Lwmte
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fe5c1cea3d
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Update lara_basic.cpp
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2021-09-18 01:56:06 +03:00 |
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Lwmte
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859dab58a9
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Reorder lara_as_stop to avoid lockups
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2021-09-18 00:36:28 +03:00 |
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Lwmte
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015815c5d3
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Fix embedding into diagonal walls and steps, fix Lara freeze on triangle slopes
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2021-09-17 22:55:09 +03:00 |
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Lwmte
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8d86c2e97d
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
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Lwmte
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ededdc0c1d
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Fix jumping into objects
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2021-09-14 11:09:29 +03:00 |
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Lwmte
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4851214aa4
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TestLaraWall
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2021-09-14 00:41:11 +03:00 |
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Lwmte
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bb06f17fe2
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Fix jump delay
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2021-09-14 00:35:10 +03:00 |
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Lwmte
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7852f2fa8e
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Make order to lara_tests naming
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2021-09-14 00:30:44 +03:00 |
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KrysB4k
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7ff79f8da1
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Removed remnants of bad ideas
Removed SplitFloor and SplitCeiling completely from affected source files
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2021-09-13 20:19:33 +02:00 |
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Lwmte
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d8ab386840
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Rename DeathIsPit to be more descriptive
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2021-09-13 09:55:54 +03:00 |
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Lwmte
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233b35f3cc
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Remove global
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2021-09-13 09:19:35 +03:00 |
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Lwmte
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47ecaae5b0
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Merge branch 'master' into coll_info_reorganize
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2021-09-11 10:13:37 +03:00 |
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Lwmte
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744325bea2
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Revert "Fix regressions"
This reverts commit c1fc33ab52 .
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2021-09-11 10:13:04 +03:00 |
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Lwmte
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6372443766
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Merge branch 'master' into coll_info_reorganize
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2021-09-11 09:44:43 +03:00 |
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Lwmte
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c1fc33ab52
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Fix regressions
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2021-09-11 09:41:29 +03:00 |
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Lwmte
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cbf22aa649
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Merge branch 'master' into coll_info_reorganize
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2021-09-11 09:35:04 +03:00 |
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MontyTRC89
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8db7df3868
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Merge branch 'doors_refactoring'
# Conflicts:
# TR5Main/Game/door.cpp
# TR5Main/Game/door.h
# TR5Main/Game/memory/malloc.cpp
# TR5Main/Objects/Generic/Switches/cog_switch.cpp
# TR5Main/Objects/Generic/Switches/crowbar_switch.cpp
# TR5Main/Objects/Generic/Switches/generic_switch.h
# TR5Main/Objects/Generic/Switches/turn_switch.cpp
# TR5Main/Objects/TR4/Object/tr4_obelisk.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj
# TR5Main/TombEngine.vcxproj.filters
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2021-09-11 05:38:26 +02:00 |
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Lwmte
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80cfc1739a
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Demagic stepup height
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2021-09-10 14:24:51 +03:00 |
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Lwmte
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2f3af7e3ea
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Simplify GetCollisionInfo arguments
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2021-09-10 12:14:28 +03:00 |
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Lwmte
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280c9fa28b
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Merge branch 'master' into coll_info_reorganize
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2021-09-10 10:11:15 +03:00 |
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Lwmte
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3cc0c21946
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Demagic some fields
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2021-09-10 01:19:15 +03:00 |
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Lwmte
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c9d4914e3d
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Simplify COLL_POSITION
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2021-09-10 00:43:26 +03:00 |
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Lwmte
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1df38ae15a
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Rename settings to setup
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2021-09-10 00:20:59 +03:00 |
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Lwmte
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1efe0a9f09
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Reorganize COLL_INFO
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2021-09-10 00:18:47 +03:00 |
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Lwmte
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48a9a1d52a
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Merge branch 'master' into item_data
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2021-09-09 11:10:25 +03:00 |
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Lwmte
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ba6c260b92
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Further code organizing
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2021-09-08 18:19:06 +03:00 |
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Lwmte
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7cd4645c6f
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Merge branch 'new_objects_collision'
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2021-09-08 17:46:30 +03:00 |
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Lwmte
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76a0365f4f
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More reasonable name for splat flag
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2021-09-08 17:44:24 +03:00 |
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MontyTRC89
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714e0a5ca2
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Merge pull request #328 from MontyTRC89/new_objects_collision
Solid statics collision
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2021-09-08 16:44:01 +02:00 |
