hispidence
cdf27e54d2
No good reason not to load Lua's math library that I can think of.
2021-08-29 17:05:43 +01:00
hispidence
e834d38522
Fix GameScriptColor's D3DCOLOR operator and __tostring, and add a converting constructor.
2021-08-29 17:05:06 +01:00
hispidence
d946f4c118
Add more reserved script names.
2021-08-29 17:03:51 +01:00
hispidence
434b1f146e
Change PrintString arg names to better reflect what it does.
2021-08-27 19:08:28 +01:00
hispidence
96441572bf
Make default s_callbackRemoveName not throw.
2021-08-27 19:07:55 +01:00
hispidence
6bc5a561a0
Make variables an unordered_map for consistency and speed.
2021-08-27 19:04:03 +01:00
hispidence
aefe320bb0
Add OnStart, OnEnd and FreeLevelScript calls to DoTitle.
2021-08-27 19:03:23 +01:00
hispidence
77c4e709ac
Add calls to SetCallbackDrawString and ProcessDisplayStrings.
2021-08-27 19:02:10 +01:00
hispidence
e63153cc88
Implement ShowString, HideString, and PrintString.
2021-08-27 18:56:35 +01:00
hispidence
04710bc1bd
Update VS proj with new files.
2021-08-27 18:50:24 +01:00
hispidence
538fe191a8
Add GameScriptDisplayString.h and .cpp.
2021-08-27 18:49:59 +01:00
hispidence
6cf9120415
AddLuaName* -> AddName
2021-08-27 18:49:14 +01:00
hispidence
5a5ca519dc
Replace Get*ByName with GetByName, AddLuaName* with AddName, and RemoveLuaName* with RemoveName. Replace m_*MapName with m_nameMap. Use a std::variant for the types that m_nameMap elements could be. Modify SetNameCallbacks params to be variadic. These do make it look more complex, but also make it more generic, and mean that specific parameters do not need to be repeated (which will make it easier if/when we change said parameters).
2021-08-27 18:21:37 +01:00
hispidence
b71555efa8
Add ReservedScriptNames.h. This holds some static const strings to be used as template arguments.
2021-08-27 18:11:59 +01:00
hispidence
b5fe8904c1
Add IdentifierType for named script types. This is in an effort to consolidate a lot of very similar functions into a few templates.
2021-08-27 18:10:19 +01:00
hispidence
f7cff1076e
Add comment for prev commit.
2021-08-27 14:32:00 +01:00
hispidence
824a65e603
Make GameScriptColor able to convert to D3DCOLOR.
2021-08-27 14:30:41 +01:00
hispidence
578724a9c6
Set callbacks to nil and collect garbage when unloading level.
2021-08-27 12:46:01 +01:00
hispidence
770a791c0d
Make ExecuteFunction print a better error message with the name of the function.
2021-08-23 22:07:18 +01:00
hispidence
d0b488a488
Replace a cout with a TENLog.
2021-08-23 22:06:36 +01:00
hispidence
cb1ad16b2d
Remove more vestiges of old trigger system. Replace TO_LUA_SCRIPT with the enum that used to be there - TO_BODYBAG - so that the following enums still have their same values.
2021-08-23 22:05:58 +01:00
hispidence
f3354fa0ef
Fix broken links in documentation. Add title and description.
2021-08-23 20:16:01 +01:00
hispidence
5f66005277
Remove j.
2021-08-23 19:22:31 +01:00
hispidence
c8377e4ab7
Add new compiled doc files.
2021-08-23 19:19:36 +01:00
hispidence
bc9e863307
Give documentation comments new tag names. Part 2 of making the documentation better.
2021-08-23 19:16:24 +01:00
hispidence
14361edad3
Add ldoc template and modify config file. Part 1 of making the documentation prettier and more sensibly-arranged.
