sense, some more edits
2021-09-16 05:06:03 +03:00
Lwmte
d8aa65260f
Make Lara targetable again
2021-09-16 03:56:04 +03:00
Lwmte
1d0ceb0ff4
Fix more stuff
2021-09-16 01:12:19 +03:00
Lwmte
68923228dd
Remove unused globals and move others from control.cpp to needed source files
2021-09-15 21:09:09 +03:00
Lwmte
ba6c260b92
Further code organizing
2021-09-08 18:19:06 +03:00
Lwmte
6d9cf3c214
Fix namespace case
2021-08-30 18:03:21 +03:00
Lwmte
21df1e84f1
Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug
2021-08-29 23:53:58 +03:00
MontyTRC89
0ed8181cda
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine ; Renamed namespaces;
...
# Conflicts:
# TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
Lwmte
407373d193
Remove poisoning by medkits
2021-08-02 14:44:28 +03:00
Lwmte
e013ed4e24
Fix binoculars mode engaging other states
2021-08-02 12:35:17 +03:00
Trxye
0c6f3de5b7
fix pickup display; fix ring inv compile; implement extra puzzle/key items in inventory;
2021-06-10 14:40:28 -05:00
MontyTRC89
6ed2dfd28d
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2021-05-27 05:33:17 +02:00
Trxye
c0ca04a806
clean up ring inventory code; fix KillItem();
2021-05-26 01:58:30 -05:00
MontyTRC89
b2f102ae63
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
2021-05-26 06:04:32 +02:00
Trxye
6074ab93a2
implement new inventory
2021-05-18 19:16:58 -05:00
Trxye
c85ccb166f
rewrite (hack) title
2021-05-14 18:01:56 -05:00
asasas9500
10a3d9167a
Fix line endings
2020-12-21 13:16:29 -03:00
Sezz
45d7ccc6b0
Continuous input inventory ring navigation; Inventory items rotate on local axes; Improvements to inventory item reset rotation.
2020-09-28 15:23:36 +10:00
asasas9500
547b643232
Merge branch 'master' into NoShifts
2020-08-25 19:25:28 -03:00
MontyTRC89
971800fc94
Refactoring weapons; Added new shatter fields to static meshes datat structs;
2020-08-15 07:27:14 +02:00
asasas9500
7365cdf4c8
Rename Lara files
2020-08-09 22:09:14 -03:00
Raildex
b58d18ade2
Refactored functions
2020-08-09 15:25:56 +02:00
Sezz
5d4dc8ffdd
Updated animation and state names to follow a consistent system.
2020-08-04 20:32:07 +10:00
MontyTRC89
689ec226e7
Frames refactoring
2020-07-25 18:02:35 +02:00
Raildex
8bce80a9ab
Refactored Rendering. You can now render scene to an arbitrary render target
2020-06-30 10:25:41 +02:00
Raildex
e5ead31064
Putting Renderer into namespace
...
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Raildex
b635f4df13
Fixed std namespace collisions
...
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Raildex
d2d6e5f30c
Made g_Inventory a constant object.
...
Fixed shadow intensity
Fixed CameraViewConstantBuffer
2020-06-16 19:45:06 +02:00
Woops
8e2cffb928
fix medipack-inventory stuff
2020-06-13 16:05:52 -05:00
TokyoSU
b615a98c46
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
963706c3af
Partially finished Entity Folder Refactoring
...
- Less Compile Time
- ObjectInfo now use std::function.
- added isPickup and isPuzzleHole in ObjectInfo.
- Renamed EVIL_LARA to LARA_DOPPELGANGER (DOPPELGANGER in xml)
- Removed TR1 Larson/Pierre and TR1 Raptor.
2020-05-27 19:07:34 +02:00
TokyoSU
29f0724693
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
5f63d6acba
Merged LARA_INFO and LaraExtraInfo into LaraInfo
2020-04-27 14:01:00 +02:00
MontyTRC89
f3bb956927
First EXE build successfully
2020-04-24 19:15:05 +02:00
MontyTRC89
6bff6caed2
Decompiled input
2020-04-23 19:22:01 +02:00
MontyTRC89
9a78144600
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
MontyTRC89
cc4691dd8b
Decompiled math functions 4; Code cleaning; Decompiled many functions;
2020-04-15 18:30:34 +02:00
MontyTRC89
cbe9f362b6
Fixed chase camera; Moved Camera in DLL;
2020-04-12 06:50:43 +02:00
MontyTRC89
78293ce999
Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning;
2020-04-05 08:15:56 +02:00
MontyTRC89
72c590ee1b
Added missing TR4 slots
2020-03-21 07:29:31 +01:00
MontyTRC89
6aec9b75fc
Added some TR3 inventory sounds
2020-03-03 07:00:55 +01:00
MontyTRC89
ac7d6b95f7
Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map;
2020-03-02 09:49:11 +01:00
MontyTRC89
7215968fdf
Decompiled ID_ROMAN_STATUE (except for electircity arcs fx); Fixed objects combination;
2020-01-24 10:40:46 +01:00
MontyTRC89
9c71944891
Added a new constant for collected pickups arrray size; Removed New game from passport when in level;
2020-01-13 07:38:46 +01:00
MontyTRC89
3fef37ee4a
Fixed AiPickupCollision; Fixed setup flags of many objects; Fixed item savegames; Refactored inventory; Added InitialseShootSwitch;
2020-01-12 08:02:48 +01:00
MontyTRC89
30e5dc3da7
Inventory refactoring
2020-01-10 08:02:16 +01:00
MontyTRC89
9b373fc0bd
Decompiled DoRayBox
2020-01-07 11:06:26 +01:00
TokyoSU
dff4ef93c0
Fix Swamp Flag, Added Old/New Object ID
...
- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
TokyoSU
acfd1a509b
Some minor update
...
- moved InitialiseHair to hair.cpp.
- changed while() to for() in LoadObjects() in inventory.
- fixed INV_OBJECT_PASSPORT name (old: INV_OBJECT_PASSAPORT).
- changed objectMip to zoneType. while be used in InitialiseSlot.
- renamed usingDrawanimatingItem to use usingDrawAnimatingItem.
2019-12-13 13:52:47 +01:00
MontyTRC89
37ac9b77fd
Merged branches
2019-12-02 09:11:21 +01:00