Commit graph

53 commits

Author SHA1 Message Date
Lwmte
fe5c1cea3d Update lara_basic.cpp 2021-09-18 01:56:06 +03:00
Lwmte
859dab58a9 Reorder lara_as_stop to avoid lockups 2021-09-18 00:36:28 +03:00
Lwmte
015815c5d3 Fix embedding into diagonal walls and steps, fix Lara freeze on triangle slopes 2021-09-17 22:55:09 +03:00
Lwmte
8d86c2e97d Rename draw.cpp to animation.cpp which makes more sense, some more edits 2021-09-16 05:06:03 +03:00
Lwmte
ededdc0c1d Fix jumping into objects 2021-09-14 11:09:29 +03:00
Lwmte
4851214aa4 TestLaraWall 2021-09-14 00:41:11 +03:00
Lwmte
bb06f17fe2 Fix jump delay 2021-09-14 00:35:10 +03:00
Lwmte
7852f2fa8e Make order to lara_tests naming 2021-09-14 00:30:44 +03:00
KrysB4k
7ff79f8da1 Removed remnants of bad ideas
Removed SplitFloor and SplitCeiling completely from affected source files
2021-09-13 20:19:33 +02:00
Lwmte
d8ab386840 Rename DeathIsPit to be more descriptive 2021-09-13 09:55:54 +03:00
Lwmte
233b35f3cc Remove global 2021-09-13 09:19:35 +03:00
Lwmte
47ecaae5b0 Merge branch 'master' into coll_info_reorganize 2021-09-11 10:13:37 +03:00
Lwmte
744325bea2 Revert "Fix regressions"
This reverts commit c1fc33ab52.
2021-09-11 10:13:04 +03:00
Lwmte
6372443766 Merge branch 'master' into coll_info_reorganize 2021-09-11 09:44:43 +03:00
Lwmte
c1fc33ab52 Fix regressions 2021-09-11 09:41:29 +03:00
Lwmte
cbf22aa649 Merge branch 'master' into coll_info_reorganize 2021-09-11 09:35:04 +03:00
MontyTRC89
8db7df3868 Merge branch 'doors_refactoring'
# Conflicts:
#	TR5Main/Game/door.cpp
#	TR5Main/Game/door.h
#	TR5Main/Game/memory/malloc.cpp
#	TR5Main/Objects/Generic/Switches/cog_switch.cpp
#	TR5Main/Objects/Generic/Switches/crowbar_switch.cpp
#	TR5Main/Objects/Generic/Switches/generic_switch.h
#	TR5Main/Objects/Generic/Switches/turn_switch.cpp
#	TR5Main/Objects/TR4/Object/tr4_obelisk.cpp
#	TR5Main/Renderer/Renderer11Draw.cpp
#	TR5Main/Specific/level.cpp
#	TR5Main/TombEngine.vcxproj
#	TR5Main/TombEngine.vcxproj.filters
2021-09-11 05:38:26 +02:00
Lwmte
80cfc1739a Demagic stepup height 2021-09-10 14:24:51 +03:00
Lwmte
2f3af7e3ea Simplify GetCollisionInfo arguments 2021-09-10 12:14:28 +03:00
Lwmte
280c9fa28b Merge branch 'master' into coll_info_reorganize 2021-09-10 10:11:15 +03:00
Lwmte
3cc0c21946 Demagic some fields 2021-09-10 01:19:15 +03:00
Lwmte
c9d4914e3d Simplify COLL_POSITION 2021-09-10 00:43:26 +03:00
Lwmte
1df38ae15a Rename settings to setup 2021-09-10 00:20:59 +03:00
Lwmte
1efe0a9f09 Reorganize COLL_INFO 2021-09-10 00:18:47 +03:00
Lwmte
48a9a1d52a Merge branch 'master' into item_data 2021-09-09 11:10:25 +03:00
Lwmte
ba6c260b92 Further code organizing 2021-09-08 18:19:06 +03:00
Lwmte
7cd4645c6f Merge branch 'new_objects_collision' 2021-09-08 17:46:30 +03:00
Lwmte
76a0365f4f More reasonable name for splat flag 2021-09-08 17:44:24 +03:00
MontyTRC89
714e0a5ca2 Merge pull request #328 from MontyTRC89/new_objects_collision
Solid statics collision
2021-09-08 16:44:01 +02:00
Lwmte
3b45f66463 Add splat animation if static bounds are taller than Lara headroom 2021-09-08 16:14:13 +03:00
Lwmte
15bd790230 Remove unused hitCeiling flag 2021-09-08 15:59:22 +03:00
Raildex
b422cafc79 Merge branch 'master' into item_data
# Conflicts:
#	TR5Main/Game/Lara/lara.cpp
#	TR5Main/Game/Lara/lara_collide.cpp
#	TR5Main/Game/Lara/lara_monkey.cpp
#	TR5Main/Game/Lara/lara_struct.h
#	TR5Main/Game/Lara/lara_tests.cpp
#	TR5Main/Game/collide.h
#	TR5Main/Game/control.h
#	TR5Main/Game/effect.h
#	TR5Main/Game/effect2.cpp
#	TR5Main/Game/flipeffect.cpp
#	TR5Main/Game/floordata.h
#	TR5Main/Game/hair.cpp
#	TR5Main/Game/health.cpp
#	TR5Main/Game/items.cpp
#	TR5Main/Game/newinv2.cpp
#	TR5Main/Game/spotcam.cpp
#	TR5Main/Objects/Effects/tr4_bubbles.cpp
#	TR5Main/Objects/TR1/Entity/tr1_ape.cpp
#	TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
#	TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
#	TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
#	TR5Main/Objects/TR2/Entity/tr2_shark.cpp
#	TR5Main/Objects/TR2/Entity/tr2_spider.cpp
#	TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
#	TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
#	TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
#	TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
#	TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
#	TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
#	TR5Main/Objects/TR3/Entity/tr3_trex.cpp
#	TR5Main/Objects/TR3/Vehicles/kayak.cpp
#	TR5Main/Objects/TR3/Vehicles/minecart.cpp
#	TR5Main/Objects/TR4/Entity/tr4_bat.cpp
#	TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
#	TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
#	TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
#	TR5Main/Objects/TR4/Entity/tr4_dog.cpp
#	TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
#	TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
#	TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
#	TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
#	TR5Main/Objects/TR4/Entity/tr4_troops.cpp
#	TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
#	TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
#	TR5Main/Objects/TR4/Vehicles/motorbike.cpp
#	TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
#	TR5Main/Objects/TR5/Entity/tr5_imp.cpp
#	TR5Main/Objects/TR5/Entity/tr5_larson.cpp
#	TR5Main/Objects/TR5/Entity/tr5_lion.cpp
#	TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
#	TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
#	TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
#	TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
#	TR5Main/Renderer/Renderer11Draw2D.cpp
#	TR5Main/Specific/input.cpp
#	TR5Main/Specific/level.cpp
#	TR5Main/TombEngine.vcxproj.filters
2021-08-31 18:20:23 +02:00
Troye
84cc6d9c7f revert to bitshits in Game folder; handle lack of inv objects; 2021-08-30 15:13:18 -05:00
Lwmte
21df1e84f1 Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug 2021-08-29 23:53:58 +03:00
Raildex
2621fa8f0d Fixed More Include Hell 2021-08-28 13:27:58 +02:00
Lwmte
b42a7ba096 Remove more magic 2021-08-26 13:47:47 +03:00
Lwmte
c74fd2c3da Remove magic numbers from GetCollisionInfo 2021-08-26 13:06:24 +03:00
Lwmte
3378c8791a Organize COLL_INFO 2021-08-25 06:54:17 +03:00
Lwmte
70626854f0 Replace all remaining occurences of coll globals 2021-08-24 16:54:26 +03:00
Troye
f5ec4695ef Add more anims to NewAnims; Fix lean 2021-07-09 19:41:56 -05:00
wolfcheese
7f87f695b7 Prevent crouching from overriding lasersight 2021-06-09 18:28:25 -04:00
Trxye
0b34f1d730 comment feet hanging 2021-06-02 13:24:17 -05:00
wolfcheese
d081ff97a5 Commenting out more diagonal floor checks, this time for jumping upward or forward to grab ledges 2021-05-30 23:50:32 -04:00
MontyTRC89
b2f102ae63 Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
asasas9500
700c1b5907 Remove function markers 2021-02-03 01:50:59 -03:00
asasas9500
1693bf741d Revert move angle relative to Lara rotation 2020-12-19 23:34:52 -03:00
Woops
0bd7ac9082 remove bitshifts from Lara code 2020-10-06 11:15:37 -05:00
Sezz
0b6721058f Revert "Cleanup, control code standardisation, some command-query separation, un-hardcoding of animation state dispatches, QOL improvements to Lara's basic moveset."
This reverts commit cde394c3f4.
2020-09-26 05:06:08 +10:00
Sezz
cde394c3f4 Cleanup, control code standardisation, some command-query separation, un-hardcoding of animation state dispatches, QOL improvements to Lara's basic moveset. 2020-09-26 03:28:30 +10:00
Woops
71de03a231 sideways jumps hotfix 2020-09-02 15:59:57 -05:00