2021-08-23 19:06:15 +01:00
MontyTRC89
4d6658ebef
Cleaned last commit
2021-08-23 13:37:13 +02:00
MontyTRC89
dc7e1f683a
Fixed the minus sign inside TestLaraPosition
2021-08-23 13:35:26 +02:00
MontyTRC89
26822afb3f
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine
2021-08-23 05:50:06 +02:00
MontyTRC89
0cdc6c90a2
Fixed drawing of little beetles
2021-08-23 05:49:47 +02:00
hispidence
bdbded2221
Rename ItemInfo functions newItem and newItemTemporary to new and newTemporary for consistency.
2021-08-23 02:07:17 +01:00
hispidence
99b730b06c
Merge remote-tracking branch 'origin/master'
2021-08-23 02:03:20 +01:00
hispidence
9bf5c361e2
Clean up GameLogicScript.
...
Add some new member functions, ResetLevelTables and GetLevelFunc. The former is called in FreeLevelScripts, which is now called in control.cpp.
Remove AddTrigger, as the LevelFuncs table takes care of triggers.
2021-08-23 02:02:47 +01:00
MontyTRC89
9474284c87
Refactoring ID_LITTLE_BEETLES
2021-08-22 06:08:02 +02:00
MontyTRC89
517ba6b88a
Fixed ID_SKELETON
2021-08-22 05:48:14 +02:00
Lwmte
0f5ca8e55e
Use lasersight overlay in lasersight mode
2021-08-21 04:13:42 +03:00
hispidence
369e4c7562
Add and fix documentation.
2021-08-21 00:29:54 +01:00
hispidence
afdec32c1f
Fix GetFrameNumber, SetFrameNumber, GetAnimNumber and SetAnimNumber.
2021-08-21 00:25:15 +01:00
hispidence
a75b43b7c5
Implement ScriptAssertF and ScriptAssertTerminateF.
...
These are like ScriptAssert, but make use of the fmt library (atm hijacking the version that comes with spdlog). This allows us to pass in a format string and some args, and then only create the format string if there's an actual error. This means we won't waste time doing a ton of std::string concatenations if the assert succeeds.
As these are variadic templates, we can't use a std::optional as the last argument to check if we're forcing a different error mode (we possibly could by assuming the last arg is a std::optional, but that seems unclean), so instead I've just separated them out into two functions.
2021-08-21 00:23:14 +01:00
hispidence
f83add0f4c
Float->short to fix a warning.
2021-08-21 00:16:22 +01:00
hispidence
6c3f2d1673
Update SetScriptErrorMode call.
2021-08-21 00:15:56 +01:00
hispidence
8d84ee6f3f
Rename SetErrorMode to SetScriptErrorMode to avoid VS getting confused by some MS function with the same name. Add GetScriptErrorMode.
2021-08-21 00:13:44 +01:00
hispidence
2981c75827
Set project to C++17, which apparently is what it should be.
2021-08-21 00:11:34 +01:00
MontyTRC89
3bc685dc3b
Fixed missile control routine; Improved ID_CROCODILE_GOD;
2021-08-20 16:03:53 +02:00
MontyTRC89
7093a8df24
Refactored energy bubbles function names; Removed LanguageScript.cpp from the project; Working on ID_CROCODILE_GOD;
2021-08-20 06:00:34 +02:00
MontyTRC89
eebb8dfbba
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine
2021-08-20 05:26:07 +02:00
MontyTRC89
0ed8181cda
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine ; Renamed namespaces;
...
# Conflicts:
# TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
hispidence
a20cad7ed6
Remove obsolete class.
2021-08-20 03:01:32 +01:00
hispidence
1d052a73e1
Remove comments; these are technically no longer unused as they're linked up with Lua variables.
2021-08-20 02:43:56 +01:00
hispidence
10419d15a8
Fixed some GameFlowScript.cpp warnings:
...
Remove SkyVelocity1 and SkyVelocity2 - they weren't being used.
Change a loop var to a size_t.
Make GameScriptInventoryObject.yOffset a short.
2021-08-20 02:42:47 +01:00