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Lwmte
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3b45f66463
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Add splat animation if static bounds are taller than Lara headroom
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2021-09-08 16:14:13 +03:00 |
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Lwmte
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15bd790230
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Remove unused hitCeiling flag
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2021-09-08 15:59:22 +03:00 |
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Raildex
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b422cafc79
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Merge branch 'master' into item_data
# Conflicts:
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_struct.h
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/collide.h
# TR5Main/Game/control.h
# TR5Main/Game/effect.h
# TR5Main/Game/effect2.cpp
# TR5Main/Game/flipeffect.cpp
# TR5Main/Game/floordata.h
# TR5Main/Game/hair.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/newinv2.cpp
# TR5Main/Game/spotcam.cpp
# TR5Main/Objects/Effects/tr4_bubbles.cpp
# TR5Main/Objects/TR1/Entity/tr1_ape.cpp
# TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
# TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
# TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
# TR5Main/Objects/TR2/Entity/tr2_shark.cpp
# TR5Main/Objects/TR2/Entity/tr2_spider.cpp
# TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
# TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
# TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
# TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
# TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
# TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
# TR5Main/Objects/TR3/Entity/tr3_trex.cpp
# TR5Main/Objects/TR3/Vehicles/kayak.cpp
# TR5Main/Objects/TR3/Vehicles/minecart.cpp
# TR5Main/Objects/TR4/Entity/tr4_bat.cpp
# TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
# TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_dog.cpp
# TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
# TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
# TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
# TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_troops.cpp
# TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Vehicles/motorbike.cpp
# TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
# TR5Main/Objects/TR5/Entity/tr5_imp.cpp
# TR5Main/Objects/TR5/Entity/tr5_larson.cpp
# TR5Main/Objects/TR5/Entity/tr5_lion.cpp
# TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
# TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
# TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
# TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
# TR5Main/Renderer/Renderer11Draw2D.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj.filters
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2021-08-31 18:20:23 +02:00 |
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Troye
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84cc6d9c7f
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revert to bitshits in Game folder; handle lack of inv objects;
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2021-08-30 15:13:18 -05:00 |
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Lwmte
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21df1e84f1
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Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug
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2021-08-29 23:53:58 +03:00 |
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Raildex
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2621fa8f0d
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Fixed More Include Hell
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2021-08-28 13:27:58 +02:00 |
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Lwmte
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b42a7ba096
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Remove more magic
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2021-08-26 13:47:47 +03:00 |
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Lwmte
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c74fd2c3da
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Remove magic numbers from GetCollisionInfo
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2021-08-26 13:06:24 +03:00 |
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Lwmte
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3378c8791a
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Organize COLL_INFO
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2021-08-25 06:54:17 +03:00 |
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Lwmte
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70626854f0
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Replace all remaining occurences of coll globals
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2021-08-24 16:54:26 +03:00 |
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Troye
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f5ec4695ef
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Add more anims to NewAnims; Fix lean
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2021-07-09 19:41:56 -05:00 |
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wolfcheese
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7f87f695b7
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Prevent crouching from overriding lasersight
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2021-06-09 18:28:25 -04:00 |
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Trxye
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0b34f1d730
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comment feet hanging
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2021-06-02 13:24:17 -05:00 |
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wolfcheese
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d081ff97a5
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Commenting out more diagonal floor checks, this time for jumping upward or forward to grab ledges
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2021-05-30 23:50:32 -04:00 |
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MontyTRC89
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b2f102ae63
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Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
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2021-05-26 06:04:32 +02:00 |
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asasas9500
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700c1b5907
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Remove function markers
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2021-02-03 01:50:59 -03:00 |
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asasas9500
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1693bf741d
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Revert move angle relative to Lara rotation
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2020-12-19 23:34:52 -03:00 |
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Woops
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0bd7ac9082
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remove bitshifts from Lara code
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2020-10-06 11:15:37 -05:00 |
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Sezz
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0b6721058f
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Revert "Cleanup, control code standardisation, some command-query separation, un-hardcoding of animation state dispatches, QOL improvements to Lara's basic moveset."
This reverts commit cde394c3f4 .
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2020-09-26 05:06:08 +10:00 |
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Sezz
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cde394c3f4
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Cleanup, control code standardisation, some command-query separation, un-hardcoding of animation state dispatches, QOL improvements to Lara's basic moveset.
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2020-09-26 03:28:30 +10:00 |
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Woops
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71de03a231
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sideways jumps hotfix
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2020-09-02 15:59:57 -05:00 |
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