Commit graph

25 commits

Author SHA1 Message Date
Woops
d150cecaaf Lara refactor: move pickup states to pickup.cpp 2020-08-10 00:34:19 -05:00
Woops
59eec6ddc2 Refactor: move puzzle and keys out of pickup.cpp into their own file 2020-08-09 01:24:06 -05:00
MontyTRC89
689ec226e7 Frames refactoring 2020-07-25 18:02:35 +02:00
Woops
c357bdbdd4 puzzle, do_puzzle 2020-07-23 15:29:02 -05:00
Woops
55e0e36bcb replace empty flipeffect 9, do_pickup 2020-06-15 00:32:58 -05:00
TokyoSU
b615a98c46 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
cd1d5f5482 Refactor include and moving some structure to right file
- started moving structure out of types.h.
- fixed ExtraAnim using 0 instead of -1.
- changed void(*)(); to function<> for lara routines.
- changed short(*)() effect to function<> for CreatureEffect/CreatureEffect2.
- renamed guardian to laserhead.
- moved some structure to their right place.
- renamed TYPE_ZONE to ZoneTypeEnum.
- fixed zoneType not using ZoneTypeEnum as variable.
- fixed LOT.zone not using ZoneEnumType.
- changed "variable : 1" to bool in some structure.
- implemented @krys new collision structure and improved it a bit (but commented for "later")
- level need #pragma pack(push, 1) #pragma pack(pop) to work (for structure), else it crash at LoadTexturesInfos().

Co-Authored-By: krys <krys@users.noreply.github.com>
2020-05-28 15:17:34 +02:00
TokyoSU
29f0724693 New project format (#206)
* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
f3bb956927 First EXE build successfully 2020-04-24 19:15:05 +02:00
MontyTRC89
cc4691dd8b Decompiled math functions 4; Code cleaning; Decompiled many functions; 2020-04-15 18:30:34 +02:00
MontyTRC89
30e5dc3da7 Inventory refactoring 2020-01-10 08:02:16 +01:00
asasas9500
9475ceed7c Rename cupboard functions; Add trapdoor functions; Add camera information to diagnostics 2019-12-20 23:29:01 -03:00
TokyoSU
2f7100d544 Updated some function, Added flag to Cupboard
- Fixed SequenceDoorControl() for Heavy Triggers && door->opened value.
- Cupboard Flag Added
- Updated:
UnderwaterDoorCollision()
DoubleDoorCollision()
PushPullKickDoorCollision()
PushPullKickDoorControl() // not really
DoorCollision()
DoorControl()
2019-12-18 15:12:01 +01:00
TokyoSU
4cd7d50e5a Decompiled Cupboard
- Crash when lara are in range of the cupboard, need to be fixed, possibly related to Initialise and flags.
2019-12-18 11:47:27 +01:00
TokyoSU
23e8e9d1f0 Now release mode is compatible 2019-12-15 16:19:01 +01:00
TokyoSU
713c992d76 Added Sophia
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.

- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
TokyoSU
c3555a1fd1 [Update] Project & UPV Prototype
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
MontyTRC89
6cbffe3dfc Refactoring; Fixed bug with switch triggers; Tested crowbar door (to fix final Lara position wrong); 2019-11-18 07:49:02 +01:00
MontyTRC89
124ffbccbb Merged branches; Fixed conflicts; 2019-11-15 07:40:22 +01:00
MontyTRC89
743d6d7bc6 Decompiled PICKUP.CPP; Decompiled PEOPLE.CPP; Fixed bugs; 2019-11-14 20:15:29 +01:00
MontyTRC89
21f8a87b6e Added new functions; Added waterskins empty and scales from TR4; 2018-11-27 18:45:59 +01:00
MontyTRC89
0199efb56c Refactoring weapons system 2018-11-21 09:34:01 +01:00
MontyTRC89
153bbda34c Decompiled lot of code about weapons, need to fix and test; Implementing harpoon gun, grenade launcher, rocket launcher; 2018-11-01 22:45:59 +01:00
MontyTRC89
fa9b0569d1 Improved savegames; Fixed crashes; Added dynamic objects to savegame; Added quad to savegame; 2018-10-25 23:44:15 +02:00
MontyTRC89
e6114af969 First commit 2018-08-19 09:46:58 +02:00